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## About The Pull Request Fixes #76708, Closes #76729 (sorry Zephyr) This PR expands the Direct Messenger UI, adding a chat screen for each available messenger that you can find, and moving message sending over to TGUI. This chat screen includes a message log that displays messages sent by you as well as messages received from the recipient. This gets rid of the previous chat log, which just had all messages thrown together that you received or have sent, in one big list. Furthermore, all messaging is now done inside the UI. This kills all TGUI popups you would ever need to send messages forever (except for quick replies). Use the input bar on the bottom, press Enter or the Send button, and it sends your message. Spam mode is now done in the UI too, via a text field you can find in the contacts list. Additionally, because I have a habit of blowing things massively out of scope, I've also completely refactored how messages and chat logs are stored in the PDA messenger. I plan on using this in a PR that merges the chat client with the messenger, sometime in the future. Sorry this took so long. Stuff left to do before I open this PR for review: - [x] Add "recent messages" - [x] Add "unread messages" - [x] Add message drafts - [x] Make photo sending not shit - [x] Implement the edge cases for automated and rigged messages - [x] Make sure shit isn't fucked - [x] Profit <details> <summary>Screenshots</summary>          </details> ## Why It's Good For The Game The UI has largely stayed the same since modular tablets were added a year ago. Even better, direct messaging has been the same since PDAs were first added *more than a decade ago*. Imagine that. Now we finally actually (!) make use of those brand new features that we got from the TGUI switch in this regard. ## Changelog 🆑 distributivgesetz add: Updated Direct Messenger to v6.5.3. Now including brand new individual chat rooms, proper image attachments and a revolutionary message input field! add: Added a "Reset Imprint" option to the PDA painter. refactor: Refactored PDA imprinting code just a bit. fix: PDAs should now properly respond to rigged messages. /🆑 --------- Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
161 lines
6.0 KiB
Plaintext
161 lines
6.0 KiB
Plaintext
/**
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* Virus disk
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* Can't hold apps, instead does unique actions.
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*/
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/obj/item/computer_disk/virus
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name = "\improper generic virus disk"
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icon_state = "virusdisk"
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max_capacity = 0
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///How many charges the virus has left
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var/charges = 5
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/obj/item/computer_disk/virus/proc/send_virus(obj/item/modular_computer/pda/source, obj/item/modular_computer/pda/target, mob/living/user, message)
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if(charges <= 0)
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to_chat(user, span_notice("ERROR: Out of charges."))
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return FALSE
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if(!target)
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to_chat(user, span_notice("ERROR: Could not find device."))
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return FALSE
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return TRUE
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/**
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* Clown virus
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* Makes people's PDA honk
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* Can also be used on open panel airlocks to make them honk on opening.
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*/
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/obj/item/computer_disk/virus/clown
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name = "\improper H.O.N.K. disk"
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/obj/item/computer_disk/virus/clown/send_virus(obj/item/modular_computer/pda/source, obj/item/modular_computer/pda/target, mob/living/user, message)
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. = ..()
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if(!.)
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return FALSE
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user.show_message(span_notice("Success!"))
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charges--
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target.honkvirus_amount = rand(15, 25)
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return TRUE
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/**
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* Mime virus
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* Makes PDA's silent, removing their ringtone.
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*/
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/obj/item/computer_disk/virus/mime
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name = "\improper sound of silence disk"
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/obj/item/computer_disk/virus/mime/send_virus(obj/item/modular_computer/pda/source, obj/item/modular_computer/pda/target, mob/living/user, message)
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. = ..()
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if(!.)
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return FALSE
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var/datum/computer_file/program/messenger/app = locate() in target.stored_files
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if(!app)
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return FALSE
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user.show_message(span_notice("Success!"))
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charges--
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app.alert_silenced = TRUE
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app.ringtone = ""
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/**
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* Detomatix virus
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* Sends a false message, and blows the PDA up if the target responds to it (or opens their messenger before a timer)
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*/
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/obj/item/computer_disk/virus/detomatix
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name = "\improper D.E.T.O.M.A.T.I.X. disk"
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charges = 6
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/obj/item/computer_disk/virus/detomatix/send_virus(obj/item/modular_computer/pda/source, obj/item/modular_computer/pda/target, mob/living/user, message)
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. = ..()
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if(!.)
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return FALSE
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var/difficulty = target.get_detomatix_difficulty()
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if(SEND_SIGNAL(target, COMSIG_TABLET_CHECK_DETONATE) & COMPONENT_TABLET_NO_DETONATE || prob(difficulty * 15))
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user.show_message(span_danger("ERROR: Target could not be bombed."), MSG_VISUAL)
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charges--
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return
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var/original_host = source
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var/fakename = sanitize_name(tgui_input_text(user, "Enter a name for the rigged message.", "Forge Message", max_length = MAX_NAME_LEN), allow_numbers = TRUE)
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if(!fakename || source != original_host || !user.can_perform_action(source))
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return
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var/fakejob = sanitize_name(tgui_input_text(user, "Enter a job for the rigged message.", "Forge Message", max_length = MAX_NAME_LEN), allow_numbers = TRUE)
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if(!fakejob || source != original_host || !user.can_perform_action(source))
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return
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var/attach_fake_photo = tgui_alert(user, "Attach a fake photo?", "Forge Message", list("Yes", "No")) == "Yes"
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var/datum/computer_file/program/messenger/app = locate() in source.stored_files
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var/datum/computer_file/program/messenger/target_app = locate() in target.stored_files
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if(!app || charges <= 0 || !app.send_rigged_message(user, message, list(target_app), fakename, fakejob, attach_fake_photo))
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return FALSE
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charges--
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user.show_message(span_notice("Success!"))
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var/reference = REF(src)
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target.add_traits(list(TRAIT_PDA_CAN_EXPLODE, TRAIT_PDA_MESSAGE_MENU_RIGGED), reference)
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addtimer(TRAIT_CALLBACK_REMOVE(target, TRAIT_PDA_MESSAGE_MENU_RIGGED, reference), 10 SECONDS)
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addtimer(TRAIT_CALLBACK_REMOVE(target, TRAIT_PDA_CAN_EXPLODE, reference), 1 MINUTES)
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return TRUE
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/**
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* Frame cartridge
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* Creates and opens a false uplink on someone's PDA
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* Can be loaded with TC to show up on the false uplink.
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*/
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/obj/item/computer_disk/virus/frame
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name = "\improper F.R.A.M.E. disk"
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///How many telecrystals the uplink should have
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var/telecrystals = 0
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///How much progression should be shown in the uplink, set on purchase of the item.
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var/current_progression = 0
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/obj/item/computer_disk/virus/frame/attackby(obj/item/attacking_item, mob/user, params)
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. = ..()
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if(!istype(attacking_item, /obj/item/stack/telecrystal))
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return
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if(!charges)
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to_chat(user, span_notice("[src] is out of charges, it's refusing to accept [attacking_item]."))
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return
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var/obj/item/stack/telecrystal/telecrystal_stack = attacking_item
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telecrystals += telecrystal_stack.amount
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to_chat(user, span_notice("You slot [telecrystal_stack] into [src]. The next time it's used, it will also give telecrystals."))
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telecrystal_stack.use(telecrystal_stack.amount)
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/obj/item/computer_disk/virus/frame/send_virus(obj/item/modular_computer/pda/source, obj/item/modular_computer/pda/target, mob/living/user, message)
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. = ..()
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if(!.)
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return FALSE
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charges--
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var/unlock_code = "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
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to_chat(user, span_notice("Success! The unlock code to the target is: [unlock_code]"))
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var/datum/component/uplink/hidden_uplink = target.GetComponent(/datum/component/uplink)
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if(!hidden_uplink)
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var/datum/mind/target_mind
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var/list/backup_players = list()
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for(var/datum/mind/player as anything in get_crewmember_minds())
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if(player.assigned_role?.title == target.saved_job)
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backup_players += player
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if(player.name == target.saved_identification)
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target_mind = player
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break
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if(!target_mind)
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if(!length(backup_players))
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target_mind = user.mind
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else
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target_mind = pick(backup_players)
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hidden_uplink = target.AddComponent(/datum/component/uplink, target_mind, enabled = TRUE, starting_tc = telecrystals, has_progression = TRUE)
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hidden_uplink.unlock_code = unlock_code
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hidden_uplink.uplink_handler.has_objectives = TRUE
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hidden_uplink.uplink_handler.owner = target_mind
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hidden_uplink.uplink_handler.can_take_objectives = FALSE
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hidden_uplink.uplink_handler.progression_points = min(SStraitor.current_global_progression, current_progression)
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hidden_uplink.uplink_handler.generate_objectives()
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SStraitor.register_uplink_handler(hidden_uplink.uplink_handler)
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else
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hidden_uplink.add_telecrystals(telecrystals)
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telecrystals = 0
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hidden_uplink.locked = FALSE
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hidden_uplink.active = TRUE
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