Files
Bubberstation/code/world.dm
Tkdrg 598fea785e Jobban cleanup & performance improvements
Clients now cache their jobbans to save on DB queries.
Legacy jobbans and "new" (savefile) jobbans have been removed.
These are old cruft that has been unused for years, and since we require
a DB for notes anyway we might as well just get rid of the legacy stuff.

I considered removing legacy bans as well, but I was unsure if that
would go way beyond the scope of this PR (my main goal here is making
jobban_isbanned not awful).

Also note that this was basically untested, as I do not have a test
database. Any help testing this would be much appreciated.
2015-11-28 12:35:54 -03:00

389 lines
12 KiB
Plaintext

/world
mob = /mob/new_player
turf = /turf/space
area = /area/space
view = "15x15"
cache_lifespan = 7
var/global/list/map_transition_config = MAP_TRANSITION_CONFIG
/world/New()
map_ready = 1
#if (PRELOAD_RSC == 0)
external_rsc_urls = file2list("config/external_rsc_urls.txt","\n")
var/i=1
while(i<=external_rsc_urls.len)
if(external_rsc_urls[i])
i++
else
external_rsc_urls.Cut(i,i+1)
#endif
//logs
var/date_string = time2text(world.realtime, "YYYY/MM-Month/DD-Day")
href_logfile = file("data/logs/[date_string] hrefs.htm")
diary = file("data/logs/[date_string].log")
diaryofmeanpeople = file("data/logs/[date_string] Attack.log")
diary << "\n\nStarting up. [time2text(world.timeofday, "hh:mm.ss")]\n---------------------"
diaryofmeanpeople << "\n\nStarting up. [time2text(world.timeofday, "hh:mm.ss")]\n---------------------"
changelog_hash = md5('html/changelog.html') //used for telling if the changelog has changed recently
make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once)
load_configuration()
load_mode()
load_motd()
load_admins()
if(config.usewhitelist)
load_whitelist()
appearance_loadbanfile()
LoadBans()
investigate_reset()
if(config && config.server_name != null && config.server_suffix && world.port > 0)
config.server_name += " #[(world.port % 1000) / 100]"
timezoneOffset = text2num(time2text(0,"hh")) * 36000
if(config.sql_enabled)
if(!setup_database_connection())
world.log << "Your server failed to establish a connection with the database."
else
world.log << "Database connection established."
data_core = new /datum/datacore()
spawn(-1)
master_controller.setup()
process_teleport_locs() //Sets up the wizard teleport locations
SortAreas() //Build the list of all existing areas and sort it alphabetically
#ifdef MAP_NAME
map_name = "[MAP_NAME]"
#else
map_name = "Unknown"
#endif
return
/world/Topic(T, addr, master, key)
diary << "TOPIC: \"[T]\", from:[addr], master:[master], key:[key]"
if (T == "ping")
var/x = 1
for (var/client/C in clients)
x++
return x
else if(T == "players")
var/n = 0
for(var/mob/M in player_list)
if(M.client)
n++
return n
else if (T == "status")
var/list/s = list()
// Please add new status indexes under the old ones, for the server banner (until that gets reworked)
s["version"] = game_version
s["mode"] = master_mode
s["respawn"] = config ? abandon_allowed : 0
s["enter"] = enter_allowed
s["vote"] = config.allow_vote_mode
s["ai"] = config.allow_ai
s["host"] = host ? host : null
var/admins = 0
for(var/client/C in clients)
if(C.holder)
if(C.holder.fakekey)
continue //so stealthmins aren't revealed by the hub
admins++
s["active_players"] = get_active_player_count()
s["players"] = clients.len
s["revision"] = revdata.revision
s["revision_date"] = revdata.date
s["admins"] = admins
s["gamestate"] = 1
if(ticker)
s["gamestate"] = ticker.current_state
s["map_name"] = map_name ? map_name : "Unknown"
return list2params(s)
else if (copytext(T,1,9) == "announce")
var/input[] = params2list(T)
if(global.comms_allowed)
if(input["key"] != global.comms_key)
return "Bad Key"
else
#define CHAT_PULLR 64 //defined in preferences.dm, but not available here at compilation time
for(var/client/C in clients)
if(C.prefs && (C.prefs.chat_toggles & CHAT_PULLR))
C << "<span class='announce'>PR: [input["announce"]]</span>"
#undef CHAT_PULLR
/world/Reboot(var/reason, var/feedback_c, var/feedback_r, var/time)
if (reason == 1) //special reboot, do none of the normal stuff
if (usr)
log_admin("[key_name(usr)] Has requested an immediate world restart via client side debugging tools")
message_admins("[key_name_admin(usr)] Has requested an immediate world restart via client side debugging tools")
world << "<span class='boldannounce'>Rebooting World immediately due to host request</span>"
return ..(1)
var/delay
if(time)
delay = time
else
delay = config.round_end_countdown * 10
if(ticker.delay_end)
world << "<span class='boldannounce'>An admin has delayed the round end.</span>"
return
world << "<span class='boldannounce'>Rebooting World in [delay/10] [delay > 10 ? "seconds" : "second"]. [reason]</span>"
sleep(delay)
if(blackbox)
blackbox.save_all_data_to_sql()
if(ticker.delay_end)
world << "<span class='boldannounce'>Reboot was cancelled by an admin.</span>"
return
feedback_set_details("[feedback_c]","[feedback_r]")
log_game("<span class='boldannounce'>Rebooting World. [reason]</span>")
kick_clients_in_lobby("<span class='boldannounce'>The round came to an end with you in the lobby.</span>", 1) //second parameter ensures only afk clients are kicked
#ifdef dellogging
var/log = file("data/logs/del.log")
log << time2text(world.realtime)
for(var/index in del_counter)
var/count = del_counter[index]
if(count > 10)
log << "#[count]\t[index]"
#endif
spawn(0)
if(ticker && ticker.round_end_sound)
world << sound(ticker.round_end_sound)
else
world << sound(pick('sound/AI/newroundsexy.ogg','sound/misc/apcdestroyed.ogg','sound/misc/bangindonk.ogg','sound/misc/leavingtg.ogg')) // random end sounds!! - LastyBatsy
for(var/client/C in clients)
if(config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
C << link("byond://[config.server]")
..(0)
/world/proc/load_mode()
var/list/Lines = file2list("data/mode.txt")
if(Lines.len)
if(Lines[1])
master_mode = Lines[1]
diary << "Saved mode is '[master_mode]'"
/world/proc/save_mode(the_mode)
var/F = file("data/mode.txt")
fdel(F)
F << the_mode
/world/proc/load_motd()
join_motd = file2text("config/motd.txt")
/world/proc/load_configuration()
protected_config = new /datum/protected_configuration()
config = new /datum/configuration()
config.load("config/config.txt")
config.load("config/game_options.txt","game_options")
config.loadsql("config/dbconfig.txt")
if (config.maprotation && SERVERTOOLS)
config.loadmaplist("config/maps.txt")
// apply some settings from config..
abandon_allowed = config.respawn
/world/proc/update_status()
var/s = ""
if (config && config.server_name)
s += "<b>[config.server_name]</b> &#8212; "
s += "<b>[station_name()]</b>";
s += " ("
s += "<a href=\"http://\">" //Change this to wherever you want the hub to link to.
// s += "[game_version]"
s += "Default" //Replace this with something else. Or ever better, delete it and uncomment the game version.
s += "</a>"
s += ")"
var/list/features = list()
if(ticker)
if(master_mode)
features += master_mode
else
features += "<b>STARTING</b>"
if (!enter_allowed)
features += "closed"
features += abandon_allowed ? "respawn" : "no respawn"
if (config && config.allow_vote_mode)
features += "vote"
if (config && config.allow_ai)
features += "AI allowed"
var/n = 0
for (var/mob/M in player_list)
if (M.client)
n++
if (n > 1)
features += "~[n] players"
else if (n > 0)
features += "~[n] player"
/*
is there a reason for this? the byond site shows 'hosted by X' when there is a proper host already.
if (host)
features += "hosted by <b>[host]</b>"
*/
if (!host && config && config.hostedby)
features += "hosted by <b>[config.hostedby]</b>"
if (features)
s += ": [list2text(features, ", ")]"
/* does this help? I do not know */
if (src.status != s)
src.status = s
#define FAILED_DB_CONNECTION_CUTOFF 5
var/failed_db_connections = 0
/proc/setup_database_connection()
if(failed_db_connections >= FAILED_DB_CONNECTION_CUTOFF) //If it failed to establish a connection more than 5 times in a row, don't bother attempting to connect anymore.
return 0
if(!dbcon)
dbcon = new()
var/user = sqlfdbklogin
var/pass = sqlfdbkpass
var/db = sqlfdbkdb
var/address = sqladdress
var/port = sqlport
dbcon.Connect("dbi:mysql:[db]:[address]:[port]","[user]","[pass]")
. = dbcon.IsConnected()
if ( . )
failed_db_connections = 0 //If this connection succeeded, reset the failed connections counter.
else
failed_db_connections++ //If it failed, increase the failed connections counter.
if(config.sql_enabled)
world.log << "SQL error: " + dbcon.ErrorMsg()
return .
//This proc ensures that the connection to the feedback database (global variable dbcon) is established
/proc/establish_db_connection()
if(failed_db_connections > FAILED_DB_CONNECTION_CUTOFF)
return 0
if(!dbcon || !dbcon.IsConnected())
return setup_database_connection()
else
return 1
#undef FAILED_DB_CONNECTION_CUTOFF
/proc/maprotate()
if (!SERVERTOOLS)
return
var/players = clients.len
var/list/mapvotes = list()
//count votes
for (var/client/c in clients)
var/vote = c.prefs.preferred_map
if (!vote)
if (config.defaultmap)
mapvotes[config.defaultmap.name] += 1
continue
mapvotes[vote] += 1
//filter votes
for (var/map in mapvotes)
if (!map)
mapvotes.Remove(map)
if (!(map in config.maplist))
mapvotes.Remove(map)
continue
var/datum/votablemap/VM = config.maplist[map]
if (!VM)
mapvotes.Remove(map)
continue
if (VM.voteweight <= 0)
mapvotes.Remove(map)
continue
if (VM.minusers > 0 && players < VM.minusers)
mapvotes.Remove(map)
continue
if (VM.maxusers > 0 && players > VM.maxusers)
mapvotes.Remove(map)
continue
mapvotes[map] = mapvotes[map]*VM.voteweight
var/pickedmap = pickweight(mapvotes)
if (!pickedmap)
return
var/datum/votablemap/VM = config.maplist[pickedmap]
message_admins("Randomly rotating map to [VM.name]([VM.friendlyname])")
. = changemap(VM)
if (. == 0)
world << "<span class='boldannounce'>Map rotation has chosen [VM.friendlyname] for next round!</span>"
var/datum/votablemap/nextmap
/proc/changemap(var/datum/votablemap/VM)
if (!SERVERTOOLS)
return
if (!istype(VM))
return
log_game("Changing map to [VM.name]([VM.friendlyname])")
var/file = file("setnewmap.bat")
file << "\nset MAPROTATE=[VM.name]\n"
. = shell("..\\bin\\maprotate.bat")
switch (.)
if (null)
message_admins("Failed to change map: Could not run map rotator")
log_game("Failed to change map: Could not run map rotator")
if (0)
log_game("Changed to map [VM.friendlyname]")
nextmap = VM
//1x: file errors
if (11)
message_admins("Failed to change map: File error: Map rotator script couldn't find file listing new map")
log_game("Failed to change map: File error: Map rotator script couldn't find file listing new map")
if (12)
message_admins("Failed to change map: File error: Map rotator script couldn't find tgstation-server framework")
log_game("Failed to change map: File error: Map rotator script couldn't find tgstation-server framework")
//2x: conflicting operation errors
if (21)
message_admins("Failed to change map: Conflicting operation error: Current server update operation detected")
log_game("Failed to change map: Conflicting operation error: Current server update operation detected")
if (22)
message_admins("Failed to change map: Conflicting operation error: Current map rotation operation detected")
log_game("Failed to change map: Conflicting operation error: Current map rotation operation detected")
//3x: external errors
if (31)
message_admins("Failed to change map: External error: Could not compile new map:[VM.name]")
log_game("Failed to change map: External error: Could not compile new map:[VM.name]")
else
message_admins("Failed to change map: Unknown error: Error code #[.]")
log_game("Failed to change map: Unknown error: Error code #[.]")