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## About The Pull Request When using the organ manipulator, implants that fail implant() would still be created and be left out of the implantee. Now, implants that fail insertion will self-delete and notify the menu operator. This functionality has been extended to organs as well, although I don't know of any cases where they could fail insertion. I also touched up on the variable names while I was here, because they needed a face-lift. ## Why It's Good For The Game Prevents edge cases that could lead to orphaned implants or organs. More readable code is neat too. ## Changelog 🆑 Rhials fix: The organ manipulator menu will now delete implants or organs that fail to properly insert. code: The organ manipulator menu code now looks nicer :) /🆑