Files
Bubberstation/code/modules/mod/mod_link.dm
LemonInTheDark f03084c1ca FOV is Dead (Long Live FOV) (#80062)
## About The Pull Request

FOV as it is currently implemented is incompatible* with wallening.
I'm doin wallening, so we gotta redo things here.

The issue is the masking of mobs. Wallening relies on sidemap (layering
based off physical position), which only works on things on the same
plane (because planes are basically sheets we render down onto)
So rather then masking mobs, let's reuse the masking idea from old fov,
and use it to cut out a bit of the game render plane, and
blur/over-saturate the bit that's masked out.

My hope is this makes things visible in light, but not as much in
darkness, alongside making more vivid shit more easily seen (just like
real life)

Here's some videos, what follows after is the commits I care about
(since I had to rip a bunch of planes to nothing, so the files changed
tab might be a bit of a mess)

Oh also I had to remove the darkness pref since the darkness is doing a
lot of the heavy lifting now. I'm sorry.

Edit:
NEW FOV SPRITES! Thanks dongle your aviator glasses will guide us to a
better future.


https://github.com/tgstation/tgstation/assets/58055496/afa9eeb8-8b7b-4364-b0c0-7ac8070b5609


https://github.com/tgstation/tgstation/assets/58055496/0eff040c-8bf1-47e4-a4f3-dac56fb2ccc8

## Commits I Care About

[Implements something like fov, but without the planes as layers
hell](a604c7b1c8)

Rather then masking out mobs standing behind us, we use a combo color
matrix and blur filter to make the stuff covered by fov harder to see.

We achive this by splitting the game plane into two, masking both by fov
(one normally and one inversely), and then applying effects to one of
the two.

I want to make the fov fullscreens more gradient, but as an effect this
is a good start

[Removes WALL_PLANE_UPPER by adding a WALL_PLANE overlay to material
walls (init cost comes
here)](2548933739)

@Mothblocks see this. comment in commit explains further but uh, we need
to draw material walls to the light mask plane so things actually can be
seen on them, but we can't do that and also have them be big, so they
get an overlay. Sorry, slight init time bump, about 0.5 seconds. I can
kill it with wallening.

[Moves SEETHROUGH_PLANE above
ABOVE_GAME_PLANE](beec4c00e0)

I don't think it actually wants to draw here
@Time-Green I think this was you so pinging for opinion

[Resprites FOV masks to be clean (and more
consistent)](f02ad13696)

[f02ad13](f02ad13696)

This is 100% donglesplonge's work, he's spent a week or so going back
and forth with me sharpening these to a mirror shine, real chill

## Why It's Good For The Game

Walls are closing in

## Changelog
🆑 LemonInTheDark, Donglesplonge
image: Redoes fov "mask" sprites. They're clean, have a very pleasant
dithering effect, and look real fuckin good!
del: Changed FOV, it no longer hides mobs, instead it blurs the hidden
area, and makes it a bit darker/oversaturated
/🆑

###### * It's technically possible if we start using render targets to
create 2 sets of sources but that's insane and we aren't doing it
2023-12-13 15:52:24 +01:00

536 lines
19 KiB
Plaintext

/proc/make_link_visual_generic(datum/mod_link/mod_link, proc_path)
var/mob/living/user = mod_link.get_user_callback.Invoke()
var/obj/effect/overlay/link_visual = new()
link_visual.name = "holocall ([mod_link.id])"
link_visual.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
LAZYADD(mod_link.holder.update_on_z, link_visual)
link_visual.appearance_flags |= KEEP_TOGETHER
link_visual.makeHologram(0.75)
mod_link.visual_overlays = user.overlays - user.active_thinking_indicator
link_visual.add_overlay(mod_link.visual_overlays)
mod_link.visual = link_visual
mod_link.holder.become_hearing_sensitive(REF(mod_link))
mod_link.holder.RegisterSignals(user, list(COMSIG_CARBON_APPLY_OVERLAY, COMSIG_CARBON_REMOVE_OVERLAY), proc_path)
return link_visual
/proc/get_link_visual_generic(datum/mod_link/mod_link, atom/movable/visuals, proc_path)
var/mob/living/user = mod_link.get_user_callback.Invoke()
playsound(mod_link.holder, 'sound/machines/terminal_processing.ogg', 50, vary = TRUE)
visuals.add_overlay(mutable_appearance('icons/effects/effects.dmi', "static_base", TURF_LAYER))
visuals.add_overlay(mutable_appearance('icons/effects/effects.dmi', "modlink", ABOVE_ALL_MOB_LAYER))
visuals.add_filter("crop_square", 1, alpha_mask_filter(icon = icon('icons/effects/effects.dmi', "modlink_filter")))
visuals.maptext_height = 6
visuals.alpha = 0
user.vis_contents += visuals
visuals.forceMove(user)
animate(visuals, 0.5 SECONDS, alpha = 255)
var/datum/callback/setdir_callback = CALLBACK(mod_link.holder, proc_path)
setdir_callback.Invoke(user, user.dir, user.dir)
mod_link.holder.RegisterSignal(mod_link.holder.loc, COMSIG_ATOM_DIR_CHANGE, proc_path)
/proc/delete_link_visual_generic(datum/mod_link/mod_link)
var/mob/living/user = mod_link.get_user_callback.Invoke()
playsound(mod_link.get_other().holder, 'sound/machines/terminal_processing.ogg', 50, vary = TRUE, frequency = -1)
LAZYREMOVE(mod_link.holder.update_on_z, mod_link.visual)
mod_link.holder.lose_hearing_sensitivity(REF(mod_link))
mod_link.holder.UnregisterSignal(user, list(COMSIG_CARBON_APPLY_OVERLAY, COMSIG_CARBON_REMOVE_OVERLAY, COMSIG_ATOM_DIR_CHANGE))
QDEL_NULL(mod_link.visual)
/proc/on_user_set_dir_generic(datum/mod_link/mod_link, newdir)
var/atom/other_visual = mod_link.get_other().visual
if(!newdir) //can sometimes be null or 0
return
other_visual.setDir(SOUTH)
other_visual.pixel_x = 0
other_visual.pixel_y = 0
var/matrix/new_transform = matrix()
if(newdir & NORTH)
other_visual.pixel_y = 13
other_visual.layer = BELOW_MOB_LAYER
if(newdir & SOUTH)
other_visual.pixel_y = -24
other_visual.layer = ABOVE_ALL_MOB_LAYER
new_transform.Scale(-1, 1)
new_transform.Translate(-1, 0)
if(newdir & EAST)
other_visual.pixel_x = 14
other_visual.layer = BELOW_MOB_LAYER
new_transform.Shear(0.5, 0)
new_transform.Scale(0.65, 1)
if(newdir & WEST)
other_visual.pixel_x = -14
other_visual.layer = BELOW_MOB_LAYER
new_transform.Shear(-0.5, 0)
new_transform.Scale(0.65, 1)
other_visual.transform = new_transform
/obj/item/mod/control/Initialize(mapload, datum/mod_theme/new_theme, new_skin, obj/item/mod/core/new_core)
. = ..()
mod_link = new(
src,
starting_frequency,
CALLBACK(src, PROC_REF(get_wearer)),
CALLBACK(src, PROC_REF(can_call)),
CALLBACK(src, PROC_REF(make_link_visual)),
CALLBACK(src, PROC_REF(get_link_visual)),
CALLBACK(src, PROC_REF(delete_link_visual))
)
/obj/item/mod/control/multitool_act_secondary(mob/living/user, obj/item/multitool/tool)
if(!multitool_check_buffer(user, tool))
return
var/tool_frequency = null
if(istype(tool.buffer, /datum/mod_link))
var/datum/mod_link/buffer_link = tool.buffer
tool_frequency = buffer_link.frequency
balloon_alert(user, "frequency set")
if(!tool_frequency && mod_link.frequency)
tool.set_buffer(mod_link)
balloon_alert(user, "frequency copied")
else if(tool_frequency && !mod_link.frequency)
mod_link.frequency = tool_frequency
else if(tool_frequency && mod_link.frequency)
var/response = tgui_alert(user, "Would you like to copy or imprint the frequency?", "MODlink Frequency", list("Copy", "Imprint"))
if(!user.is_holding(tool))
return
switch(response)
if("Copy")
tool.set_buffer(mod_link)
balloon_alert(user, "frequency copied")
if("Imprint")
mod_link.frequency = tool_frequency
balloon_alert(user, "frequency set")
/obj/item/mod/control/proc/can_call()
return get_charge() && wearer && wearer.stat < DEAD
/obj/item/mod/control/proc/make_link_visual()
return make_link_visual_generic(mod_link, PROC_REF(on_overlay_change))
/obj/item/mod/control/proc/get_link_visual(atom/movable/visuals)
return get_link_visual_generic(mod_link, visuals, PROC_REF(on_wearer_set_dir))
/obj/item/mod/control/proc/delete_link_visual()
return delete_link_visual_generic(mod_link)
/obj/item/mod/control/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, list/message_mods, message_range)
. = ..()
if(speaker != wearer && speaker != ai_assistant)
return
mod_link.visual.say(raw_message, sanitize = FALSE, message_range = 2)
/obj/item/mod/control/proc/on_overlay_change(atom/source, cache_index, overlay)
SIGNAL_HANDLER
addtimer(CALLBACK(src, PROC_REF(update_link_visual)), 1 TICKS, TIMER_UNIQUE)
/obj/item/mod/control/proc/update_link_visual()
if(QDELETED(mod_link.link_call))
return
mod_link.visual.cut_overlay(mod_link.visual_overlays)
mod_link.visual_overlays = wearer.overlays - wearer.active_thinking_indicator
mod_link.visual.add_overlay(mod_link.visual_overlays)
/obj/item/mod/control/proc/on_wearer_set_dir(atom/source, dir, newdir)
SIGNAL_HANDLER
on_user_set_dir_generic(mod_link, newdir || SOUTH)
/obj/item/clothing/neck/link_scryer
name = "\improper MODlink scryer"
desc = "An intricate piece of machinery that creates a holographic video call with another MODlink-compatible device. Essentially a video necklace."
icon_state = "modlink"
actions_types = list(/datum/action/item_action/call_link)
/// The installed power cell.
var/obj/item/stock_parts/cell/cell
/// The MODlink datum we operate.
var/datum/mod_link/mod_link
/// Initial frequency of the MODlink.
var/starting_frequency
/// An additional name tag for the scryer, seen as "MODlink scryer - [label]"
var/label
/obj/item/clothing/neck/link_scryer/Initialize(mapload)
. = ..()
mod_link = new(
src,
starting_frequency,
CALLBACK(src, PROC_REF(get_user)),
CALLBACK(src, PROC_REF(can_call)),
CALLBACK(src, PROC_REF(make_link_visual)),
CALLBACK(src, PROC_REF(get_link_visual)),
CALLBACK(src, PROC_REF(delete_link_visual))
)
START_PROCESSING(SSobj, src)
/obj/item/clothing/neck/link_scryer/Destroy()
QDEL_NULL(cell)
QDEL_NULL(mod_link)
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/clothing/neck/link_scryer/examine(mob/user)
. = ..()
if(cell)
. += span_notice("The battery charge reads [cell.percent()]%. <b>Right-click</b> with an empty hand to remove it.")
else
. += span_notice("It is missing a battery, one can be installed by clicking with a power cell on it.")
. += span_notice("The MODlink ID is [mod_link.id], frequency is [mod_link.frequency || "unset"]. <b>Right-click</b> with multitool to copy/imprint frequency.")
. += span_notice("Use in hand to set name.")
/obj/item/clothing/neck/link_scryer/equipped(mob/living/user, slot)
. = ..()
if(slot != ITEM_SLOT_NECK)
mod_link?.end_call()
/obj/item/clothing/neck/link_scryer/dropped(mob/living/user)
. = ..()
mod_link?.end_call()
/obj/item/clothing/neck/link_scryer/attack_self(mob/user, modifiers)
var/new_label = reject_bad_text(tgui_input_text(user, "Change the visible name", "Set Name", label, MAX_NAME_LEN))
if(!new_label)
balloon_alert(user, "invalid name!")
return
label = new_label
balloon_alert(user, "name set")
update_name()
/obj/item/clothing/neck/link_scryer/process(seconds_per_tick)
if(!mod_link.link_call)
return
cell.use(min(20 * seconds_per_tick, cell.charge))
/obj/item/clothing/neck/link_scryer/attackby(obj/item/attacked_by, mob/user, params)
. = ..()
if(cell || !istype(attacked_by, /obj/item/stock_parts/cell))
return
if(!user.transferItemToLoc(attacked_by, src))
return
cell = attacked_by
balloon_alert(user, "installed [cell.name]")
/obj/item/clothing/neck/link_scryer/update_name(updates)
. = ..()
name = "[initial(name)][label ? " - [label]" : ""]"
/obj/item/clothing/neck/link_scryer/Exited(atom/movable/gone, direction)
. = ..()
if(gone == cell)
cell = null
/obj/item/clothing/neck/link_scryer/attack_hand_secondary(mob/user, list/modifiers)
if(!cell)
return SECONDARY_ATTACK_CONTINUE_CHAIN
balloon_alert(user, "removed [cell.name]")
user.put_in_hands(cell)
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
/obj/item/clothing/neck/link_scryer/multitool_act_secondary(mob/living/user, obj/item/multitool/tool)
if(!multitool_check_buffer(user, tool))
return
var/tool_frequency = null
if(istype(tool.buffer, /datum/mod_link))
var/datum/mod_link/buffer_link = tool.buffer
tool_frequency = buffer_link.frequency
balloon_alert(user, "frequency set")
if(!tool_frequency && mod_link.frequency)
tool.set_buffer(mod_link)
balloon_alert(user, "frequency copied")
else if(tool_frequency && !mod_link.frequency)
mod_link.frequency = tool_frequency
else if(tool_frequency && mod_link.frequency)
var/response = tgui_alert(user, "Would you like to copy or imprint the frequency?", "MODlink Frequency", list("Copy", "Imprint"))
if(!user.is_holding(tool))
return
switch(response)
if("Copy")
tool.set_buffer(mod_link)
balloon_alert(user, "frequency copied")
if("Imprint")
mod_link.frequency = tool_frequency
balloon_alert(user, "frequency set")
/obj/item/clothing/neck/link_scryer/worn_overlays(mutable_appearance/standing, isinhands)
. = ..()
if(!QDELETED(mod_link.link_call))
. += mutable_appearance('icons/mob/clothing/neck.dmi', "modlink_active")
/obj/item/clothing/neck/link_scryer/ui_action_click(mob/user)
if(mod_link.link_call)
mod_link.end_call()
else
call_link(user, mod_link)
/obj/item/clothing/neck/link_scryer/proc/get_user()
var/mob/living/carbon/user = loc
return istype(user) && user.wear_neck == src ? user : null
/obj/item/clothing/neck/link_scryer/proc/can_call()
var/mob/living/user = loc
return istype(user) && cell?.charge && user.stat < DEAD
/obj/item/clothing/neck/link_scryer/proc/make_link_visual()
var/mob/living/user = mod_link.get_user_callback.Invoke()
user.update_worn_neck()
return make_link_visual_generic(mod_link, PROC_REF(on_overlay_change))
/obj/item/clothing/neck/link_scryer/proc/get_link_visual(atom/movable/visuals)
return get_link_visual_generic(mod_link, visuals, PROC_REF(on_user_set_dir))
/obj/item/clothing/neck/link_scryer/proc/delete_link_visual()
var/mob/living/user = mod_link.get_user_callback.Invoke()
if(!QDELETED(user))
user.update_worn_neck()
return delete_link_visual_generic(mod_link)
/obj/item/clothing/neck/link_scryer/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, list/message_mods, message_range)
. = ..()
if(speaker != loc)
return
mod_link.visual.say(raw_message, sanitize = FALSE, message_range = 3)
/obj/item/clothing/neck/link_scryer/proc/on_overlay_change(atom/source, cache_index, overlay)
SIGNAL_HANDLER
addtimer(CALLBACK(src, PROC_REF(update_link_visual)), 1 TICKS, TIMER_UNIQUE)
/obj/item/clothing/neck/link_scryer/proc/update_link_visual()
if(QDELETED(mod_link.link_call))
return
var/mob/living/user = loc
mod_link.visual.cut_overlay(mod_link.visual_overlays)
mod_link.visual_overlays = user.overlays - user.active_thinking_indicator
mod_link.visual.add_overlay(mod_link.visual_overlays)
/obj/item/clothing/neck/link_scryer/proc/on_user_set_dir(atom/source, dir, newdir)
SIGNAL_HANDLER
on_user_set_dir_generic(mod_link, newdir || SOUTH)
/obj/item/clothing/neck/link_scryer/loaded
starting_frequency = "NT"
/obj/item/clothing/neck/link_scryer/loaded/Initialize(mapload)
. = ..()
cell = new /obj/item/stock_parts/cell/high(src)
/obj/item/clothing/neck/link_scryer/loaded/charlie
starting_frequency = MODLINK_FREQ_CHARLIE
/// A MODlink datum, used to handle unique functions that will be used in the MODlink call.
/datum/mod_link
/// Generic name for multitool buffers.
var/name = "MODlink"
/// The frequency of the MODlink. You can only call other MODlinks on the same frequency.
var/frequency
/// The unique ID of the MODlink.
var/id = ""
/// The atom that holds the MODlink.
var/atom/movable/holder
/// A reference to the visuals generated by the MODlink.
var/atom/movable/visual
/// A list of all overlays of the user, copied everytime they have an overlay change.
var/list/visual_overlays = list()
/// A reference to the call between two MODlinks.
var/datum/mod_link_call/link_call
/// A callback that returns the user of the MODlink.
var/datum/callback/get_user_callback
/// A callback that returns whether the MODlink can currently call.
var/datum/callback/can_call_callback
/// A callback that returns the visuals of the MODlink.
var/datum/callback/make_visual_callback
/// A callback that receives the visuals of the other MODlink.
var/datum/callback/get_visual_callback
/// A callback that deletes the visuals of the MODlink.
var/datum/callback/delete_visual_callback
/datum/mod_link/New(
atom/holder,
frequency,
datum/callback/get_user_callback,
datum/callback/can_call_callback,
datum/callback/make_visual_callback,
datum/callback/get_visual_callback,
datum/callback/delete_visual_callback
)
var/attempts = 0
var/digits_to_make = 3
do
if(attempts == 10)
attempts = 0
digits_to_make++
id = ""
for(var/i in 1 to digits_to_make)
id += num2text(rand(0,9))
attempts++
while(GLOB.mod_link_ids[id])
GLOB.mod_link_ids[id] = src
src.frequency = frequency
src.holder = holder
src.get_user_callback = get_user_callback
src.can_call_callback = can_call_callback
src.make_visual_callback = make_visual_callback
src.get_visual_callback = get_visual_callback
src.delete_visual_callback = delete_visual_callback
RegisterSignal(holder, COMSIG_QDELETING, PROC_REF(on_holder_delete))
/datum/mod_link/Destroy()
GLOB.mod_link_ids -= id
if(link_call)
end_call()
get_user_callback = null
make_visual_callback = null
get_visual_callback = null
delete_visual_callback = null
return ..()
/datum/mod_link/proc/get_other()
RETURN_TYPE(/datum/mod_link)
if(!link_call)
return
return link_call.caller == src ? link_call.receiver : link_call.caller
/datum/mod_link/proc/call_link(datum/mod_link/called, mob/user)
if(!frequency)
return
if(!istype(called))
holder.balloon_alert(user, "invalid target!")
return
var/mob/living/link_user = get_user_callback.Invoke()
if(!link_user)
return
if(HAS_TRAIT(link_user, TRAIT_IN_CALL))
holder.balloon_alert(user, "user already in call!")
return
var/mob/living/link_target = called.get_user_callback.Invoke()
if(!link_target)
holder.balloon_alert(user, "invalid target!")
return
if(HAS_TRAIT(link_target, TRAIT_IN_CALL))
holder.balloon_alert(user, "target already in call!")
return
if(!can_call_callback.Invoke() || !called.can_call_callback.Invoke())
holder.balloon_alert(user, "can't call!")
return
link_target.playsound_local(get_turf(called.holder), 'sound/weapons/ring.ogg', 15, vary = TRUE)
var/atom/movable/screen/alert/modlink_call/alert = link_target.throw_alert("[REF(src)]_modlink", /atom/movable/screen/alert/modlink_call)
alert.desc = "[holder] ([id]) is calling you! Left-click this to accept the call. Right-click to deny it."
alert.caller_ref = WEAKREF(src)
alert.receiver_ref = WEAKREF(called)
alert.user_ref = WEAKREF(user)
/datum/mod_link/proc/end_call()
QDEL_NULL(link_call)
/datum/mod_link/proc/on_holder_delete(atom/source)
SIGNAL_HANDLER
qdel(src)
/// A MODlink call datum, used to handle the call between two MODlinks.
/datum/mod_link_call
/// The MODlink that is calling.
var/datum/mod_link/caller
/// The MODlink that is being called.
var/datum/mod_link/receiver
/datum/mod_link_call/New(datum/mod_link/caller, datum/mod_link/receiver)
caller.link_call = src
receiver.link_call = src
src.caller = caller
src.receiver = receiver
var/mob/living/caller_mob = caller.get_user_callback.Invoke()
ADD_TRAIT(caller_mob, TRAIT_IN_CALL, REF(src))
var/mob/living/receiver_mob = receiver.get_user_callback.Invoke()
ADD_TRAIT(receiver_mob, TRAIT_IN_CALL, REF(src))
make_visuals()
START_PROCESSING(SSprocessing, src)
/datum/mod_link_call/Destroy()
var/mob/living/caller_mob = caller.get_user_callback.Invoke()
if(!QDELETED(caller_mob))
REMOVE_TRAIT(caller_mob, TRAIT_IN_CALL, REF(src))
var/mob/living/receiver_mob = receiver.get_user_callback.Invoke()
if(!QDELETED(receiver_mob))
REMOVE_TRAIT(receiver_mob, TRAIT_IN_CALL, REF(src))
STOP_PROCESSING(SSprocessing, src)
clear_visuals()
caller.link_call = null
receiver.link_call = null
return ..()
/datum/mod_link_call/process(seconds_per_tick)
if(can_continue_call())
return
qdel(src)
/datum/mod_link_call/proc/can_continue_call()
return caller.frequency == receiver.frequency && caller.can_call_callback.Invoke() && receiver.can_call_callback.Invoke()
/datum/mod_link_call/proc/make_visuals()
var/caller_visual = caller.make_visual_callback.Invoke()
var/receiver_visual = receiver.make_visual_callback.Invoke()
caller.get_visual_callback.Invoke(receiver_visual)
receiver.get_visual_callback.Invoke(caller_visual)
/datum/mod_link_call/proc/clear_visuals()
caller.delete_visual_callback.Invoke()
receiver.delete_visual_callback.Invoke()
/proc/call_link(mob/user, datum/mod_link/calling_link)
if(!calling_link.frequency)
return
var/list/callers = list()
for(var/id in GLOB.mod_link_ids)
var/datum/mod_link/link = GLOB.mod_link_ids[id]
if(link.frequency != calling_link.frequency)
continue
if(link == calling_link)
continue
if(!link.can_call_callback.Invoke())
continue
callers["[link.holder] ([id])"] = id
if(!length(callers))
calling_link.holder.balloon_alert(user, "no targets on freq [calling_link.frequency]!")
return
var/chosen_link = tgui_input_list(user, "Choose ID to call from [calling_link.frequency] frequency", "MODlink", callers)
if(!chosen_link)
return
calling_link.call_link(GLOB.mod_link_ids[callers[chosen_link]], user)
/atom/movable/screen/alert/modlink_call
name = "MODlink Call Incoming"
desc = "Someone is calling you! Left-click this to accept the call. Right-click to deny it."
icon_state = "called"
timeout = 10 SECONDS
var/end_message = "call timed out!"
/// A weak reference to the MODlink that is calling.
var/datum/weakref/caller_ref
/// A weak reference to the MODlink that is being called.
var/datum/weakref/receiver_ref
/// A weak reference to the mob that is calling.
var/datum/weakref/user_ref
/atom/movable/screen/alert/modlink_call/Click(location, control, params)
. = ..()
if(usr != owner)
return
var/datum/mod_link/caller = caller_ref.resolve()
var/datum/mod_link/receiver = receiver_ref.resolve()
if(!caller || !receiver)
return
if(caller.link_call || receiver.link_call)
return
var/list/modifiers = params2list(params)
if(LAZYACCESS(modifiers, RIGHT_CLICK))
end_message = "call denied!"
owner.clear_alert("[REF(caller)]_modlink")
return
end_message = "call accepted"
new /datum/mod_link_call(caller, receiver)
owner.clear_alert("[REF(caller)]_modlink")
/atom/movable/screen/alert/modlink_call/Destroy()
var/mob/living/user = user_ref?.resolve()
var/datum/mod_link/caller = caller_ref?.resolve()
if(!user || !caller)
return ..()
caller.holder.balloon_alert(user, end_message)
return ..()