mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-29 19:11:51 +00:00
* Changes flash Paralyze to Knockdown (#81676) ## About The Pull Request picking up the dropped rifles of #78515 and #81618 and making only one small, measurable change that should test the general principles while making life better if they're proven true: does what it says on the tin: makes flashes Knockdown rather than Paralyze this will be successful if people report more close fights where flashes were involved and feel better about playing on both sides of flashing/getting flashed ## Why It's Good For The Game hardstun rocket-tag combat bad. opportunities for counterplay and combos good. Paralyzes - basically prevent you from doing anything. anything. Knockdowns - let you try to deploy your flash protection before the follow-up if the opponent's just trying to use the flash - let you try to crawl, juke, and make your opponent's life a little less simple - give you an actual choice: do I try to scream HELP immediately after the flash before I get taken out, or try to use an item, swing back, or wriggle out? - still disarm you if you're standing which is pretty cool I think - still let you stamcrit some goofball crawling at you even if they keep crawling doesn't change how mounted flashes or portable flashers work. still 10 and 8s Paralyzes respectively. not a moth buff because they still can't wear sunglasses to no-sell the flash entirely ha ha goofy bug ## Changelog 🆑 balance: personal flashes now Knockdown rather than Paralyze direct targets. /🆑 * Changes flash Paralyze to Knockdown --------- Co-authored-by: Higgin <cdonny11@yahoo.com>