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## About The Pull Request - Fixes #88272 - Fixes #75480 - Fixes #77658 - Fixes #76380 - Fixes #78664 - Fixes #88272 - Fixes #50078 Gravity checks used to be on `mob/life()` proc and were moved to an event based architecture to boost performance which lead to some edge cases not being fully covered. The primary one being any teleport effect which is now fixed. Another niche way was involving creating/destroying floor tiles underneath a mob which is now also fixed. ## Why It's Good For The Game Gravity now behaves normal. ## Changelog 🆑 fix: Fix gravity not updating for mobs when teleporting, wormhole jaunters, wizard spells, tile creation/destruction, mech entry/ejection and other methods. /🆑