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Bubberstation/code/modules/client
SkyratBot ea111b194e [MIRROR] Feeds OOC messages back to client if blocked in validate_client() (#26779)
* Feeds OOC messages back to client if blocked in validate_client() (#81769)

## About The Pull Request

Basically, if your long and well-thought-out OOC message gets eaten due
to your client not being fully initialized, the server will feed back
the message to you so you can copy-paste and try again.

In order to facilitate this, I turned `validate_client` into a proc.
This didn't have the ubiquitous usage that we were hoping for (where it
could be dropped and placed anywhere) and I don't think I liked the
"always exit out of proc" stuff anyhow. Also adds some code niceties.

There's probably a way cooler way to do this with tgui_say and whatever
but I don't use tgui_say (byond command bar my beloved) so we'll cope
with this.
## Why It's Good For The Game

![image](https://github.com/tgstation/tgstation/assets/34697715/a96f7168-aad3-4772-9abe-7a6aa2b8779a)

Let me know if I should revert the `span_big()` stuff, I just added it
because I wanted it to be obvious to the player instead of look like a
generic error message.
## Changelog
🆑
qol: If your OOC message gets eaten due to some weird circumstance in
how your message is handled, it will feed the applicable message back to
you so you can copy-paste and try to send it again.
/🆑

* Feeds OOC messages back to client if blocked in validate_client()

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Co-authored-by: san7890 <the@san7890.com>
2024-03-06 22:27:03 -05:00
..
2024-01-29 20:13:27 +00:00