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## About The Pull Request High frequency blades, both null rod variant and admeme variant, can block mech melee attacks. For the former, that is the only thing it can block. Great if you're fighting a lot of mechs as a chaplain I guess. And you're also really committed to the bit. Weapons that were vibro subtypes are now claymore subtypes. The only difference here is that they now have 30% block instead of 35% AP. Null rod high frequency blades are now two-handed. This mostly determines force changes (10 unwielded, 18 wielded), and mech attack block chances. Mech melee attacks respect block...assuming the blocking source can even block the attack in the first place. Currently, the few sources that can block/avoid mech attacks are; - high frequency blades - energy katanas - Those staff nullrods (its a holy force field, iunno) - wizard modsuit shield (and it will eat literally every single charge it has to do that) - Sleeping Carp evasion (and only at half the possible chance) - CQC defense mode (themed as dodging the attack, and also halved) - probably something I overlooked when I implemented OVERWHELMING_ATTACK originally and have overlooked here as well. Just think 'could this help avoid being hit by a road roller being dropped on you' and go with your gut as to whether or not it is appropriate if you spot something in the wild that seemingly can block a mech. ## Why It's Good For The Game > High Frequency Blade I wanted to elevate the meme and that is as deep as this goes. Also I wanted to make this two-handed, much like the true version. The only thing it is lacking is the cool attack functionality, but I'll be damned if I can get that to work in a sensible fashion for a crew weapon... > Vibro subtype A lot less of these than I thought. And most of them seemed more appropriate as claymore types anyway. > Mech Block I seeded this previously by making mech clamps respect block. I've now come back to fully implement it in order to facilitate MGR memes. For the most part, mechs should still enjoy being largely unblocked by most sources, even from things like operative suit shields, and certainly not from actual shields (which I've stripped the ability to block the attack from entirely) and melee weapons. The sources that can block them do so poorly. Or, in the case of the high frequency blade, very well and that's pretty much the only thing it IS good at blocking. ## Changelog 🆑 balance: High frequency blades (both null rod and admin versions) are able to block melee attacks from mechs. balance: High frequency blade null rods are now two-handed weapons. balance: Mech melee attacks can be blocked or avoided by a few rare sources. /🆑