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* buffs the surgical toolset implant (#56253) ## About The Pull Request The surgical toolset implant's circular saw and surgical drill now both have a force of 15 (as is normal for surgical tools of their respective types), instead of 10. ## Why It's Good For The Game I don't really see any reason why these tools should be "dulled" for the surgical toolset implant, especially seeing how the integrated toolset implant (which contains much more generally-usefull tools than what the surgical toolset implant has) contains a 40u welder that has a force of 15, and that's not causing any balance problems. For combat purposes, both of these implants are outclassed by replacing your arm with a chainsaw (which has a force of 24). Whirring saws and spinning drills that you can extend from your arm like wolverine and shank a guy with are fucking badass, and if a doctor wants to defend themselves with their integrated tools instead of carrying around an extra "normal" saw/drill in their backpack just for combat purposes, then by god, we shouldn't arbitrarily penalize them for doing that. * buffs the surgical toolset implant Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>