Files
Bubberstation/code/modules/shuttle/assault_pod.dm
Thunder12345 cc800323da Throws gangtools into a bottomless pit (#82145)
## About The Pull Request

Resprites everything that used to use the old gangtool sprites (door
remotes, augment choice beacon, landing zone designators, and nuke op
borg spawners.)


![image](https://github.com/tgstation/tgstation/assets/5479091/346d4a1b-59cc-47c3-b6ff-b66c75d7730b)

- Added a new non-gangtool generic choice beacon, and a specific
S.E.L.F. one.
- Door remotes are now fancy garage door openers.
- Landing designators have cannibalised the cell phone sprites from the
less old version of gang.
- Nuke op borg spawners use the same walkie talkie as other
reinforcements

Door remotes now have individual sprites for each mode, so you can see
the mode at a glance.

## Why It's Good For The Game

Having a range of very different items sharing the same old sprites is
pretty confusing, better to have them all be unique and up to date.

## Changelog
🆑
image: Everything that used the old gangtool sprites (door remotes,
landing field designators, some choice beacons, windicate borg
reinforcements) has been resprited.
image: Door remotes now visibly show their current mode.
/🆑
2024-03-22 13:27:45 -04:00

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/obj/docking_port/mobile/assault_pod
name = "assault pod"
shuttle_id = "steel_rain"
/obj/docking_port/mobile/assault_pod/request(obj/docking_port/stationary/S)
if(!(z in SSmapping.levels_by_trait(ZTRAIT_STATION))) //No launching pods that have already launched
return ..()
/obj/docking_port/mobile/assault_pod/initiate_docking(obj/docking_port/stationary/S1)
. = ..()
if(!istype(S1, /obj/docking_port/stationary/transit))
playsound(get_turf(src.loc), 'sound/effects/explosion1.ogg',50,TRUE)
/obj/item/assault_pod
name = "Assault Pod Targeting Device"
icon = 'icons/obj/devices/remote.dmi'
icon_state = "designator_syndicate"
inhand_icon_state = "nukietalkie"
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
desc = "Used to select a landing zone for assault pods."
var/shuttle_id = "steel_rain"
var/dwidth = 3
var/dheight = 0
var/width = 7
var/height = 7
var/lz_dir = 1
/obj/item/assault_pod/attack_self(mob/living/user)
var/target_area = tgui_input_list(user, "Area to land", "Landing Zone", GLOB.teleportlocs)
if(isnull(target_area))
return
if(isnull(GLOB.teleportlocs[target_area]))
return
var/area/picked_area = GLOB.teleportlocs[target_area]
if(!src || QDELETED(src))
return
var/list/turfs = get_area_turfs(picked_area)
if (!length(turfs))
return
var/turf/T = pick(turfs)
var/obj/docking_port/stationary/landing_zone = new /obj/docking_port/stationary(T)
landing_zone.shuttle_id = "assault_pod([REF(src)])"
landing_zone.port_destinations = "assault_pod([REF(src)])"
landing_zone.name = "Landing Zone"
landing_zone.dwidth = dwidth
landing_zone.dheight = dheight
landing_zone.width = width
landing_zone.height = height
landing_zone.setDir(lz_dir)
for(var/obj/machinery/computer/shuttle/S in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/computer/shuttle))
if(S.shuttleId == shuttle_id)
S.possible_destinations = "[landing_zone.shuttle_id]"
to_chat(user, span_notice("Landing zone set."))
qdel(src)