mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-16 03:56:20 +00:00
Also acts a little check to see if both points of the beam are turfs, and if so, to not bother checking to see if the turfs are moving.
101 lines
2.5 KiB
Plaintext
101 lines
2.5 KiB
Plaintext
//Beam Datum and effect
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/datum/beam
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var/atom/origin = null
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var/atom/target = null
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var/list/elements = list()
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var/icon/base_icon = null
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var/icon
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var/icon_state
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var/max_distance = 0
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var/endtime = 0
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var/sleep_time = 3
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var/finished = 0
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var/target_oldloc = null
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var/origin_oldloc = null
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var/static_beam = 0
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var/beam_type = /obj/effect/ebeam //must be subtype
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/datum/beam/New(beam_origin,beam_target,beam_icon='icons/effects/beam.dmi',beam_icon_state="b_beam",time=50,maxdistance=10,btype = /obj/effect/ebeam)
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endtime = world.time+time
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origin = beam_origin
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origin_oldloc = origin.loc
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if(isarea(origin_oldloc))
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origin_oldloc = origin
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target = beam_target
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target_oldloc = target.loc
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if(isarea(target_oldloc))
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target_oldloc = target
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if(origin_oldloc == origin && target_oldloc == target)
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static_beam = 1
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max_distance = maxdistance
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base_icon = new(beam_icon,beam_icon_state)
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icon = beam_icon
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icon_state = beam_icon_state
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beam_type = btype
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/datum/beam/proc/Start()
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Draw()
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while(!finished && target && world.time<endtime && get_dist(origin,target)<max_distance && origin.z == target.z)
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if(!static_beam && (origin.loc != origin_oldloc || target.loc != target_oldloc))
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Reset()
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Draw()
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sleep(sleep_time)
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qdel(src)
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/datum/beam/proc/End()
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finished = 1
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/datum/beam/proc/Reset()
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for(var/obj/effect/ebeam/B in elements)
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qdel(B)
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/datum/beam/Destroy()
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Reset()
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target = null
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origin = null
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return ..()
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/datum/beam/proc/Draw()
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var/Angle=round(Get_Angle(origin,target))
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var/matrix/rot_matrix = matrix()
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rot_matrix.Turn(Angle)
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var/DX=(32*target.x+target.pixel_x)-(32*origin.x+origin.pixel_x)
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var/DY=(32*target.y+target.pixel_y)-(32*origin.y+origin.pixel_y)
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var/N=0
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var/length=round(sqrt((DX)**2+(DY)**2))
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for(N,N<length,N+=32)
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var/obj/effect/ebeam/X= new beam_type(origin_oldloc)
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X.owner=src
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elements |= X
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if(N+32>length)
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var/icon/II=new(icon,icon_state)
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II.DrawBox(null,1,(length-N),32,32)
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X.icon=II
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else X.icon=base_icon
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X.transform = rot_matrix
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var/Pixel_x=round(sin(Angle)+32*sin(Angle)*(N+16)/32)
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var/Pixel_y=round(cos(Angle)+32*cos(Angle)*(N+16)/32)
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if(DX==0) Pixel_x=0
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if(DY==0) Pixel_y=0
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var/a
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if(abs(Pixel_x)>32)
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a = Pixel_x > 0 ? round(Pixel_x/32) : Ceiling(Pixel_x/32)
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X.x += a
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Pixel_x %= 32
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if(abs(Pixel_y)>32)
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a = Pixel_y > 0 ? round(Pixel_y/32) : Ceiling(Pixel_y/32)
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X.y += a
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Pixel_y %= 32
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X.pixel_x=Pixel_x
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X.pixel_y=Pixel_y
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/obj/effect/ebeam
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var/datum/beam/owner
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/obj/effect/ebeam/Destroy()
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owner = null
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return ..() |