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https://github.com/Bubberstation/Bubberstation.git
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* This tail refactor turned into an organ refactor. Funny how that works. * Firstly, fixing all the conflicts. * Fixes all our maps (hopefully) * Actually, this should fix pod people hair :) * Almost everything is working, just two major things to fix * Fixed a certain kind of external organ * Cleaning up some more stuff * Turned tail_cat into tail because why the fuck are they separate? * Moved all the tails into tails.dmi because that was just dumb to have like 3 in a different file * Adds relevant_layers to organs to help with rendering * Makes stored_feature_id also check mutant_bodyparts * Fixes the icon_state names of ALL the tails (pain) * Fixes wagging, gotta refactor most mutant bodyparts later on * I Love Added Failures * Fixed some organs that slipped through my searches * This could possibly fix the CI for this? * It doesn't look like it did fix it * This will make it pass, even if it's ugly as sin. * Fixed Felinids having a weird ghost tail * Fixes instances of snouts and tails not being properly colored Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
150 lines
5.6 KiB
Plaintext
150 lines
5.6 KiB
Plaintext
/datum/component/squeak
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var/static/list/default_squeak_sounds = list('sound/items/toysqueak1.ogg'=1, 'sound/items/toysqueak2.ogg'=1, 'sound/items/toysqueak3.ogg'=1)
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var/list/override_squeak_sounds
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var/mob/holder
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var/squeak_chance = 100
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var/volume = 30
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// This is so shoes don't squeak every step
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var/steps = 0
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var/step_delay = 1
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// This is to stop squeak spam from inhand usage
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var/last_use = 0
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var/use_delay = 20
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///extra-range for this component's sound
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var/sound_extra_range = -1
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///when sounds start falling off for the squeak
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var/sound_falloff_distance = SOUND_DEFAULT_FALLOFF_DISTANCE
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///sound exponent for squeak. Defaults to 10 as squeaking is loud and annoying enough.
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var/sound_falloff_exponent = 10
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///what we set connect_loc to if parent is an item
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var/static/list/item_connections = list(
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COMSIG_ATOM_ENTERED = .proc/play_squeak_crossed,
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)
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/datum/component/squeak/Initialize(custom_sounds, volume_override, chance_override, step_delay_override, use_delay_override, extrarange, falloff_exponent, fallof_distance)
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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RegisterSignal(parent, list(COMSIG_ATOM_ENTERED, COMSIG_ATOM_BLOB_ACT, COMSIG_ATOM_HULK_ATTACK, COMSIG_PARENT_ATTACKBY), .proc/play_squeak)
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if(ismovable(parent))
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RegisterSignal(parent, list(COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_IMPACT, COMSIG_PROJECTILE_BEFORE_FIRE), .proc/play_squeak)
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AddComponent(/datum/component/connect_loc_behalf, parent, item_connections)
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RegisterSignal(parent, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react)
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if(isitem(parent))
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RegisterSignal(parent, list(COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_OBJ, COMSIG_ITEM_HIT_REACT), .proc/play_squeak)
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RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, .proc/use_squeak)
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RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
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RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)
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if(istype(parent, /obj/item/clothing/shoes))
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RegisterSignal(parent, COMSIG_SHOES_STEP_ACTION, .proc/step_squeak)
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else if(isstructure(parent))
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RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, .proc/use_squeak)
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if(istype(parent, /obj/item/organ/internal/liver))
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// Liver squeaking is depending on them functioning like a clown's liver
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RegisterSignal(parent, SIGNAL_REMOVETRAIT(TRAIT_COMEDY_METABOLISM), .proc/on_comedy_metabolism_removal)
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override_squeak_sounds = custom_sounds
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if(chance_override)
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squeak_chance = chance_override
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if(volume_override)
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volume = volume_override
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if(isnum(step_delay_override))
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step_delay = step_delay_override
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if(isnum(use_delay_override))
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use_delay = use_delay_override
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if(isnum(extrarange))
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sound_extra_range = extrarange
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if(isnum(falloff_exponent))
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sound_falloff_exponent = falloff_exponent
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if(isnum(fallof_distance))
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sound_falloff_distance = fallof_distance
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/datum/component/squeak/UnregisterFromParent()
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. = ..()
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qdel(GetComponent(/datum/component/connect_loc_behalf))
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/datum/component/squeak/proc/play_squeak()
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SIGNAL_HANDLER
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if(prob(squeak_chance))
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if(!override_squeak_sounds)
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playsound(parent, pick_weight(default_squeak_sounds), volume, TRUE, sound_extra_range, sound_falloff_exponent, falloff_distance = sound_falloff_distance)
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else
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playsound(parent, pick_weight(override_squeak_sounds), volume, TRUE, sound_extra_range, sound_falloff_exponent, falloff_distance = sound_falloff_distance)
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/datum/component/squeak/proc/step_squeak()
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SIGNAL_HANDLER
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if(steps > step_delay)
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play_squeak()
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steps = 0
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else
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steps++
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/datum/component/squeak/proc/play_squeak_crossed(datum/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
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SIGNAL_HANDLER
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if(isitem(arrived))
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var/obj/item/I = arrived
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if(I.item_flags & ABSTRACT)
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return
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if(arrived.movement_type & (FLYING|FLOATING) || !arrived.has_gravity())
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return
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var/atom/current_parent = parent
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if(isturf(current_parent?.loc))
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play_squeak()
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/datum/component/squeak/proc/use_squeak()
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SIGNAL_HANDLER
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if(last_use + use_delay < world.time)
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last_use = world.time
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play_squeak()
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/datum/component/squeak/proc/on_equip(datum/source, mob/equipper, slot)
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SIGNAL_HANDLER
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holder = equipper
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RegisterSignal(holder, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react, override=TRUE)
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RegisterSignal(holder, COMSIG_PARENT_QDELETING, .proc/holder_deleted, override=TRUE)
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//override for the preqdeleted is necessary because putting parent in hands sends the signal that this proc is registered towards,
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//so putting an object in hands and then equipping the item on a clothing slot (without dropping it first)
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//will always runtime without override = TRUE
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/datum/component/squeak/proc/on_drop(datum/source, mob/user)
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SIGNAL_HANDLER
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UnregisterSignal(user, COMSIG_MOVABLE_DISPOSING)
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UnregisterSignal(user, COMSIG_PARENT_QDELETING)
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holder = null
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///just gets rid of the reference to holder in the case that theyre qdeleted
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/datum/component/squeak/proc/holder_deleted(datum/source, datum/possible_holder)
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SIGNAL_HANDLER
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if(possible_holder == holder)
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holder = null
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// Disposal pipes related shits
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/datum/component/squeak/proc/disposing_react(datum/source, obj/structure/disposalholder/disposal_holder, obj/machinery/disposal/disposal_source)
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SIGNAL_HANDLER
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//We don't need to worry about unregistering this signal as it will happen for us automaticaly when the holder is qdeleted
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RegisterSignal(disposal_holder, COMSIG_ATOM_DIR_CHANGE, .proc/holder_dir_change)
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/datum/component/squeak/proc/holder_dir_change(datum/source, old_dir, new_dir)
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SIGNAL_HANDLER
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//If the dir changes it means we're going through a bend in the pipes, let's pretend we bumped the wall
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if(old_dir != new_dir)
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play_squeak()
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/datum/component/squeak/proc/on_comedy_metabolism_removal(datum/source, trait)
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SIGNAL_HANDLER
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qdel(src)
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