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Clients now cache their jobbans to save on DB queries. Legacy jobbans and "new" (savefile) jobbans have been removed. These are old cruft that has been unused for years, and since we require a DB for notes anyway we might as well just get rid of the legacy stuff. I considered removing legacy bans as well, but I was unsure if that would go way beyond the scope of this PR (my main goal here is making jobban_isbanned not awful). Also note that this was basically untested, as I do not have a test database. Any help testing this would be much appreciated.
263 lines
9.5 KiB
Plaintext
263 lines
9.5 KiB
Plaintext
//- Are all the floors with or without air, as they should be? (regular or airless)
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//- Does the area have an APC?
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//- Does the area have an Air Alarm?
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//- Does the area have a Request Console?
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//- Does the area have lights?
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//- Does the area have a light switch?
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//- Does the area have enough intercoms?
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//- Does the area have enough security cameras? (Use the 'Camera Range Display' verb under Debug)
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//- Is the area connected to the scrubbers air loop?
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//- Is the area connected to the vent air loop? (vent pumps)
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//- Is everything wired properly?
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//- Does the area have a fire alarm and firedoors?
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//- Do all pod doors work properly?
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//- Are accesses set properly on doors, pod buttons, etc.
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//- Are all items placed properly? (not below vents, scrubbers, tables)
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//- Does the disposal system work properly from all the disposal units in this room and all the units, the pipes of which pass through this room?
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//- Check for any misplaced or stacked piece of pipe (air and disposal)
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//- Check for any misplaced or stacked piece of wire
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//- Identify how hard it is to break into the area and where the weak points are
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//- Check if the area has too much empty space. If so, make it smaller and replace the rest with maintenance tunnels.
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var/intercom_range_display_status = 0
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/obj/effect/debugging/marker
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icon = 'icons/turf/areas.dmi'
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icon_state = "yellow"
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/obj/effect/debugging/marker/Move()
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return 0
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/client/proc/do_not_use_these()
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set category = "Mapping"
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set name = "-None of these are for ingame use!!"
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..()
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/client/proc/camera_view()
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set category = "Mapping"
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set name = "Camera Range Display"
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var/on = 0
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for(var/turf/T in world)
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if(T.maptext)
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on = 1
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T.maptext = null
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if(!on)
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var/list/seen = list()
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for(var/obj/machinery/camera/C in cameranet.cameras)
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for(var/turf/T in C.can_see())
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seen[T]++
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for(var/turf/T in seen)
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T.maptext = "[seen[T]]"
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feedback_add_details("admin_verb","mCRD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/sec_camera_report()
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set category = "Mapping"
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set name = "Camera Report"
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if(!master_controller)
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alert(usr,"Master_controller not found.","Sec Camera Report")
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return 0
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var/list/obj/machinery/camera/CL = list()
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for(var/obj/machinery/camera/C in cameranet.cameras)
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CL += C
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var/output = {"<B>CAMERA ANNOMALITIES REPORT</B><HR>
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<B>The following annomalities have been detected. The ones in red need immediate attention: Some of those in black may be intentional.</B><BR><ul>"}
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for(var/obj/machinery/camera/C1 in CL)
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for(var/obj/machinery/camera/C2 in CL)
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if(C1 != C2)
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if(C1.c_tag == C2.c_tag)
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output += "<li><font color='red'>c_tag match for sec. cameras at \[[C1.x], [C1.y], [C1.z]\] ([C1.loc.loc]) and \[[C2.x], [C2.y], [C2.z]\] ([C2.loc.loc]) - c_tag is [C1.c_tag]</font></li>"
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if(C1.loc == C2.loc && C1.dir == C2.dir && C1.pixel_x == C2.pixel_x && C1.pixel_y == C2.pixel_y)
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output += "<li><font color='red'>FULLY overlapping sec. cameras at \[[C1.x], [C1.y], [C1.z]\] ([C1.loc.loc]) Networks: [C1.network] and [C2.network]</font></li>"
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if(C1.loc == C2.loc)
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output += "<li>overlapping sec. cameras at \[[C1.x], [C1.y], [C1.z]\] ([C1.loc.loc]) Networks: [C1.network] and [C2.network]</font></li>"
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var/turf/T = get_step(C1,turn(C1.dir,180))
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if(!T || !isturf(T) || !T.density )
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if(!(locate(/obj/structure/grille,T)))
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var/window_check = 0
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for(var/obj/structure/window/W in T)
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if (W.dir == turn(C1.dir,180) || W.dir in list(5,6,9,10) )
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window_check = 1
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break
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if(!window_check)
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output += "<li><font color='red'>Camera not connected to wall at \[[C1.x], [C1.y], [C1.z]\] ([C1.loc.loc]) Network: [C1.network]</color></li>"
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output += "</ul>"
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usr << browse(output,"window=airreport;size=1000x500")
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feedback_add_details("admin_verb","mCRP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/intercom_view()
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set category = "Mapping"
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set name = "Intercom Range Display"
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if(intercom_range_display_status)
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intercom_range_display_status = 0
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else
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intercom_range_display_status = 1
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for(var/obj/effect/debugging/marker/M in world)
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qdel(M)
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if(intercom_range_display_status)
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for(var/obj/item/device/radio/intercom/I in world)
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for(var/turf/T in orange(7,I))
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var/obj/effect/debugging/marker/F = new/obj/effect/debugging/marker(T)
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if (!(F in view(7,I.loc)))
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qdel(F)
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feedback_add_details("admin_verb","mIRD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_show_at_list()
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set category = "Mapping"
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set name = "Show roundstart AT list"
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set desc = "Displays a list of active turfs coordinates at roundstart"
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var/dat = {"<b>Coordinate list of Active Turfs at Roundstart</b>
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<br>Real-time Active Turfs list you can see in Air Subsystem at active_turfs var<br>"}
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for(var/i=1; i<=active_turfs_startlist.len; i++)
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dat += active_turfs_startlist[i]
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dat += "<br>"
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usr << browse(dat, "window=at_list")
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feedback_add_details("admin_verb","mATL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/enable_debug_verbs()
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set category = "Debug"
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set name = "Debug verbs"
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if(!check_rights(R_DEBUG)) return
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src.verbs += /client/proc/do_not_use_these //-errorage
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src.verbs += /client/proc/camera_view //-errorage
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src.verbs += /client/proc/sec_camera_report //-errorage
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src.verbs += /client/proc/intercom_view //-errorage
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src.verbs += /client/proc/air_status //Air things
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src.verbs += /client/proc/Cell //More air things
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src.verbs += /client/proc/atmosscan //check plumbing
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src.verbs += /client/proc/powerdebug //check power
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src.verbs += /client/proc/count_objects_on_z_level
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src.verbs += /client/proc/count_objects_all
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src.verbs += /client/proc/cmd_assume_direct_control //-errorage
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src.verbs += /client/proc/startSinglo
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src.verbs += /client/proc/fps //allows you to set the ticklag.
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src.verbs += /client/proc/cmd_admin_grantfullaccess
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src.verbs += /client/proc/cmd_admin_areatest
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src.verbs += /client/proc/cmd_admin_rejuvenate
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src.verbs += /datum/admins/proc/show_traitor_panel
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src.verbs += /client/proc/disable_communication
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src.verbs += /client/proc/print_pointers
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src.verbs += /client/proc/count_movable_instances
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src.verbs += /client/proc/cmd_show_at_list
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src.verbs += /client/proc/cmd_show_at_list
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src.verbs += /client/proc/manipulate_organs
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src.verbs += /client/proc/reload_nanoui_resources
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feedback_add_details("admin_verb","mDV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/count_movable_instances()
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set category = "Debug"
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set name = "Count Movable Instances"
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var/count = 0;
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// Apparently there's a BYOND limit on the number of instances for non-turfs.
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for(var/thing in world)
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if(isturf(thing))
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continue
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count++;
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usr << "There are [count]/[MAX_FLAG] instances of non-turfs in the world."
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/client/proc/count_objects_on_z_level()
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set category = "Mapping"
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set name = "Count Objects On Level"
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var/level = input("Which z-level?","Level?") as text
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if(!level) return
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var/num_level = text2num(level)
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if(!num_level) return
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if(!isnum(num_level)) return
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var/type_text = input("Which type path?","Path?") as text
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if(!type_text) return
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var/type_path = text2path(type_text)
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if(!type_path) return
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var/count = 0
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var/list/atom/atom_list = list()
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for(var/atom/A in world)
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if(istype(A,type_path))
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var/atom/B = A
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while(!(isturf(B.loc)))
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if(B && B.loc)
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B = B.loc
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else
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break
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if(B)
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if(B.z == num_level)
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count++
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atom_list += A
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/*
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var/atom/temp_atom
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for(var/i = 0; i <= (atom_list.len/10); i++)
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var/line = ""
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for(var/j = 1; j <= 10; j++)
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if(i*10+j <= atom_list.len)
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temp_atom = atom_list[i*10+j]
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line += " no.[i+10+j]@\[[temp_atom.x], [temp_atom.y], [temp_atom.z]\]; "
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world << line*/
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world << "There are [count] objects of type [type_path] on z-level [num_level]"
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feedback_add_details("admin_verb","mOBJZ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/count_objects_all()
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set category = "Mapping"
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set name = "Count Objects All"
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var/type_text = input("Which type path?","") as text
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if(!type_text) return
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var/type_path = text2path(type_text)
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if(!type_path) return
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var/count = 0
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for(var/atom/A in world)
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if(istype(A,type_path))
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count++
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/*
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var/atom/temp_atom
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for(var/i = 0; i <= (atom_list.len/10); i++)
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var/line = ""
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for(var/j = 1; j <= 10; j++)
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if(i*10+j <= atom_list.len)
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temp_atom = atom_list[i*10+j]
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line += " no.[i+10+j]@\[[temp_atom.x], [temp_atom.y], [temp_atom.z]\]; "
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world << line*/
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world << "There are [count] objects of type [type_path] in the game world"
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feedback_add_details("admin_verb","mOBJ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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//This proc is intended to detect lag problems relating to communication procs
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var/global/say_disabled = 0
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/client/proc/disable_communication()
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set category = "Mapping"
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set name = "Disable all communication verbs"
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say_disabled = !say_disabled
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if(say_disabled)
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message_admins("[src.ckey] used 'Disable all communication verbs', killing all communication methods.")
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else
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message_admins("[src.ckey] used 'Disable all communication verbs', restoring all communication methods.")
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