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## About The Pull Request This PR integrates circuits for modular computers and a good bits of their programs. The peculiarity here is that modular computers have no fixed amount of unremovable components (except the base one with just a couple ports for now), instead, they're added and removed along with programs. With a few exceptions (such as the messenger and signaler), for these program circuits to work, their associated program has to be either open or in the background. For a reason or another, not all programs have a circuit associated to them, still, however the programs with a circuit are still a handful. They are: - Nanotrasen Pay System - Notepad - SiliConnect - WireCarp - MODsuit Control - Spectre Meter - Direct Messenger* - LifeConnect - Custodial Locator - Fission360 - Camera - Status Display - SignalCommander *By the by, sending messages has a cooldown, so it shouldn't be as spammy. If it turns out to not be enough, I can make it so messages from circuit will be ignored by other messenger circuits. The PR is no longer WIP. ## Why It's Good For The Game I believe modular computers could make for some interesting setups with circuits, since they're fairly flexible and stocked with features unlike many other appliances, therefore also a speck more abusable, though limits, cooldowns, logging and sanitization have been implemented to keep it in check. ## Changelog 🆑 add: Modular Computers now support integrated circuits. What can be done with them depends on the programs installed and whether they're running (open or background). add: Modular Consoles (the machinery) now have a small backup cell they draw power from if the power goes out. /🆑
59 lines
2.2 KiB
Plaintext
59 lines
2.2 KiB
Plaintext
// Held by /obj/machinery/modular_computer to reduce amount of copy-pasted code.
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//TODO: REFACTOR THIS SPAGHETTI CODE
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/obj/item/modular_computer/processor
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name = "processing unit"
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desc = "An advanced computer." //modular PCs examine us
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icon = null
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icon_state = null
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icon_state_unpowered = null
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icon_state_menu = null
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hardware_flag = NONE
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internal_cell = /obj/item/stock_parts/cell/crap
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///The modular computer MACHINE that hosts us.
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var/obj/machinery/modular_computer/machinery_computer
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/obj/item/modular_computer/processor/UpdateDisplay()
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. = ..()
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//update our name to match the computer's
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name = machinery_computer.name
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/obj/item/modular_computer/processor/Initialize(mapload)
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if(!istype(loc, /obj/machinery/modular_computer))
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CRASH("A non '/obj/machinery/modular_computer' had a [src] initialized in it!")
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// Obtain reference to machinery computer
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physical = loc
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machinery_computer = loc
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machinery_computer.cpu = src
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hardware_flag = machinery_computer.hardware_flag
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steel_sheet_cost = machinery_computer.steel_sheet_cost
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max_idle_programs = machinery_computer.max_idle_programs
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update_integrity(machinery_computer.get_integrity())
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max_integrity = machinery_computer.max_integrity
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integrity_failure = machinery_computer.integrity_failure
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base_active_power_usage = machinery_computer.base_active_power_usage
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base_idle_power_usage = machinery_computer.base_idle_power_usage
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machinery_computer.RegisterSignal(src, COMSIG_ATOM_UPDATED_ICON, TYPE_PROC_REF(/obj/machinery/modular_computer, relay_icon_update)) //when we update_icon, also update the computer
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return ..()
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/obj/item/modular_computer/processor/Destroy(force)
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if(machinery_computer && (machinery_computer.cpu == src))
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machinery_computer.cpu = null
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machinery_computer.UnregisterSignal(src, COMSIG_ATOM_UPDATED_ICON)
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machinery_computer = null
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return ..()
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/obj/item/modular_computer/processor/use_power(amount = 0, check_programs = TRUE)
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var/obj/machinery/machine_holder = physical
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if(machine_holder.powered())
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machine_holder.use_power(amount)
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return TRUE
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return ..()
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/obj/item/modular_computer/processor/relay_qdel()
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qdel(machinery_computer)
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/obj/item/modular_computer/processor/get_messenger_ending()
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return "Sent from my Desktop"
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