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* Feeds OOC messages back to client if blocked in validate_client() (#81769) ## About The Pull Request Basically, if your long and well-thought-out OOC message gets eaten due to your client not being fully initialized, the server will feed back the message to you so you can copy-paste and try again. In order to facilitate this, I turned `validate_client` into a proc. This didn't have the ubiquitous usage that we were hoping for (where it could be dropped and placed anywhere) and I don't think I liked the "always exit out of proc" stuff anyhow. Also adds some code niceties. There's probably a way cooler way to do this with tgui_say and whatever but I don't use tgui_say (byond command bar my beloved) so we'll cope with this. ## Why It's Good For The Game  Let me know if I should revert the `span_big()` stuff, I just added it because I wanted it to be obvious to the player instead of look like a generic error message. ## Changelog 🆑 qol: If your OOC message gets eaten due to some weird circumstance in how your message is handled, it will feed the applicable message back to you so you can copy-paste and try to send it again. /🆑 * Feeds OOC messages back to client if blocked in validate_client() --------- Co-authored-by: san7890 <the@san7890.com>