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About The Pull Request Buffs C2 Healing I should have leaned to more healing initially, especially since they're damaging. Goal here is to make them more enticing. Dilutes Starting Meds / Borg Hydro Microdosing Perhaps this was the biggest issue in that your DEFAULTS carried way too much of the chem specifically designed for lower dosages so people were getting smacked with needless damage consistently. You can still make your own "pure" samples I guess, but I think you'll like the current values. Borgs can now switch between 5u/2u with altclick. Adds a C3 Diluent Specifically for Minor Brute/Burn Wouldn't make much sense to dilute it with air! Granibitaluri is a new C3 that slowly tops off your damage by order of brute then burn. The catch is you must be at 10 damage or less for the healing to apply. ODs at 50. This is the reagent all C2s are diluted with regardless of what they heal (meaning brute/burn chems will heal a tad better but only when you're about healed anyways). Why It's Good For The Game Buffed C2s to make them more viable as contenders to some of the more oddity avenues you guys were using. Dilutes C2s to make the roundstart items viable on their own without chemistry (or at least a chem master). Same with Borg Microdosing option. Added the C3 since it was suggested by zxaber to have a form of healing more minor damage without going through the lengths of surgery. Sorry in advance silicon players, the solutions are still pure in your hypo! Changelog cl Anarcho-Capitalistabital-by add: In General, Buffs healing thoroughput of C2s. You can stop paying your cloners overtime now! tweak: The roundstart C2 methods are now diluted with a new reagent, Granibitaluri. tweak: The borghypo now can switch to "microdosing", which is 2u transfer via AltClick add: Granibitaluri is a C3 (no downside!!!) that tops off your brute THEN burn damage if they are at or below 10 damage. /cl Thank you guys for being so patient and providing constructive feedback! G-g-g-good thing coders "play" haha!
47 lines
1.8 KiB
Plaintext
47 lines
1.8 KiB
Plaintext
/obj/item/reagent_containers/pill/patch
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name = "chemical patch"
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desc = "A chemical patch for touch based applications."
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icon = 'icons/obj/chemical.dmi'
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icon_state = "bandaid"
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item_state = "bandaid"
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possible_transfer_amounts = list()
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volume = 40
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apply_type = PATCH
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apply_method = "apply"
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self_delay = 30 // three seconds
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dissolvable = FALSE
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/obj/item/reagent_containers/pill/patch/attack(mob/living/L, mob/user)
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if(ishuman(L))
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var/obj/item/bodypart/affecting = L.get_bodypart(check_zone(user.zone_selected))
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if(!affecting)
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to_chat(user, "<span class='warning'>The limb is missing!</span>")
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return
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if(affecting.status != BODYPART_ORGANIC)
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to_chat(user, "<span class='notice'>Medicine won't work on a robotic limb!</span>")
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return
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..()
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/obj/item/reagent_containers/pill/patch/canconsume(mob/eater, mob/user)
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if(!iscarbon(eater))
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return 0
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return 1 // Masks were stopping people from "eating" patches. Thanks, inheritance.
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/obj/item/reagent_containers/pill/patch/libital
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name = "libital patch (brute)"
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desc = "A pain reliever. Does minor liver damage. Diluted with Granibitaluri."
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list_reagents = list(/datum/reagent/medicine/C2/libital = 2, /datum/reagent/medicine/granibitaluri = 8) //10 iterations
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icon_state = "bandaid_brute"
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/obj/item/reagent_containers/pill/patch/aiuri
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name = "aiuri patch (burn)"
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desc = "Helps with burn injuries. Does minor eye damage. Diluted with Granibitaluri."
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list_reagents = list(/datum/reagent/medicine/C2/aiuri = 1, /datum/reagent/medicine/granibitaluri = 9)
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icon_state = "bandaid_burn"
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/obj/item/reagent_containers/pill/patch/instabitaluri
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name = "instabitaluri patch"
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desc = "Helps with brute and burn injuries."
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list_reagents = list(/datum/reagent/medicine/C2/instabitaluri = 20)
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icon_state = "bandaid_both"
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