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## About The Pull Request Refactors deepfrying, removing the gross Deep Fried Foods Holder Object and replacing it with the edible component. Now, deep frying a food will simply make the item edible directly. This means it's still functional and doesn't become a dead item. This follows the same method that grilling uses when applying its effects. Tweaks grilling a bit so they line up better. Also, silver foods can make grilled items.  I swear this is unrelated to the other 2 fried foods related PRs. I started this a few weeks ago. ## Why It's Good For The Game Tangibly better code (doesn't have to copy a million vars! Less abusable!) at the price of removing a soulful piece of code. Also means that deep frying an item doesn't irreversibly make it unusable / dead. This is sad, but... damn the holder object sucks. Unfortunate side effect is that anything that overrides `attack` to not send signal will *not* be edible when deepfried. Maybe this encourages better signal use? Either that or fried foods can override `pre_attack` to hook directly into eating. I can do that as well. ## Changelog 🆑 Melbert refactor: Refactored deep fried foods. Deep fried foods are still ""usable"" as their normal item, but are just edible. qol: Silver Slime stuff can spawn grilled as well as fried. /🆑