mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-02-06 22:39:04 +00:00
## About The Pull Request Removes all arbitrary energy and power units in the codebase. Everything is replaced with the joule and watt, with 1 = 1 joule, or 1 watt if you are going to multiply by time. This is a visible change, where all arbitrary energy units you see in the game will get proper prefixed units of energy. With power cells being converted to the joule, charging one joule of a power cell will require one joule of energy. The grid will now store energy, instead of power. When an energy usage is described as using the watt, a power to energy conversion based on the relevant subsystem's timing (usually multiplying by seconds_per_tick or applying power_to_energy()) is needed before adding or removing from the grid. Power usages that are described as the watt is really anything you would scale by time before applying the load. If it's described as a joule, no time conversion is needed. Players will still read the grid as power, having no visible change. Machines that dynamically use power with the use_power() proc will directly drain from the grid (and apc cell if there isn't enough) instead of just tallying it up on the dynamic power usages for the area. This should be more robust at conserving energy as the surplus is updated on the go, preventing charging cells from nothing. APCs no longer consume power for the dynamic power usage channels. APCs will consume power for static power usages. Because static power usages are added up without checking surplus, static power consumption will be applied before any machine processes. This will give a more truthful surplus for dynamic power consumers. APCs will display how much power it is using for charging the cell. APC cell charging applies power in its own channel, which gets added up to the total. This will prevent invisible power usage you see when looking at the power monitoring console. After testing in MetaStation, I found roundstart power consumption to be around 406kW after all APCs get fully charged. During the roundstart APC charge rush, the power consumption can get as high as over 2MW (up to 25kW per roundstart APC charging) as long as there's that much available. Because of the absurd potential power consumption of charging APCs near roundstart, I have changed how APCs decide to charge. APCs will now charge only after all other machines have processed in the machines processing subsystem. This will make sure APC charging won't disrupt machines taking from the grid, and should stop APCs getting their power drained due to others demanding too much power while charging. I have removed the delays for APC charging too, so they start charging immediately whenever there's excess power. It also stops them turning red when a small amount of cell gets drained (airlocks opening and shit during APC charge rush), as they immediately become fully charged (unless too much energy got drained somehow) before changing icon. Engineering SMES now start at 100% charge instead of 75%. I noticed cells were draining earlier than usual after these changes, so I am making them start maxed to try and combat that. These changes will fix all conservation of energy issues relating to charging powercells. ## Why It's Good For The Game Closes #73438 Closes #75789 Closes #80634 Closes #82031 Makes it much easier to interface with the power system in the codebase. It's more intuitive. Removes a bunch of conservation of energy issues, making energy and power much more meaningful. It will help the simulation remain immersive as players won't encounter energy duplication so easily. Arbitrary energy units getting replaced with the joule will also tell people more meaningful information when reading it. APC charging will feel more snappy. ## Changelog 🆑 fix: Fixes conservation of energy issues relating to charging powercells. qol: APCs will display how much power they are using to charge their cell. This is accounted for in the power monitoring console. qol: All arbitrary power cell energy units you see are replaced with prefixed joules. balance: As a consequence of the conservation of energy issues getting fixed, the power consumption for charging cells is now very significant. balance: APCs only use surplus power from the grid after every machine processes when charging, preventing APCs from causing others to discharge while charging. balance: Engineering SMES start at max charge to combat the increased energy loss due to conservation of energy fixes. /🆑 --------- Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com> Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
696 lines
30 KiB
Plaintext
696 lines
30 KiB
Plaintext
//this is designed to replace the destructive analyzer
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//NEEDS MAJOR CODE CLEANUP
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#define SCANTYPE_POKE 1
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#define SCANTYPE_IRRADIATE 2
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#define SCANTYPE_GAS 3
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#define SCANTYPE_HEAT 4
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#define SCANTYPE_COLD 5
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#define SCANTYPE_OBLITERATE 6
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#define SCANTYPE_DISCOVER 7
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#define EFFECT_PROB_VERYLOW 20
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#define EFFECT_PROB_LOW 35
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#define EFFECT_PROB_MEDIUM 50
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#define EFFECT_PROB_HIGH 75
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#define EFFECT_PROB_VERYHIGH 95
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#define FAIL 8
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/obj/machinery/rnd/experimentor
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name = "\improper E.X.P.E.R.I-MENTOR"
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desc = "A \"replacement\" for the destructive analyzer with a slight tendency to catastrophically fail."
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icon = 'icons/obj/machines/experimentator.dmi'
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icon_state = "h_lathe"
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base_icon_state = "h_lathe"
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density = TRUE
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use_power = IDLE_POWER_USE
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circuit = /obj/item/circuitboard/machine/experimentor
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interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN|INTERACT_MACHINE_ALLOW_SILICON|INTERACT_MACHINE_OPEN_SILICON
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var/recentlyExperimented = 0
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/// Weakref to the first ian we can find at init
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var/datum/weakref/tracked_ian_ref
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/// Weakref to the first runtime we can find at init
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var/datum/weakref/tracked_runtime_ref
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///Determines the probability of a malfunction.
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var/malfunction_probability_coeff = 0
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///Keeps track of how many times we've had a critical reaction
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var/malfunction_probability_coeff_modifier = 0
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var/resetTime = 15
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var/cloneMode = FALSE
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var/list/item_reactions
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var/static/list/valid_items //valid items for special reactions like transforming
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var/list/critical_items_typecache //items that can cause critical reactions
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/obj/machinery/rnd/experimentor/proc/valid_items()
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RETURN_TYPE(/list)
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if (isnull(valid_items))
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generate_valid_items_and_item_reactions()
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return valid_items
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/obj/machinery/rnd/experimentor/proc/item_reactions()
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RETURN_TYPE(/list)
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if (isnull(item_reactions))
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generate_valid_items_and_item_reactions()
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return item_reactions
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/obj/machinery/rnd/experimentor/proc/generate_valid_items_and_item_reactions()
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var/static/list/banned_typecache = typecacheof(list(
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/obj/item/stock_parts/cell/infinite,
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/obj/item/grenade/chem_grenade/tuberculosis
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))
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item_reactions = list()
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valid_items = list()
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for(var/I in typesof(/obj/item))
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if(ispath(I, /obj/item/relic))
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item_reactions["[I]"] = SCANTYPE_DISCOVER
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else
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item_reactions["[I]"] = pick(SCANTYPE_POKE,SCANTYPE_IRRADIATE,SCANTYPE_GAS,SCANTYPE_HEAT,SCANTYPE_COLD,SCANTYPE_OBLITERATE)
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if(is_type_in_typecache(I, banned_typecache))
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continue
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if(ispath(I, /obj/item/stock_parts) || ispath(I, /obj/item/grenade/chem_grenade) || ispath(I, /obj/item/knife))
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var/obj/item/tempCheck = I
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if(initial(tempCheck.icon_state) != null) //check it's an actual usable item, in a hacky way
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valid_items["[I]"] += 15
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if(ispath(I, /obj/item/food))
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var/obj/item/tempCheck = I
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if(initial(tempCheck.icon_state) != null) //check it's an actual usable item, in a hacky way
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valid_items["[I]"] += rand(1,4)
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/obj/machinery/rnd/experimentor/Initialize(mapload)
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. = ..()
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tracked_ian_ref = WEAKREF(locate(/mob/living/basic/pet/dog/corgi/ian) in GLOB.mob_living_list)
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tracked_runtime_ref = WEAKREF(locate(/mob/living/basic/pet/cat/runtime) in GLOB.mob_living_list)
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critical_items_typecache = typecacheof(list(
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/obj/item/construction/rcd,
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/obj/item/grenade,
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/obj/item/aicard,
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/obj/item/storage/backpack/holding,
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/obj/item/slime_extract,
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/obj/item/transfer_valve))
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/obj/machinery/rnd/experimentor/RefreshParts()
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. = ..()
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malfunction_probability_coeff = malfunction_probability_coeff_modifier
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resetTime = initial(resetTime)
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for(var/datum/stock_part/servo/servo in component_parts)
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resetTime = max(1, resetTime - servo.tier)
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for(var/datum/stock_part/scanning_module/scanning_module in component_parts)
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malfunction_probability_coeff += scanning_module.tier * 2
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for(var/datum/stock_part/micro_laser/micro_laser in component_parts)
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malfunction_probability_coeff += micro_laser.tier
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/obj/machinery/rnd/experimentor/examine(mob/user)
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. = ..()
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if(in_range(user, src) || isobserver(user))
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. += span_notice("The status display reads: Malfunction probability reduced by <b>[malfunction_probability_coeff]%</b>.<br>Cooldown interval between experiments at <b>[resetTime*0.1]</b> seconds.")
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/obj/machinery/rnd/experimentor/attackby(obj/item/weapon, mob/living/user, params)
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if(user.combat_mode)
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return ..()
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if(!is_insertion_ready(user))
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return ..()
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if(!user.transferItemToLoc(weapon, src))
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to_chat(user, span_warning("\The [weapon] is stuck to your hand, you cannot put it in the [name]!"))
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return TRUE
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loaded_item = weapon
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to_chat(user, span_notice("You add [weapon] to the machine."))
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flick("h_lathe_load", src)
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return TRUE
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/obj/machinery/rnd/experimentor/default_deconstruction_crowbar(obj/item/O)
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ejectItem()
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return ..(O)
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/obj/machinery/rnd/experimentor/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new (user, src, "Experimentator")
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ui.open()
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/obj/machinery/rnd/experimentor/ui_data(mob/user)
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var/list/data = list()
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data["hasItem"] = !!loaded_item
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data["isOnCooldown"] = recentlyExperimented
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data["isServerConnected"] = !!stored_research
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if(!isnull(loaded_item))
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var/list/item_data = list()
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item_data["name"] = loaded_item.name
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item_data["icon"] = icon2base64(getFlatIcon(loaded_item, no_anim = TRUE))
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item_data["isRelic"] = istype(loaded_item, /obj/item/relic)
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item_data["associatedNodes"] = list()
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var/list/unlockable_nodes = techweb_item_unlock_check(loaded_item)
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for(var/node_id in unlockable_nodes)
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var/datum/techweb_node/node = SSresearch.techweb_node_by_id(node_id)
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item_data["associatedNodes"] += list(list(
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"name" = node.display_name,
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"isUnlocked" = !(node_id in stored_research.hidden_nodes),
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))
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data["loadedItem"] = item_data
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return data
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/obj/machinery/rnd/experimentor/ui_act(action, list/params)
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. = ..()
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if(.)
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return
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switch(action)
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if("eject")
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ejectItem()
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return TRUE
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if("experiment")
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var/reaction = text2num(params["id"])
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if(isnull(reaction))
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return
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try_perform_experiment(reaction)
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return TRUE
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/obj/machinery/rnd/experimentor/proc/ejectItem(delete = FALSE)
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if(isnull(loaded_item))
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return
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if(delete)
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QDEL_NULL(loaded_item)
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return
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var/atom/drop_atom = get_step(src, EAST) || drop_location()
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if(cloneMode)
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visible_message(span_notice("A duplicate of \the [loaded_item] pops out!"))
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new loaded_item.type(drop_atom)
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cloneMode = FALSE
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return
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loaded_item.forceMove(drop_atom)
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loaded_item = null
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/obj/machinery/rnd/experimentor/proc/match_reaction(obj/item/matching, target_reaction)
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PRIVATE_PROC(TRUE)
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if(isnull(matching) || isnull(target_reaction))
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return FAIL
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var/list/item_reactions = item_reactions()
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if("[matching.type]" in item_reactions)
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var/associated_reaction = item_reactions["[matching.type]"]
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if(associated_reaction == target_reaction)
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return associated_reaction
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return FAIL
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/obj/machinery/rnd/experimentor/proc/try_perform_experiment(reaction)
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PRIVATE_PROC(TRUE)
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if(isnull(stored_research))
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return
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if(recentlyExperimented)
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return
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if(isnull(loaded_item))
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return
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if(reaction != SCANTYPE_DISCOVER)
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reaction = match_reaction(loaded_item, reaction)
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if(reaction != FAIL)
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var/picked_node_id = pick(techweb_item_unlock_check(loaded_item))
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stored_research.unhide_node(SSresearch.techweb_node_by_id(picked_node_id))
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experiment(reaction, loaded_item)
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use_energy(750 JOULES)
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/obj/machinery/rnd/experimentor/proc/throwSmoke(turf/where)
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var/datum/effect_system/fluid_spread/smoke/smoke = new
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smoke.set_up(0, holder = src, location = where)
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smoke.start()
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/obj/machinery/rnd/experimentor/proc/experiment(exp,obj/item/exp_on)
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recentlyExperimented = 1
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icon_state = "[base_icon_state]_wloop"
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var/chosenchem
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var/criticalReaction = is_type_in_typecache(exp_on, critical_items_typecache)
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////////////////////////////////////////////////////////////////////////////////////////////////
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if(exp == SCANTYPE_POKE)
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visible_message(span_notice("[src] prods at [exp_on] with mechanical arms."))
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if(prob(EFFECT_PROB_LOW) && criticalReaction)
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visible_message(span_notice("[exp_on] is gripped in just the right way, enhancing its focus."))
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malfunction_probability_coeff_modifier++
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RefreshParts() //recalculate malfunction_probability_coeff
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else if(prob(EFFECT_PROB_VERYLOW-malfunction_probability_coeff))
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visible_message(span_danger("[src] malfunctions and destroys [exp_on], lashing its arms out at nearby people!"))
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for(var/mob/living/m in oview(1, src))
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m.apply_damage(15, BRUTE, pick(BODY_ZONE_HEAD,BODY_ZONE_CHEST,BODY_ZONE_CHEST))
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investigate_log("Experimentor dealt minor brute to [m].", INVESTIGATE_EXPERIMENTOR)
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ejectItem(TRUE)
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else if(prob(EFFECT_PROB_LOW-malfunction_probability_coeff))
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visible_message(span_warning("[src] malfunctions!"))
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exp = SCANTYPE_OBLITERATE
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else if(prob(EFFECT_PROB_MEDIUM-malfunction_probability_coeff))
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visible_message(span_danger("[src] malfunctions, throwing the [exp_on]!"))
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var/mob/living/target = locate(/mob/living) in oview(7,src)
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if(target)
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var/obj/item/throwing = loaded_item
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investigate_log("Experimentor has thrown [loaded_item] at [key_name(target)]", INVESTIGATE_EXPERIMENTOR)
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ejectItem()
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if(throwing)
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throwing.throw_at(target, 10, 1)
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////////////////////////////////////////////////////////////////////////////////////////////////
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if(exp == SCANTYPE_IRRADIATE)
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visible_message(span_danger("[src] reflects radioactive rays at [exp_on]!"))
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if(prob(EFFECT_PROB_LOW) && criticalReaction)
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visible_message(span_notice("[exp_on] has activated an unknown subroutine!"))
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cloneMode = TRUE
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investigate_log("Experimentor has made a clone of [exp_on]", INVESTIGATE_EXPERIMENTOR)
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ejectItem()
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else if(prob(EFFECT_PROB_VERYLOW-malfunction_probability_coeff))
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visible_message(span_danger("[src] malfunctions, melting [exp_on] and leaking radiation!"))
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radiation_pulse(src, max_range = 6, threshold = 0.3)
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ejectItem(TRUE)
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else if(prob(EFFECT_PROB_LOW-malfunction_probability_coeff))
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visible_message(span_warning("[src] malfunctions, spewing toxic waste!"))
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for(var/turf/T in oview(1, src))
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if(!T.density)
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if(prob(EFFECT_PROB_VERYHIGH) && !(locate(/obj/effect/decal/cleanable/greenglow) in T))
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var/obj/effect/decal/cleanable/reagentdecal = new/obj/effect/decal/cleanable/greenglow(T)
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reagentdecal.reagents.add_reagent(/datum/reagent/uranium/radium, 7)
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else if(prob(EFFECT_PROB_MEDIUM-malfunction_probability_coeff))
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var/savedName = "[exp_on]"
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ejectItem(TRUE)
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var/newPath = text2path(pick_weight(valid_items()))
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loaded_item = new newPath(src)
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visible_message(span_warning("[src] malfunctions, transforming [savedName] into [loaded_item]!"))
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investigate_log("Experimentor has transformed [savedName] into [loaded_item]", INVESTIGATE_EXPERIMENTOR)
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if(istype(loaded_item, /obj/item/grenade/chem_grenade))
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var/obj/item/grenade/chem_grenade/CG = loaded_item
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CG.detonate()
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ejectItem()
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////////////////////////////////////////////////////////////////////////////////////////////////
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if(exp == SCANTYPE_GAS)
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visible_message(span_warning("[src] fills its chamber with gas, [exp_on] included."))
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if(prob(EFFECT_PROB_LOW) && criticalReaction)
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visible_message(span_notice("[exp_on] achieves the perfect mix!"))
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new /obj/item/stack/sheet/mineral/plasma(get_turf(pick(oview(1,src))))
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else if(prob(EFFECT_PROB_VERYLOW-malfunction_probability_coeff))
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visible_message(span_danger("[src] destroys [exp_on], leaking dangerous gas!"))
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chosenchem = pick(/datum/reagent/carbon,/datum/reagent/uranium/radium,/datum/reagent/toxin,/datum/reagent/consumable/condensedcapsaicin,/datum/reagent/drug/mushroomhallucinogen,/datum/reagent/drug/space_drugs,/datum/reagent/consumable/ethanol,/datum/reagent/consumable/ethanol/beepsky_smash)
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var/datum/reagents/tmp_holder = new/datum/reagents(50)
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tmp_holder.my_atom = src
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tmp_holder.add_reagent(chosenchem , 50)
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investigate_log("Experimentor has released [chosenchem] smoke.", INVESTIGATE_EXPERIMENTOR)
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var/datum/effect_system/fluid_spread/smoke/chem/smoke = new
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smoke.set_up(0, holder = src, location = src, carry = tmp_holder, silent = TRUE)
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playsound(src, 'sound/effects/smoke.ogg', 50, TRUE, -3)
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smoke.start()
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qdel(tmp_holder)
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ejectItem(TRUE)
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else if(prob(EFFECT_PROB_VERYLOW-malfunction_probability_coeff))
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visible_message(span_danger("[src]'s chemical chamber has sprung a leak!"))
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chosenchem = pick(/datum/reagent/mutationtoxin/classic,/datum/reagent/cyborg_mutation_nanomachines,/datum/reagent/toxin/acid)
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var/datum/reagents/tmp_holder = new/datum/reagents(50)
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tmp_holder.my_atom = src
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tmp_holder.add_reagent(chosenchem , 50)
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var/datum/effect_system/fluid_spread/smoke/chem/smoke = new
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smoke.set_up(0, holder = src, location = src, carry = tmp_holder, silent = TRUE)
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playsound(src, 'sound/effects/smoke.ogg', 50, TRUE, -3)
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smoke.start()
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qdel(tmp_holder)
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ejectItem(TRUE)
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warn_admins(usr, "[chosenchem] smoke")
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investigate_log("Experimentor has released <font color='red'>[chosenchem]</font> smoke!", INVESTIGATE_EXPERIMENTOR)
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else if(prob(EFFECT_PROB_LOW-malfunction_probability_coeff))
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visible_message(span_warning("[src] malfunctions, spewing harmless gas."))
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throwSmoke(loc)
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else if(prob(EFFECT_PROB_MEDIUM-malfunction_probability_coeff))
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visible_message(span_warning("[src] melts [exp_on], ionizing the air around it!"))
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empulse(loc, 4, 6)
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investigate_log("Experimentor has generated an Electromagnetic Pulse.", INVESTIGATE_EXPERIMENTOR)
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ejectItem(TRUE)
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////////////////////////////////////////////////////////////////////////////////////////////////
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if(exp == SCANTYPE_HEAT)
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visible_message(span_notice("[src] raises [exp_on]'s temperature."))
|
|
if(prob(EFFECT_PROB_LOW) && criticalReaction)
|
|
visible_message(span_warning("[src]'s emergency coolant system gives off a small ding!"))
|
|
playsound(src, 'sound/machines/ding.ogg', 50, TRUE)
|
|
var/obj/item/reagent_containers/cup/glass/coffee/C = new /obj/item/reagent_containers/cup/glass/coffee(get_turf(pick(oview(1,src))))
|
|
chosenchem = pick(/datum/reagent/toxin/plasma,/datum/reagent/consumable/capsaicin,/datum/reagent/consumable/ethanol)
|
|
C.reagents.remove_all(25)
|
|
C.reagents.add_reagent(chosenchem , 50)
|
|
C.name = "Cup of Suspicious Liquid"
|
|
C.desc = "It has a large hazard symbol printed on the side in fading ink."
|
|
investigate_log("Experimentor has made a cup of [chosenchem] coffee.", INVESTIGATE_EXPERIMENTOR)
|
|
else if(prob(EFFECT_PROB_VERYLOW-malfunction_probability_coeff))
|
|
var/turf/start = get_turf(src)
|
|
var/mob/M = locate(/mob/living) in view(src, 3)
|
|
var/turf/MT = get_turf(M)
|
|
if(MT)
|
|
visible_message(span_danger("[src] dangerously overheats, launching a flaming fuel orb!"))
|
|
investigate_log("Experimentor has launched a <font color='red'>fireball</font> at [M]!", INVESTIGATE_EXPERIMENTOR)
|
|
var/obj/projectile/magic/fireball/FB = new /obj/projectile/magic/fireball(start)
|
|
FB.preparePixelProjectile(MT, start)
|
|
FB.fire()
|
|
else if(prob(EFFECT_PROB_LOW-malfunction_probability_coeff))
|
|
visible_message(span_danger("[src] malfunctions, melting [exp_on] and releasing a burst of flame!"))
|
|
explosion(src, devastation_range = -1, flame_range = 2, adminlog = FALSE)
|
|
investigate_log("Experimentor started a fire.", INVESTIGATE_EXPERIMENTOR)
|
|
ejectItem(TRUE)
|
|
else if(prob(EFFECT_PROB_MEDIUM-malfunction_probability_coeff))
|
|
visible_message(span_warning("[src] malfunctions, melting [exp_on] and leaking hot air!"))
|
|
var/datum/gas_mixture/env = loc.return_air()
|
|
if(env)
|
|
var/heat_capacity = max(env.heat_capacity(), 1)
|
|
env.temperature = min((env.temperature * heat_capacity + 100000) / heat_capacity, 1000)
|
|
air_update_turf(FALSE, FALSE)
|
|
investigate_log("Experimentor has released hot air.", INVESTIGATE_EXPERIMENTOR)
|
|
ejectItem(TRUE)
|
|
else if(prob(EFFECT_PROB_MEDIUM-malfunction_probability_coeff))
|
|
visible_message(span_warning("[src] malfunctions, activating its emergency coolant systems!"))
|
|
throwSmoke(loc)
|
|
for(var/mob/living/m in oview(1, src))
|
|
m.apply_damage(5, BURN, pick(BODY_ZONE_HEAD,BODY_ZONE_CHEST,BODY_ZONE_CHEST))
|
|
investigate_log("Experimentor has dealt minor burn damage to [key_name(m)]", INVESTIGATE_EXPERIMENTOR)
|
|
ejectItem()
|
|
////////////////////////////////////////////////////////////////////////////////////////////////
|
|
if(exp == SCANTYPE_COLD)
|
|
visible_message(span_notice("[src] lowers [exp_on]'s temperature."))
|
|
if(prob(EFFECT_PROB_LOW) && criticalReaction)
|
|
visible_message(span_warning("[src]'s emergency coolant system gives off a small ding!"))
|
|
var/obj/item/reagent_containers/cup/glass/coffee/C = new /obj/item/reagent_containers/cup/glass/coffee(get_turf(pick(oview(1,src))))
|
|
playsound(src, 'sound/machines/ding.ogg', 50, TRUE) //Ding! Your death coffee is ready!
|
|
chosenchem = pick(/datum/reagent/uranium,/datum/reagent/consumable/frostoil,/datum/reagent/medicine/ephedrine)
|
|
C.reagents.remove_all(25)
|
|
C.reagents.add_reagent(chosenchem , 50)
|
|
C.name = "Cup of Suspicious Liquid"
|
|
C.desc = "It has a large hazard symbol printed on the side in fading ink."
|
|
investigate_log("Experimentor has made a cup of [chosenchem] coffee.", INVESTIGATE_EXPERIMENTOR)
|
|
else if(prob(EFFECT_PROB_VERYLOW-malfunction_probability_coeff))
|
|
visible_message(span_danger("[src] malfunctions, shattering [exp_on] and releasing a dangerous cloud of coolant!"))
|
|
var/datum/reagents/tmp_holder = new/datum/reagents(50)
|
|
tmp_holder.my_atom = src
|
|
tmp_holder.add_reagent(/datum/reagent/consumable/frostoil, 50)
|
|
investigate_log("Experimentor has released frostoil gas.", INVESTIGATE_EXPERIMENTOR)
|
|
var/datum/effect_system/fluid_spread/smoke/chem/smoke = new
|
|
smoke.set_up(0, holder = src, location = src, carry = tmp_holder, silent = TRUE)
|
|
playsound(src, 'sound/effects/smoke.ogg', 50, TRUE, -3)
|
|
smoke.start()
|
|
qdel(tmp_holder)
|
|
ejectItem(TRUE)
|
|
else if(prob(EFFECT_PROB_LOW-malfunction_probability_coeff))
|
|
visible_message(span_warning("[src] malfunctions, shattering [exp_on] and leaking cold air!"))
|
|
var/datum/gas_mixture/env = loc.return_air()
|
|
if(env)
|
|
var/heat_capacity = max(env.heat_capacity(), 1)
|
|
env.temperature = max((env.temperature * heat_capacity - 75000) / heat_capacity, TCMB)
|
|
air_update_turf(FALSE, FALSE)
|
|
investigate_log("Experimentor has released cold air.", INVESTIGATE_EXPERIMENTOR)
|
|
ejectItem(TRUE)
|
|
else if(prob(EFFECT_PROB_MEDIUM-malfunction_probability_coeff))
|
|
visible_message(span_warning("[src] malfunctions, releasing a flurry of chilly air as [exp_on] pops out!"))
|
|
var/datum/effect_system/fluid_spread/smoke/smoke = new
|
|
smoke.set_up(0, holder = src, location = loc)
|
|
smoke.start()
|
|
ejectItem()
|
|
////////////////////////////////////////////////////////////////////////////////////////////////
|
|
if(exp == SCANTYPE_OBLITERATE)
|
|
visible_message(span_warning("[exp_on] activates the crushing mechanism, [exp_on] is destroyed!"))
|
|
if(prob(EFFECT_PROB_LOW) && criticalReaction)
|
|
visible_message(span_warning("[src]'s crushing mechanism slowly and smoothly descends, flattening the [exp_on]!"))
|
|
new /obj/item/stack/sheet/plasteel(get_turf(pick(oview(1,src))))
|
|
else if(prob(EFFECT_PROB_VERYLOW-malfunction_probability_coeff))
|
|
visible_message(span_danger("[src]'s crusher goes way too many levels too high, crushing right through space-time!"))
|
|
playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE, -3)
|
|
investigate_log("Experimentor has triggered the 'throw things' reaction.", INVESTIGATE_EXPERIMENTOR)
|
|
for(var/atom/movable/AM in oview(7,src))
|
|
if(!AM.anchored)
|
|
AM.throw_at(src,10,1)
|
|
else if(prob(EFFECT_PROB_LOW-malfunction_probability_coeff))
|
|
visible_message(span_danger("[src]'s crusher goes one level too high, crushing right into space-time!"))
|
|
playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE, -3)
|
|
investigate_log("Experimentor has triggered the 'minor throw things' reaction.", INVESTIGATE_EXPERIMENTOR)
|
|
var/list/throwAt = list()
|
|
for(var/atom/movable/AM in oview(7,src))
|
|
if(!AM.anchored)
|
|
throwAt.Add(AM)
|
|
for(var/counter in 1 to throwAt.len)
|
|
var/atom/movable/cast = throwAt[counter]
|
|
cast.throw_at(pick(throwAt),10,1)
|
|
ejectItem(TRUE)
|
|
////////////////////////////////////////////////////////////////////////////////////////////////
|
|
if(exp == FAIL)
|
|
var/a = pick("rumbles","shakes","vibrates","shudders","honks")
|
|
var/b = pick("crushes","spins","viscerates","smashes","insults")
|
|
visible_message(span_warning("[exp_on] [a], and [b], the experiment was a failure."))
|
|
|
|
if(exp == SCANTYPE_DISCOVER)
|
|
visible_message(span_notice("[src] scans the [exp_on], revealing its true nature!"))
|
|
playsound(src, 'sound/effects/supermatter.ogg', 50, 3, -1)
|
|
var/obj/item/relic/R = loaded_item
|
|
R.reveal()
|
|
investigate_log("Experimentor has revealed a relic with [span_danger("[R.realProc]")] effect.", INVESTIGATE_EXPERIMENTOR)
|
|
ejectItem()
|
|
|
|
//Global reactions
|
|
if(prob(EFFECT_PROB_VERYLOW-malfunction_probability_coeff) && loaded_item)
|
|
var/globalMalf = rand(1,100)
|
|
if(globalMalf < 15)
|
|
visible_message(span_warning("[src]'s onboard detection system has malfunctioned!"))
|
|
item_reactions()["[exp_on.type]"] = pick(SCANTYPE_POKE,SCANTYPE_IRRADIATE,SCANTYPE_GAS,SCANTYPE_HEAT,SCANTYPE_COLD,SCANTYPE_OBLITERATE)
|
|
ejectItem()
|
|
if(globalMalf > 16 && globalMalf < 35)
|
|
visible_message(span_warning("[src] melts [exp_on], ian-izing the air around it!"))
|
|
throwSmoke(loc)
|
|
var/mob/living/tracked_ian = tracked_ian_ref?.resolve()
|
|
if(tracked_ian)
|
|
throwSmoke(tracked_ian.loc)
|
|
tracked_ian.forceMove(loc)
|
|
investigate_log("Experimentor has stolen Ian!", INVESTIGATE_EXPERIMENTOR) //...if anyone ever fixes it...
|
|
else
|
|
new /mob/living/basic/pet/dog/corgi(loc)
|
|
investigate_log("Experimentor has spawned a new corgi.", INVESTIGATE_EXPERIMENTOR)
|
|
ejectItem(TRUE)
|
|
if(globalMalf > 36 && globalMalf < 50)
|
|
visible_message(span_warning("Experimentor draws the life essence of those nearby!"))
|
|
for(var/mob/living/m in view(4,src))
|
|
to_chat(m, span_danger("You feel your flesh being torn from you, mists of blood drifting to [src]!"))
|
|
m.apply_damage(50, BRUTE, BODY_ZONE_CHEST)
|
|
investigate_log("Experimentor has taken 50 brute a blood sacrifice from [m]", INVESTIGATE_EXPERIMENTOR)
|
|
if(globalMalf > 51 && globalMalf < 75)
|
|
visible_message(span_warning("[src] encounters a run-time error!"))
|
|
throwSmoke(loc)
|
|
var/mob/living/tracked_runtime = tracked_runtime_ref?.resolve()
|
|
if(tracked_runtime)
|
|
throwSmoke(tracked_runtime.loc)
|
|
tracked_runtime.forceMove(drop_location())
|
|
investigate_log("Experimentor has stolen Runtime!", INVESTIGATE_EXPERIMENTOR)
|
|
else
|
|
new /mob/living/basic/pet/cat(loc)
|
|
investigate_log("Experimentor failed to steal runtime, and instead spawned a new cat.", INVESTIGATE_EXPERIMENTOR)
|
|
ejectItem(TRUE)
|
|
if(globalMalf > 76 && globalMalf < 98)
|
|
visible_message(span_warning("[src] begins to smoke and hiss, shaking violently!"))
|
|
use_energy(500 KILO JOULES)
|
|
investigate_log("Experimentor has drained power from its APC", INVESTIGATE_EXPERIMENTOR)
|
|
if(globalMalf == 99)
|
|
visible_message(span_warning("[src] begins to glow and vibrate. It's going to blow!"))
|
|
addtimer(CALLBACK(src, PROC_REF(boom)), 50)
|
|
if(globalMalf == 100)
|
|
visible_message(span_warning("[src] begins to glow and vibrate. It's going to blow!"))
|
|
addtimer(CALLBACK(src, PROC_REF(honk)), 50)
|
|
|
|
addtimer(CALLBACK(src, PROC_REF(reset_exp)), resetTime)
|
|
|
|
/obj/machinery/rnd/experimentor/proc/boom()
|
|
explosion(src, devastation_range = 1, heavy_impact_range = 5, light_impact_range = 10, flash_range = 5, adminlog = TRUE)
|
|
|
|
/obj/machinery/rnd/experimentor/proc/honk()
|
|
playsound(src, 'sound/items/bikehorn.ogg', 500)
|
|
new /obj/item/grown/bananapeel(loc)
|
|
|
|
/obj/machinery/rnd/experimentor/proc/reset_exp()
|
|
update_appearance()
|
|
recentlyExperimented = FALSE
|
|
|
|
/obj/machinery/rnd/experimentor/update_icon_state()
|
|
icon_state = base_icon_state
|
|
return ..()
|
|
|
|
/obj/machinery/rnd/experimentor/proc/warn_admins(user, ReactionName)
|
|
var/turf/T = get_turf(user)
|
|
message_admins("Experimentor reaction: [ReactionName] generated by [ADMIN_LOOKUPFLW(user)] at [ADMIN_VERBOSEJMP(T)]")
|
|
log_game("Experimentor reaction: [ReactionName] generated by [key_name(user)] in [AREACOORD(T)]")
|
|
|
|
#undef SCANTYPE_POKE
|
|
#undef SCANTYPE_IRRADIATE
|
|
#undef SCANTYPE_GAS
|
|
#undef SCANTYPE_HEAT
|
|
#undef SCANTYPE_COLD
|
|
#undef SCANTYPE_OBLITERATE
|
|
#undef SCANTYPE_DISCOVER
|
|
|
|
#undef EFFECT_PROB_VERYLOW
|
|
#undef EFFECT_PROB_LOW
|
|
#undef EFFECT_PROB_MEDIUM
|
|
#undef EFFECT_PROB_HIGH
|
|
#undef EFFECT_PROB_VERYHIGH
|
|
|
|
#undef FAIL
|
|
|
|
|
|
//////////////////////////////////SPECIAL ITEMS////////////////////////////////////////
|
|
|
|
/obj/item/relic
|
|
name = "strange object"
|
|
desc = "What mysteries could this hold? Maybe Research & Development could find out."
|
|
icon = 'icons/obj/devices/assemblies.dmi'
|
|
var/realName = "defined object"
|
|
var/revealed = FALSE
|
|
var/realProc
|
|
var/reset_timer = 60
|
|
COOLDOWN_DECLARE(cooldown)
|
|
|
|
/obj/item/relic/Initialize(mapload)
|
|
. = ..()
|
|
icon_state = pick("shock_kit","armor-igniter-analyzer","infra-igniter0","infra-igniter1","radio-multitool","prox-radio1","radio-radio","timer-multitool0","radio-igniter-tank")
|
|
realName = "[pick("broken","twisted","spun","improved","silly","regular","badly made")] [pick("device","object","toy","illegal tech","weapon")]"
|
|
|
|
|
|
/obj/item/relic/proc/reveal()
|
|
if(revealed) //Re-rolling your relics seems a bit overpowered, yes?
|
|
return
|
|
revealed = TRUE
|
|
name = realName
|
|
reset_timer = rand(reset_timer, reset_timer * 5)
|
|
realProc = pick(PROC_REF(teleport), PROC_REF(explode), PROC_REF(rapidDupe), PROC_REF(petSpray), PROC_REF(flash), PROC_REF(clean), PROC_REF(corgicannon))
|
|
|
|
/obj/item/relic/attack_self(mob/user)
|
|
if(!revealed)
|
|
to_chat(user, span_notice("You aren't quite sure what this is. Maybe R&D knows what to do with it?"))
|
|
return
|
|
if(!COOLDOWN_FINISHED(src, cooldown))
|
|
to_chat(user, span_warning("[src] does not react!"))
|
|
return
|
|
if(loc != user)
|
|
return
|
|
COOLDOWN_START(src, cooldown, reset_timer)
|
|
call(src,realProc)(user)
|
|
|
|
//////////////// RELIC PROCS /////////////////////////////
|
|
|
|
/obj/item/relic/proc/throwSmoke(turf/where)
|
|
var/datum/effect_system/fluid_spread/smoke/smoke = new
|
|
smoke.set_up(0, holder = src, location = get_turf(where))
|
|
smoke.start()
|
|
|
|
/obj/item/relic/proc/corgicannon(mob/user)
|
|
playsound(src, SFX_SPARKS, rand(25,50), TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
|
|
var/mob/living/basic/pet/dog/corgi/sad_corgi = new(get_turf(user))
|
|
sad_corgi.throw_at(pick(oview(10,user)), 10, rand(3,8), callback = CALLBACK(src, PROC_REF(throwSmoke), sad_corgi))
|
|
warn_admins(user, "Corgi Cannon", 0)
|
|
|
|
/obj/item/relic/proc/clean(mob/user)
|
|
playsound(src, SFX_SPARKS, rand(25,50), TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
|
|
var/obj/item/grenade/chem_grenade/cleaner/CL = new/obj/item/grenade/chem_grenade/cleaner(get_turf(user))
|
|
CL.detonate()
|
|
qdel(CL)
|
|
warn_admins(user, "Foam", 0)
|
|
|
|
/obj/item/relic/proc/flash(mob/user)
|
|
playsound(src, SFX_SPARKS, rand(25,50), TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
|
|
var/obj/item/grenade/flashbang/CB = new/obj/item/grenade/flashbang(user.loc)
|
|
CB.detonate()
|
|
warn_admins(user, "Flash")
|
|
|
|
/obj/item/relic/proc/petSpray(mob/user)
|
|
var/message = span_danger("[src] begins to shake, and in the distance the sound of rampaging animals arises!")
|
|
visible_message(message)
|
|
to_chat(user, message)
|
|
|
|
var/static/list/valid_animals = list(
|
|
/mob/living/basic/bear,
|
|
/mob/living/basic/bee,
|
|
/mob/living/basic/butterfly,
|
|
/mob/living/basic/carp,
|
|
/mob/living/basic/crab,
|
|
/mob/living/basic/lizard,
|
|
/mob/living/basic/mouse,
|
|
/mob/living/basic/parrot,
|
|
/mob/living/basic/pet/cat,
|
|
/mob/living/basic/pet/dog/corgi,
|
|
/mob/living/basic/pet/dog/pug,
|
|
/mob/living/basic/pet/fox,
|
|
)
|
|
for(var/counter in 1 to rand(1, 25))
|
|
var/mobType = pick(valid_animals)
|
|
new mobType(get_turf(src))
|
|
|
|
warn_admins(user, "Mass Mob Spawn")
|
|
if(prob(60))
|
|
to_chat(user, span_warning("[src] falls apart!"))
|
|
qdel(src)
|
|
|
|
/obj/item/relic/proc/rapidDupe(mob/user)
|
|
audible_message("[src] emits a loud pop!")
|
|
var/list/dupes = list()
|
|
for(var/counter in 1 to rand(5,10))
|
|
var/obj/item/relic/R = new type(get_turf(src))
|
|
R.name = name
|
|
R.desc = desc
|
|
R.realName = realName
|
|
R.realProc = realProc
|
|
R.revealed = TRUE
|
|
dupes += R
|
|
R.throw_at(pick(oview(7,get_turf(src))),10,1)
|
|
|
|
QDEL_LIST_IN(dupes, rand(10, 100))
|
|
warn_admins(user, "Rapid duplicator", 0)
|
|
|
|
/obj/item/relic/proc/explode(mob/user)
|
|
to_chat(user, span_danger("[src] begins to heat up!"))
|
|
addtimer(CALLBACK(src, PROC_REF(do_explode), user), rand(35, 100))
|
|
|
|
/obj/item/relic/proc/do_explode(mob/user)
|
|
if(loc == user)
|
|
visible_message(span_notice("\The [src]'s top opens, releasing a powerful blast!"))
|
|
explosion(src, heavy_impact_range = rand(1,5), light_impact_range = rand(1,5), flame_range = 2, flash_range = rand(1,5), adminlog = TRUE)
|
|
warn_admins(user, "Explosion")
|
|
qdel(src) //Comment this line to produce a light grenade (the bomb that keeps on exploding when used)!!
|
|
|
|
/obj/item/relic/proc/teleport(mob/user)
|
|
to_chat(user, span_notice("[src] begins to vibrate!"))
|
|
addtimer(CALLBACK(src, PROC_REF(do_the_teleport), user), rand(10, 30))
|
|
|
|
/obj/item/relic/proc/do_the_teleport(mob/user)
|
|
var/turf/userturf = get_turf(user)
|
|
if(loc == user && !is_centcom_level(userturf.z)) //Because Nuke Ops bringing this back on their shuttle, then looting the ERT area is 2fun4you!
|
|
visible_message(span_notice("[src] twists and bends, relocating itself!"))
|
|
throwSmoke(userturf)
|
|
do_teleport(user, userturf, 8, asoundin = 'sound/effects/phasein.ogg', channel = TELEPORT_CHANNEL_BLUESPACE)
|
|
throwSmoke(get_turf(user))
|
|
warn_admins(user, "Teleport", 0)
|
|
|
|
//Admin Warning proc for relics
|
|
/obj/item/relic/proc/warn_admins(mob/user, RelicType, priority = 1)
|
|
var/turf/T = get_turf(src)
|
|
var/log_msg = "[RelicType] relic used by [key_name(user)] in [AREACOORD(T)]"
|
|
if(priority) //For truly dangerous relics that may need an admin's attention. BWOINK!
|
|
message_admins("[RelicType] relic activated by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(T)]")
|
|
log_game(log_msg)
|
|
investigate_log(log_msg, "experimentor")
|