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e07dce2f3d649d81a051effc74ee139424dec431
Bubberstation/code/game/objects
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ShizCalev e07dce2f3d Fixes invisible bepis boards (#52605)
2020-08-01 06:40:46 -04:00
..
effects
[MIRROR] repaths neurotoxin + embedding changes in bullets + adds effects when you shoot energy weapons (#132)
2020-07-31 00:24:09 +02:00
items
Fixes invisible bepis boards (#52605)
2020-08-01 06:40:46 -04:00
structures
[MIRROR] Gun locker now uses a radial menu (#147)
2020-07-31 00:37:21 +02:00
buckling.dm
Makes all anchored changes use setAnchored(), COMSIG_MOVABLE_SETANCHORED now only sent if an AM's anchored var has changed for more reliable usage. (#52254)
2020-07-21 02:20:26 -03:00
empulse.dm
Force LF line endings with gitattributes and convert repo (#52266)
2020-07-16 03:02:40 +03:00
items.dm
Cleanable cleanup (#52477)
2020-07-29 08:32:30 -04:00
obj_defense.dm
Fixes all bits of code that check if something is under a tile that weren't being done
2020-07-10 22:14:37 -07:00
objs.dm
Merge pull request #52481 from ShizCalev/singularity-pull
2020-07-26 11:31:07 -04:00
structures.dm
[MIRROR] Cleans up some unused procs and makes is_blocked_turf a turf proc. (#136)
2020-07-31 00:30:27 +02:00
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