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Bubberstation/code/modules/bitrunning/objects/landmarks.dm
SkyratBot ab5a4d0f99 [MIRROR] split area.contained_turfs up by zlevel, make init 10 seconds faster (#26161)
* split area.contained_turfs up by zlevel, make init 10 seconds faster (#80941)

## About The Pull Request

Situation: areas have a list of all turfs in their area.

Problem: `/area/space` is an area and has a 6 to 7 digit count of turfs
that has to be traversed for every turf we need to remove from it. This
can take multiple byond ticks just to preform this action for a single
space rune

Solution: split the list by zlevel, and only search the right zlevel
list when removing turfs from areas.

replaces `area.get_contained_turfs()` with a few new procs:

* `get_highest_zlevel()` - returns the highest zlevel the area contains
turfs in. useful for use with `get_turfs_by_zlevel`
* `get_turfs_by_zlevel(zlevel)` - returns a list of turfs in the area in
a given zlevel. Useful for code that only cares about a specific zlevel
or changes behavior based on zlevel like lighting init.
* `get_turfs_from_all_zlevels()` - the replacement for
`get_contained_turfs()`, renamed as such so anybody copying/cargo
culting code gets a hint that a zlevel specific version might exist.
Still used in for loops that type checked so byond would do that all at
once
* `get_zlevel_turf_lists()` - returns the area's zlevel lists of lists
but only for non-empty zlevels. very useful for for loops.

The area contents unit test has been rewritten to ensure any improper
data triggers failures or runtimes by not having it use the helpers
above (some of which ensure a list is always returned) and access the
lists directly.

* split area.contained_turfs up by zlevel, make init 10 seconds faster

* eeyes

* Update area_spawn_subsystem.dm

* Unshits turf contain code slightly (#81023)

Literally just implements my reviews from #80941 
I am frankly a smidge pissed that the pr was merged without them being
handled. No code is worth merging past known issues, and if the author
is just gonna dip then that's life.
I don't like privileging mso on stuff like this, especially because
frankly I'm kinda mad at him rn but also because when a pr is made the
onus on finishing it falls to the person who made it.

Should not need to clean up after someone as a maintainer, and shouldn't
normalize doing it. I'm not like mad at zypher directly mind he offered
to do this too, just the idea he was espousing here.

---------

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2024-01-21 03:34:23 +00:00

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/obj/effect/landmark/bitrunning
name = "Generic bitrunning effect"
icon = 'icons/effects/bitrunning.dmi'
icon_state = "crate"
/// In case you want to gate the crate behind a special condition.
/obj/effect/landmark/bitrunning/loot_signal
name = "Mysterious aura"
/// Where the exit hololadder spawns
/obj/effect/landmark/bitrunning/hololadder_spawn
name = "Bitrunning hololadder spawn"
icon_state = "hololadder"
/// Where the crates need to be taken
/obj/effect/landmark/bitrunning/cache_goal_turf
name = "Bitrunning goal turf"
icon_state = "goal"
/// Where you want the crate to spawn
/obj/effect/landmark/bitrunning/cache_spawn
name = "Bitrunning crate spawn"
icon_state = "crate"
///Swaps the locations of an encrypted crate in the area with another randomly selected crate.
///Randomizes names, so you have to inspect crates manually.
/obj/effect/landmark/bitrunning/crate_replacer
name = "Bitrunning Goal Crate Randomizer"
icon_state = "crate"
/obj/effect/landmark/bitrunning/crate_replacer/Initialize(mapload)
. = ..()
#ifdef UNIT_TESTS
return
#endif
var/list/crate_list = list()
var/obj/structure/closet/crate/secure/bitrunning/encrypted/encrypted_crate
var/area/my_area = get_area(src)
for (var/list/zlevel_turfs as anything in my_area.get_zlevel_turf_lists())
for (var/turf/area_turf as anything in zlevel_turfs)
for(var/obj/structure/closet/crate/crate_to_check in area_turf)
if(istype(crate_to_check, /obj/structure/closet/crate/secure/bitrunning/encrypted))
encrypted_crate = crate_to_check
crate_to_check.desc += span_hypnophrase(" This feels like the crate we're looking for!")
else
crate_list += crate_to_check
crate_to_check.name = "Unidentified Crate"
if(!encrypted_crate)
stack_trace("Bitrunning Goal Crate Randomizer failed to find an encrypted crate to swap positions for.")
return
if(!length(crate_list))
stack_trace("Bitrunning Goal Crate Randomizer failed to find any NORMAL crates to swap positions for.")
return
var/original_location = encrypted_crate.loc
var/obj/structure/closet/crate/selected_crate = pick(crate_list)
encrypted_crate.abstract_move(selected_crate.loc)
selected_crate.abstract_move(original_location)
/// A location for mobs to spawn.
/obj/effect/landmark/bitrunning/mob_segment
name = "Bitrunning modular mob segment"
icon_state = "mob_segment"
/// Bitrunning safehouses. Typically 7x6 rooms with a single entrance.
/obj/modular_map_root/safehouse
config_file = "strings/modular_maps/safehouse.toml"
icon = 'icons/effects/bitrunning.dmi'
icon_state = "safehouse"