## About The Pull Request
Simply stops this from `stack_trace()`'ing in ruins, opting to
`log_mapping()` instead. By changing it to use `log_mapping()` it will
only cause CI failures if they occur on mining or station z levels,
which should stop ruins weirdness from causing garbage outputs/failures
in tests.
As well as improving the debug logging by adding the area to the
printout.
## Why It's Good For The Game
There's really no point to complaining about a ruin spawning overlapping
lattices after mapload when one of them just gets deleted anyway. Stops
unhelpful stack_trace messages from blocking CI from passing.
## Changelog
Not player facing.