Files
Bubberstation/code/game/objects/effects
FlufflesTheDog e8376bfef8 No more un-pulsable syndicate anomalies (#75723)
## About The Pull Request
Prevents anomalies from spawning with the frequency 121.3, which you
can't select using signalers since it's a syndicate frequency. Switches
to using the sanitize_frequency proc since it covers this and the "only
uneven frequencies" check.

Alternatively, it might make sense to remove the frequency limitation
with signalers, as I don't believe there's any non-radio devices that
rely on signals on the syndicate frequency, and it's rather unintuitive
to have a frequency that just can't be selected without any feedback.
But I don't know enough about the relevant functionality to know if that
might break something.
## Why It's Good For The Game
Fix bugs. We can't let the syndicate keep getting away with this.
## Changelog
🆑
fix: Anomalies shouldn't spawn with frequencies that can't be selected
on signalers anymore
/🆑
2023-05-30 14:20:44 -04:00
..
2023-05-27 15:33:28 -06:00
2023-05-27 19:45:22 -04:00