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## About The Pull Request Situation: areas have a list of all turfs in their area. Problem: `/area/space` is an area and has a 6 to 7 digit count of turfs that has to be traversed for every turf we need to remove from it. This can take multiple byond ticks just to preform this action for a single space rune Solution: split the list by zlevel, and only search the right zlevel list when removing turfs from areas. replaces `area.get_contained_turfs()` with a few new procs: * `get_highest_zlevel()` - returns the highest zlevel the area contains turfs in. useful for use with `get_turfs_by_zlevel` * `get_turfs_by_zlevel(zlevel)` - returns a list of turfs in the area in a given zlevel. Useful for code that only cares about a specific zlevel or changes behavior based on zlevel like lighting init. * `get_turfs_from_all_zlevels()` - the replacement for `get_contained_turfs()`, renamed as such so anybody copying/cargo culting code gets a hint that a zlevel specific version might exist. Still used in for loops that type checked so byond would do that all at once * `get_zlevel_turf_lists()` - returns the area's zlevel lists of lists but only for non-empty zlevels. very useful for for loops. The area contents unit test has been rewritten to ensure any improper data triggers failures or runtimes by not having it use the helpers above (some of which ensure a list is always returned) and access the lists directly.
214 lines
6.5 KiB
Plaintext
214 lines
6.5 KiB
Plaintext
/obj/docking_port/mobile/arrivals
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name = "arrivals shuttle"
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shuttle_id = "arrival"
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dir = WEST
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port_direction = SOUTH
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callTime = INFINITY
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ignitionTime = 50
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movement_force = list("KNOCKDOWN" = 3, "THROW" = 0)
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var/sound_played
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var/damaged //too damaged to undock?
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var/list/areas //areas in our shuttle
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var/list/queued_announces //people coming in that we have to announce
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var/obj/machinery/requests_console/console
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var/force_depart = FALSE
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var/perma_docked = FALSE //highlander with RESPAWN??? OH GOD!!!
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var/obj/docking_port/stationary/target_dock // for badminry
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/obj/docking_port/mobile/arrivals/Initialize(mapload)
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. = ..()
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preferred_direction = dir
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return INITIALIZE_HINT_LATELOAD //for latejoin list
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/obj/docking_port/mobile/arrivals/register()
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..()
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if(SSshuttle.arrivals)
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log_mapping("More than one arrivals docking_port placed on map! Ignoring duplicates.")
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SSshuttle.arrivals = src
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/obj/docking_port/mobile/arrivals/LateInitialize()
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areas = list()
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var/list/new_latejoin = list()
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for(var/area/shuttle/arrival/arrival_area in GLOB.areas)
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for (var/list/zlevel_turfs as anything in arrival_area.get_zlevel_turf_lists())
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for(var/turf/arrival_turf as anything in zlevel_turfs)
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for(var/obj/structure/chair/shuttle_chair in arrival_turf)
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new_latejoin += shuttle_chair
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if(isnull(console))
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console = locate() in arrival_turf
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areas += arrival_area
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if(SSjob.latejoin_trackers.len)
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log_mapping("Map contains predefined latejoin spawn points and an arrivals shuttle. Using the arrivals shuttle.")
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if(!new_latejoin.len)
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log_mapping("Arrivals shuttle contains no chairs for spawn points. Reverting to latejoin landmarks.")
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if(!SSjob.latejoin_trackers.len)
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log_mapping("No latejoin landmarks exist. Players will spawn unbuckled on the shuttle.")
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return
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SSjob.latejoin_trackers = new_latejoin
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/obj/docking_port/mobile/arrivals/check()
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. = ..()
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if(perma_docked)
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if(mode != SHUTTLE_CALL)
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sound_played = FALSE
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mode = SHUTTLE_IDLE
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else
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SendToStation()
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return
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if(damaged)
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if(!CheckTurfsPressure())
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damaged = FALSE
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if(console)
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console.say("Repairs complete, launching soon.")
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return
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//If this proc is high on the profiler add a cooldown to the stuff after this line
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else if(CheckTurfsPressure())
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damaged = TRUE
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if(console)
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console.say("Alert, hull breach detected!")
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if (length(GLOB.announcement_systems))
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var/obj/machinery/announcement_system/announcer = pick(GLOB.announcement_systems)
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if(!QDELETED(announcer))
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announcer.announce("ARRIVALS_BROKEN", channels = list())
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if(mode != SHUTTLE_CALL)
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sound_played = FALSE
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mode = SHUTTLE_IDLE
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else
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SendToStation()
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return
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var/found_awake = PersonCheck() || NukeDiskCheck()
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if(mode == SHUTTLE_CALL)
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if(found_awake)
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SendToStation()
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else if(mode == SHUTTLE_IGNITING)
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if(found_awake && !force_depart)
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mode = SHUTTLE_IDLE
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sound_played = FALSE
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else if(!sound_played)
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hyperspace_sound(HYPERSPACE_WARMUP, areas)
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sound_played = TRUE
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else if(!found_awake)
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Launch(FALSE)
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/obj/docking_port/mobile/arrivals/proc/CheckTurfsPressure()
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for(var/I in SSjob.latejoin_trackers)
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var/turf/open/T = get_turf(I)
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var/pressure = T.air.return_pressure()
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if(pressure < HAZARD_LOW_PRESSURE || pressure > HAZARD_HIGH_PRESSURE) //simple safety check
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return TRUE
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return FALSE
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/obj/docking_port/mobile/arrivals/proc/PersonCheck()
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for(var/V in GLOB.player_list)
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var/mob/M = V
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if((get_area(M) in areas) && M.stat != DEAD)
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if(!iscameramob(M))
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return TRUE
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var/mob/camera/C = M
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if(C.move_on_shuttle)
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return TRUE
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return FALSE
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/obj/docking_port/mobile/arrivals/proc/NukeDiskCheck()
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for (var/obj/item/disk/nuclear/N in SSpoints_of_interest.real_nuclear_disks)
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if (get_area(N) in areas)
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return TRUE
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return FALSE
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/obj/docking_port/mobile/arrivals/proc/SendToStation()
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var/dockTime = CONFIG_GET(number/arrivals_shuttle_dock_window)
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if(mode == SHUTTLE_CALL && timeLeft(1) > dockTime)
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if(console)
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console.say(damaged ? "Initiating emergency docking for repairs!" : "Now approaching: [station_name()].")
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hyperspace_sound(HYPERSPACE_LAUNCH, areas) //for the new guy
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setTimer(dockTime)
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/obj/docking_port/mobile/arrivals/initiate_docking(obj/docking_port/stationary/S1, force=FALSE)
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var/docked = S1 == assigned_transit
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sound_played = FALSE
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if(docked) //about to launch
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if(!force_depart)
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var/cancel_reason
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if(PersonCheck())
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cancel_reason = "lifeform dectected on board"
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else if(NukeDiskCheck())
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cancel_reason = "critical station device detected on board"
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if(cancel_reason)
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mode = SHUTTLE_IDLE
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if(console)
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console.say("Launch cancelled, [cancel_reason].")
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return
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force_depart = FALSE
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. = ..()
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if(!. && !docked && !damaged)
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if(console)
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console.say("Welcome to your new life, employees!")
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for(var/L in queued_announces)
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var/datum/callback/C = L
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C.Invoke()
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LAZYCLEARLIST(queued_announces)
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/obj/docking_port/mobile/arrivals/check_effects()
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..()
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if(mode == SHUTTLE_CALL && !sound_played && timeLeft(1) <= HYPERSPACE_END_TIME)
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sound_played = TRUE
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hyperspace_sound(HYPERSPACE_END, areas)
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/obj/docking_port/mobile/arrivals/canDock(obj/docking_port/stationary/S)
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. = ..()
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if(. == SHUTTLE_ALREADY_DOCKED)
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. = SHUTTLE_CAN_DOCK
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/obj/docking_port/mobile/arrivals/proc/Launch(pickingup)
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if(pickingup)
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force_depart = TRUE
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if(mode == SHUTTLE_IDLE)
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if(console)
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console.say(pickingup ? "Departing immediately for new employee pickup." : "Shuttle departing.")
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var/obj/docking_port/stationary/target = target_dock
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if(QDELETED(target))
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target = SSshuttle.getDock("arrival_stationary")
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request(target) //we will intentionally never return SHUTTLE_ALREADY_DOCKED
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/obj/docking_port/mobile/arrivals/proc/RequireUndocked(mob/user)
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if(mode == SHUTTLE_CALL || damaged)
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return
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Launch(TRUE)
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to_chat(user, span_notice("Calling your shuttle. One moment..."))
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while(mode != SHUTTLE_CALL && !damaged)
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stoplag()
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/**
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* Queues an announcement arrival.
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*
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* Arguments:
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* * mob - The arriving mob.
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* * rank - The job of the arriving mob.
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*/
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/obj/docking_port/mobile/arrivals/proc/QueueAnnounce(mob, rank)
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if(mode != SHUTTLE_CALL)
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announce_arrival(mob, rank)
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else
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LAZYADD(queued_announces, CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(announce_arrival), mob, rank))
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/obj/docking_port/mobile/arrivals/vv_edit_var(var_name, var_value)
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switch(var_name)
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if(NAMEOF(src, perma_docked))
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("arrivals shuttle", "[var_value ? "stopped" : "started"]"))
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return ..()
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