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* This tail refactor turned into an organ refactor. Funny how that works. * Firstly, fixing all the conflicts. * Fixes all our maps (hopefully) * Actually, this should fix pod people hair :) * Almost everything is working, just two major things to fix * Fixed a certain kind of external organ * Cleaning up some more stuff * Turned tail_cat into tail because why the fuck are they separate? * Moved all the tails into tails.dmi because that was just dumb to have like 3 in a different file * Adds relevant_layers to organs to help with rendering * Makes stored_feature_id also check mutant_bodyparts * Fixes the icon_state names of ALL the tails (pain) * Fixes wagging, gotta refactor most mutant bodyparts later on * I Love Added Failures * Fixed some organs that slipped through my searches * This could possibly fix the CI for this? * It doesn't look like it did fix it * This will make it pass, even if it's ugly as sin. * Fixed Felinids having a weird ghost tail * Fixes instances of snouts and tails not being properly colored Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
104 lines
3.1 KiB
Plaintext
104 lines
3.1 KiB
Plaintext
/datum/component/manual_breathing
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dupe_mode = COMPONENT_DUPE_UNIQUE
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var/obj/item/organ/internal/lungs/L
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var/warn_grace = FALSE
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var/warn_dying = FALSE
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var/last_breath
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var/check_every = 12 SECONDS
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var/grace_period = 6 SECONDS
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var/damage_rate = 1 // organ damage taken per tick
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var/datum/emote/next_breath_type = /datum/emote/living/inhale
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/datum/component/manual_breathing/Initialize()
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if(!iscarbon(parent))
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return COMPONENT_INCOMPATIBLE
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var/mob/living/carbon/C = parent
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L = C.getorganslot(ORGAN_SLOT_LUNGS)
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if(L)
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START_PROCESSING(SSdcs, src)
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last_breath = world.time
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to_chat(C, span_notice("You suddenly realize you're breathing manually."))
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/datum/component/manual_breathing/Destroy(force, silent)
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L = null
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STOP_PROCESSING(SSdcs, src)
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to_chat(parent, span_notice("You revert back to automatic breathing."))
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return ..()
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/datum/component/manual_breathing/RegisterWithParent()
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RegisterSignal(parent, COMSIG_MOB_EMOTE, .proc/check_emote)
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RegisterSignal(parent, COMSIG_CARBON_GAIN_ORGAN, .proc/check_added_organ)
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RegisterSignal(parent, COMSIG_CARBON_LOSE_ORGAN, .proc/check_removed_organ)
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RegisterSignal(parent, COMSIG_LIVING_REVIVE, .proc/restart)
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RegisterSignal(parent, COMSIG_LIVING_DEATH, .proc/pause)
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/datum/component/manual_breathing/UnregisterFromParent()
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UnregisterSignal(parent, COMSIG_MOB_EMOTE)
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UnregisterSignal(parent, COMSIG_CARBON_GAIN_ORGAN)
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UnregisterSignal(parent, COMSIG_CARBON_LOSE_ORGAN)
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UnregisterSignal(parent, COMSIG_LIVING_REVIVE)
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UnregisterSignal(parent, COMSIG_LIVING_DEATH)
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/datum/component/manual_breathing/proc/restart()
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SIGNAL_HANDLER
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START_PROCESSING(SSdcs, src)
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/datum/component/manual_breathing/proc/pause()
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SIGNAL_HANDLER
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STOP_PROCESSING(SSdcs, src)
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/datum/component/manual_breathing/process()
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var/mob/living/carbon/C = parent
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var/next_text = initial(next_breath_type.key)
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if(world.time > (last_breath + check_every + grace_period))
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if(!warn_dying)
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to_chat(C, span_userdanger("You begin to suffocate, you need to [next_text]!"))
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warn_dying = TRUE
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L.applyOrganDamage(damage_rate)
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C.losebreath += 0.8
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else if(world.time > (last_breath + check_every))
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if(!warn_grace)
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to_chat(C, span_danger("You feel a need to [next_text]!"))
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warn_grace = TRUE
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/datum/component/manual_breathing/proc/check_added_organ(mob/who_cares, obj/item/organ/O)
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SIGNAL_HANDLER
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var/obj/item/organ/internal/eyes/new_lungs = O
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if(istype(new_lungs,/obj/item/organ/internal/lungs))
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L = new_lungs
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START_PROCESSING(SSdcs, src)
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/datum/component/manual_breathing/proc/check_removed_organ(mob/who_cares, obj/item/organ/O)
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SIGNAL_HANDLER
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var/obj/item/organ/internal/lungs/old_lungs = O
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if(istype(old_lungs, /obj/item/organ/internal/lungs))
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L = null
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STOP_PROCESSING(SSdcs, src)
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/datum/component/manual_breathing/proc/check_emote(mob/living/carbon/user, datum/emote/emote)
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SIGNAL_HANDLER
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if(emote.type == next_breath_type)
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if(next_breath_type == /datum/emote/living/inhale)
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next_breath_type = /datum/emote/living/exhale
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else
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next_breath_type = /datum/emote/living/inhale
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warn_grace = FALSE
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warn_dying = FALSE
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last_breath = world.time
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var/mob/living/carbon/C = parent
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C.losebreath = max(0, C.losebreath - 0.4)
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