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About The Pull Request Adds garment bags to reduce the giant stack of items in the captain's (and other command) lockers. They function the same way that chembags do and only allow up to 15 non-bulky clothing items to be added to them. They can't be worn on the belt slot or crafted to prevent them from being significantly better than duffel bags. The shoes in the CMO's locker have also been switched for blue ones to reflect the changes made in #62263 Why It's Good For The Game The captain's locker currently has almost 30 items in it roundstart, and 15 of these are clothing items. Adding a bag for these items reduces the item list when you first open a locker without removing any clothing or requiring a second locker/ dresser. Here's what the lockers look like with the garment bag:
684 lines
24 KiB
Plaintext
684 lines
24 KiB
Plaintext
/* Backpacks
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* Contains:
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* Backpack
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* Backpack Types
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* Satchel Types
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*/
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/*
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* Backpack
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*/
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/obj/item/storage/backpack
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name = "backpack"
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desc = "You wear this on your back and put items into it."
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icon_state = "backpack"
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inhand_icon_state = "backpack"
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lefthand_file = 'icons/mob/inhands/equipment/backpack_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/backpack_righthand.dmi'
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = ITEM_SLOT_BACK //ERROOOOO
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resistance_flags = NONE
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max_integrity = 300
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/obj/item/storage/backpack/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_combined_w_class = 21
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STR.max_w_class = WEIGHT_CLASS_NORMAL
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STR.max_items = 21
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/*
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* Backpack Types
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*/
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/obj/item/storage/backpack/old/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_combined_w_class = 12
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/obj/item/bag_of_holding_inert
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name = "inert bag of holding"
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desc = "What is currently a just an unwieldly block of metal with a slot ready to accept a bluespace anomaly core."
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icon = 'icons/obj/storage.dmi'
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icon_state = "brokenpack"
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inhand_icon_state = "brokenpack"
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lefthand_file = 'icons/mob/inhands/equipment/backpack_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/backpack_righthand.dmi'
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w_class = WEIGHT_CLASS_BULKY
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resistance_flags = FIRE_PROOF
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item_flags = NO_MAT_REDEMPTION
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/obj/item/storage/backpack/holding
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name = "bag of holding"
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desc = "A backpack that opens into a localized pocket of bluespace."
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icon_state = "holdingpack"
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inhand_icon_state = "holdingpack"
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resistance_flags = FIRE_PROOF
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item_flags = NO_MAT_REDEMPTION
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 60, ACID = 50)
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component_type = /datum/component/storage/concrete/bluespace/bag_of_holding
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/obj/item/storage/backpack/holding/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.allow_big_nesting = TRUE
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STR.max_w_class = WEIGHT_CLASS_GIGANTIC
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STR.max_combined_w_class = 35
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/obj/item/storage/backpack/holding/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is jumping into [src]! It looks like [user.p_theyre()] trying to commit suicide."))
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user.dropItemToGround(src, TRUE)
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user.Stun(100, ignore_canstun = TRUE)
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sleep(20)
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playsound(src, "rustle", 50, TRUE, -5)
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qdel(user)
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/obj/item/storage/backpack/santabag
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name = "Santa's Gift Bag"
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desc = "Space Santa uses this to deliver presents to all the nice children in space in Christmas! Wow, it's pretty big!"
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icon_state = "giftbag0"
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inhand_icon_state = "giftbag"
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w_class = WEIGHT_CLASS_BULKY
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/obj/item/storage/backpack/santabag/Initialize(mapload)
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. = ..()
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regenerate_presents()
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/obj/item/storage/backpack/santabag/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_w_class = WEIGHT_CLASS_NORMAL
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STR.max_combined_w_class = 60
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/obj/item/storage/backpack/santabag/suicide_act(mob/user)
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user.visible_message(span_suicide("[user] places [src] over [user.p_their()] head and pulls it tight! It looks like [user.p_they()] [user.p_are()]n't in the Christmas spirit..."))
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return (OXYLOSS)
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/obj/item/storage/backpack/santabag/proc/regenerate_presents()
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addtimer(CALLBACK(src, .proc/regenerate_presents), 30 SECONDS)
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var/mob/M = get(loc, /mob)
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if(!istype(M))
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return
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if(M.mind && HAS_TRAIT(M.mind, TRAIT_CANNOT_OPEN_PRESENTS))
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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var/turf/floor = get_turf(src)
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var/obj/item/I = new /obj/item/a_gift/anything(floor)
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if(STR.can_be_inserted(I, stop_messages=TRUE))
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STR.handle_item_insertion(I, prevent_warning=TRUE)
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else
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qdel(I)
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/obj/item/storage/backpack/cultpack
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name = "trophy rack"
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desc = "It's useful for both carrying extra gear and proudly declaring your insanity."
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icon_state = "cultpack"
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inhand_icon_state = "backpack"
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/obj/item/storage/backpack/clown
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name = "Giggles von Honkerton"
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desc = "It's a backpack made by Honk! Co."
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icon_state = "clownpack"
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inhand_icon_state = "clownpack"
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/obj/item/storage/backpack/explorer
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name = "explorer bag"
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desc = "A robust backpack for stashing your loot."
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icon_state = "explorerpack"
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inhand_icon_state = "explorerpack"
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/obj/item/storage/backpack/mime
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name = "Parcel Parceaux"
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desc = "A silent backpack made for those silent workers. Silence Co."
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icon_state = "mimepack"
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inhand_icon_state = "mimepack"
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/obj/item/storage/backpack/medic
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name = "medical backpack"
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desc = "It's a backpack especially designed for use in a sterile environment."
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icon_state = "medicalpack"
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inhand_icon_state = "medicalpack"
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/obj/item/storage/backpack/security
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name = "security backpack"
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desc = "It's a very robust backpack."
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icon_state = "securitypack"
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inhand_icon_state = "securitypack"
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/obj/item/storage/backpack/captain
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name = "captain's backpack"
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desc = "It's a special backpack made exclusively for Nanotrasen officers."
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icon_state = "captainpack"
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inhand_icon_state = "captainpack"
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/obj/item/storage/backpack/industrial
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name = "industrial backpack"
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desc = "It's a tough backpack for the daily grind of station life."
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icon_state = "engiepack"
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inhand_icon_state = "engiepack"
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resistance_flags = FIRE_PROOF
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/obj/item/storage/backpack/botany
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name = "botany backpack"
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desc = "It's a backpack made of all-natural fibers."
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icon_state = "botpack"
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inhand_icon_state = "botpack"
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/obj/item/storage/backpack/chemistry
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name = "chemistry backpack"
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desc = "A backpack specially designed to repel stains and hazardous liquids."
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icon_state = "chempack"
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inhand_icon_state = "chempack"
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/obj/item/storage/backpack/genetics
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name = "genetics backpack"
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desc = "A bag designed to be super tough, just in case someone hulks out on you."
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icon_state = "genepack"
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inhand_icon_state = "genepack"
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/obj/item/storage/backpack/science
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name = "science backpack"
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desc = "A specially designed backpack. It's fire resistant and smells vaguely of plasma."
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icon_state = "scipack"
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inhand_icon_state = "scipack"
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/obj/item/storage/backpack/virology
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name = "virology backpack"
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desc = "A backpack made of hypo-allergenic fibers. It's designed to help prevent the spread of disease. Smells like monkey."
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icon_state = "viropack"
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inhand_icon_state = "viropack"
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/obj/item/storage/backpack/ert
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name = "emergency response team commander backpack"
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desc = "A spacious backpack with lots of pockets, worn by the Commander of an Emergency Response Team."
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icon_state = "ert_commander"
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inhand_icon_state = "securitypack"
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resistance_flags = FIRE_PROOF
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/obj/item/storage/backpack/ert/security
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name = "emergency response team security backpack"
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desc = "A spacious backpack with lots of pockets, worn by Security Officers of an Emergency Response Team."
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icon_state = "ert_security"
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/obj/item/storage/backpack/ert/medical
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name = "emergency response team medical backpack"
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desc = "A spacious backpack with lots of pockets, worn by Medical Officers of an Emergency Response Team."
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icon_state = "ert_medical"
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/obj/item/storage/backpack/ert/engineer
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name = "emergency response team engineer backpack"
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desc = "A spacious backpack with lots of pockets, worn by Engineers of an Emergency Response Team."
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icon_state = "ert_engineering"
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/obj/item/storage/backpack/ert/janitor
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name = "emergency response team janitor backpack"
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desc = "A spacious backpack with lots of pockets, worn by Janitors of an Emergency Response Team."
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icon_state = "ert_janitor"
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/obj/item/storage/backpack/ert/clown
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name = "emergency response team clown backpack"
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desc = "A spacious backpack with lots of pockets, worn by Clowns of an Emergency Response Team."
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icon_state = "ert_clown"
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/*
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* Satchel Types
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*/
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/obj/item/storage/backpack/satchel
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name = "satchel"
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desc = "A trendy looking satchel."
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icon_state = "satchel-norm"
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inhand_icon_state = "satchel-norm"
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/obj/item/storage/backpack/satchel/leather
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name = "leather satchel"
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desc = "It's a very fancy satchel made with fine leather."
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icon_state = "satchel"
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inhand_icon_state = "satchel"
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/obj/item/storage/backpack/satchel/leather/withwallet/PopulateContents()
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new /obj/item/storage/wallet/random(src)
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/obj/item/storage/backpack/satchel/fireproof
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resistance_flags = FIRE_PROOF
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/obj/item/storage/backpack/satchel/eng
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name = "industrial satchel"
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desc = "A tough satchel with extra pockets."
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icon_state = "satchel-eng"
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inhand_icon_state = "satchel-eng"
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resistance_flags = FIRE_PROOF
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/obj/item/storage/backpack/satchel/med
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name = "medical satchel"
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desc = "A sterile satchel used in medical departments."
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icon_state = "satchel-med"
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inhand_icon_state = "satchel-med"
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/obj/item/storage/backpack/satchel/vir
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name = "virologist satchel"
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desc = "A sterile satchel with virologist colours."
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icon_state = "satchel-vir"
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inhand_icon_state = "satchel-vir"
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/obj/item/storage/backpack/satchel/chem
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name = "chemist satchel"
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desc = "A sterile satchel with chemist colours."
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icon_state = "satchel-chem"
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inhand_icon_state = "satchel-chem"
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/obj/item/storage/backpack/satchel/gen
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name = "geneticist satchel"
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desc = "A sterile satchel with geneticist colours."
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icon_state = "satchel-gen"
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inhand_icon_state = "satchel-gen"
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/obj/item/storage/backpack/satchel/science
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name = "scientist satchel"
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desc = "Useful for holding research materials."
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icon_state = "satchel-sci"
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inhand_icon_state = "satchel-sci"
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/obj/item/storage/backpack/satchel/hyd
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name = "botanist satchel"
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desc = "A satchel made of all natural fibers."
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icon_state = "satchel-hyd"
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inhand_icon_state = "satchel-hyd"
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/obj/item/storage/backpack/satchel/sec
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name = "security satchel"
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desc = "A robust satchel for security related needs."
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icon_state = "satchel-sec"
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inhand_icon_state = "satchel-sec"
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/obj/item/storage/backpack/satchel/explorer
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name = "explorer satchel"
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desc = "A robust satchel for stashing your loot."
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icon_state = "satchel-explorer"
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inhand_icon_state = "satchel-explorer"
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/obj/item/storage/backpack/satchel/cap
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name = "captain's satchel"
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desc = "An exclusive satchel for Nanotrasen officers."
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icon_state = "satchel-cap"
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inhand_icon_state = "satchel-cap"
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/obj/item/storage/backpack/satchel/flat
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name = "smuggler's satchel"
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desc = "A very slim satchel that can easily fit into tight spaces."
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icon_state = "satchel-flat"
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inhand_icon_state = "satchel-flat"
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w_class = WEIGHT_CLASS_NORMAL //Can fit in backpacks itself.
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/obj/item/storage/backpack/satchel/flat/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/undertile, TRAIT_T_RAY_VISIBLE, INVISIBILITY_OBSERVER, use_anchor = TRUE)
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/obj/item/storage/backpack/satchel/flat/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_combined_w_class = 15
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STR.set_holdable(null, list(/obj/item/storage/backpack/satchel/flat)) //muh recursive backpacks)
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/obj/item/storage/backpack/satchel/flat/PopulateContents()
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var/datum/supply_pack/costumes_toys/randomised/contraband/C = new
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for(var/i in 1 to 2)
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var/ctype = pick(C.contains)
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new ctype(src)
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qdel(C)
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/obj/item/storage/backpack/satchel/flat/with_tools/PopulateContents()
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new /obj/item/stack/tile/iron/base(src)
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new /obj/item/crowbar(src)
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..()
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/obj/item/storage/backpack/satchel/flat/empty/PopulateContents()
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return
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/obj/item/storage/backpack/duffelbag
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name = "duffel bag"
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desc = "A large duffel bag for holding extra things."
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icon_state = "duffel"
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inhand_icon_state = "duffel"
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slowdown = 1
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/obj/item/storage/backpack/duffelbag/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_combined_w_class = 30
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/obj/item/storage/backpack/duffelbag/cursed
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name = "living duffel bag"
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desc = "A cursed clown duffel bag that hungers for food of any kind.\n A warning label suggests that it eats food inside. If that food happens to be a horribly ruined, burned mess the chef scrapped out of the microwave, then it might have negative effects on the bag..."
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icon_state = "duffel-curse"
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inhand_icon_state = "duffel-curse"
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slowdown = 2
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item_flags = DROPDEL
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max_integrity = 100
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///counts time passed since it ate food
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var/hunger = 0
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/obj/item/storage/backpack/duffelbag/cursed/Initialize(mapload)
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. = ..()
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var/add_dropdel = TRUE //clarified boolean
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AddComponent(/datum/component/curse_of_hunger, add_dropdel)
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/obj/item/storage/backpack/duffelbag/captain
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name = "captain's duffel bag"
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desc = "A large duffel bag for holding extra captainly goods."
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icon_state = "duffel-captain"
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inhand_icon_state = "duffel-captain"
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/obj/item/storage/backpack/duffelbag/med
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name = "medical duffel bag"
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desc = "A large duffel bag for holding extra medical supplies."
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icon_state = "duffel-med"
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inhand_icon_state = "duffel-med"
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/obj/item/storage/backpack/duffelbag/med/surgery
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name = "surgical duffel bag"
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desc = "A large duffel bag for holding extra medical supplies - this one seems to be designed for holding surgical tools."
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/obj/item/storage/backpack/duffelbag/explorer
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name = "explorator's duffel bag"
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desc = "A large duffel bag for holding extra exotic treasures."
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icon_state = "duffel-explorer"
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inhand_icon_state = "duffel-explorer"
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/obj/item/storage/backpack/duffelbag/hydroponics
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name = "hydroponic's duffel bag"
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desc = "A large duffel bag for holding extra gardening tools."
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icon_state = "duffel-hydroponics"
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inhand_icon_state = "duffel-hydroponics"
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/obj/item/storage/backpack/duffelbag/chemistry
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name = "chemistry duffel bag"
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desc = "A large duffel bag for holding extra chemical substances."
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icon_state = "duffel-chemistry"
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inhand_icon_state = "duffel-chemistry"
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/obj/item/storage/backpack/duffelbag/genetics
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name = "geneticist's duffel bag"
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desc = "A large duffel bag for holding extra genetic mutations."
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icon_state = "duffel-genetics"
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inhand_icon_state = "duffel-genetics"
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/obj/item/storage/backpack/duffelbag/science
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name = "scientist's duffel bag"
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desc = "A large duffel bag for holding extra scientific components."
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icon_state = "duffel-sci"
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inhand_icon_state = "duffel-sci"
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/obj/item/storage/backpack/duffelbag/virology
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name = "virologist's duffel bag"
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desc = "A large duffel bag for holding extra viral bottles."
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icon_state = "duffel-virology"
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inhand_icon_state = "duffel-virology"
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/obj/item/storage/backpack/duffelbag/med/surgery/PopulateContents()
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new /obj/item/scalpel(src)
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new /obj/item/hemostat(src)
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new /obj/item/retractor(src)
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new /obj/item/circular_saw(src)
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new /obj/item/surgicaldrill(src)
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new /obj/item/cautery(src)
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new /obj/item/bonesetter(src)
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new /obj/item/surgical_drapes(src)
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new /obj/item/clothing/mask/surgical(src)
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new /obj/item/razor(src)
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new /obj/item/blood_filter(src)
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/obj/item/storage/backpack/duffelbag/sec
|
|
name = "security duffel bag"
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|
desc = "A large duffel bag for holding extra security supplies and ammunition."
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|
icon_state = "duffel-sec"
|
|
inhand_icon_state = "duffel-sec"
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|
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/obj/item/storage/backpack/duffelbag/sec/surgery
|
|
name = "surgical duffel bag"
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|
desc = "A large duffel bag for holding extra supplies - this one has a material inlay with space for various sharp-looking tools."
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|
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/obj/item/storage/backpack/duffelbag/sec/surgery/PopulateContents()
|
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new /obj/item/scalpel(src)
|
|
new /obj/item/hemostat(src)
|
|
new /obj/item/retractor(src)
|
|
new /obj/item/circular_saw(src)
|
|
new /obj/item/bonesetter(src)
|
|
new /obj/item/surgicaldrill(src)
|
|
new /obj/item/cautery(src)
|
|
new /obj/item/surgical_drapes(src)
|
|
new /obj/item/clothing/mask/surgical(src)
|
|
new /obj/item/blood_filter(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/engineering
|
|
name = "industrial duffel bag"
|
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desc = "A large duffel bag for holding extra tools and supplies."
|
|
icon_state = "duffel-eng"
|
|
inhand_icon_state = "duffel-eng"
|
|
resistance_flags = FIRE_PROOF
|
|
|
|
/obj/item/storage/backpack/duffelbag/drone
|
|
name = "drone duffel bag"
|
|
desc = "A large duffel bag for holding tools and hats."
|
|
icon_state = "duffel-drone"
|
|
inhand_icon_state = "duffel-drone"
|
|
resistance_flags = FIRE_PROOF
|
|
|
|
/obj/item/storage/backpack/duffelbag/drone/PopulateContents()
|
|
new /obj/item/screwdriver(src)
|
|
new /obj/item/wrench(src)
|
|
new /obj/item/weldingtool(src)
|
|
new /obj/item/crowbar(src)
|
|
new /obj/item/stack/cable_coil(src)
|
|
new /obj/item/wirecutters(src)
|
|
new /obj/item/multitool(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/clown
|
|
name = "clown's duffel bag"
|
|
desc = "A large duffel bag for holding lots of funny gags!"
|
|
icon_state = "duffel-clown"
|
|
inhand_icon_state = "duffel-clown"
|
|
|
|
/obj/item/storage/backpack/duffelbag/clown/cream_pie/PopulateContents()
|
|
for(var/i in 1 to 10)
|
|
new /obj/item/food/pie/cream(src)
|
|
|
|
/obj/item/storage/backpack/fireproof
|
|
resistance_flags = FIRE_PROOF
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie
|
|
name = "suspicious looking duffel bag"
|
|
desc = "A large duffel bag for holding extra tactical supplies."
|
|
icon_state = "duffel-syndie"
|
|
inhand_icon_state = "duffel-syndieammo"
|
|
slowdown = 0
|
|
resistance_flags = FIRE_PROOF
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ComponentInitialize()
|
|
. = ..()
|
|
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
|
STR.silent = TRUE
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/hitman
|
|
desc = "A large duffel bag for holding extra things. There is a Nanotrasen logo on the back."
|
|
icon_state = "duffel-syndieammo"
|
|
inhand_icon_state = "duffel-syndieammo"
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/hitman/PopulateContents()
|
|
new /obj/item/clothing/under/suit/black(src)
|
|
new /obj/item/clothing/accessory/waistcoat(src)
|
|
new /obj/item/clothing/suit/toggle/lawyer/black(src)
|
|
new /obj/item/clothing/shoes/laceup(src)
|
|
new /obj/item/clothing/gloves/color/black(src)
|
|
new /obj/item/clothing/glasses/sunglasses(src)
|
|
new /obj/item/clothing/head/fedora(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/med
|
|
name = "medical duffel bag"
|
|
desc = "A large duffel bag for holding extra tactical medical supplies."
|
|
icon_state = "duffel-syndiemed"
|
|
inhand_icon_state = "duffel-syndiemed"
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/surgery
|
|
name = "surgery duffel bag"
|
|
desc = "A suspicious looking duffel bag for holding surgery tools."
|
|
icon_state = "duffel-syndiemed"
|
|
inhand_icon_state = "duffel-syndiemed"
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/surgery/PopulateContents()
|
|
new /obj/item/scalpel(src)
|
|
new /obj/item/hemostat(src)
|
|
new /obj/item/retractor(src)
|
|
new /obj/item/circular_saw(src)
|
|
new /obj/item/bonesetter(src)
|
|
new /obj/item/surgicaldrill(src)
|
|
new /obj/item/cautery(src)
|
|
new /obj/item/surgical_drapes(src)
|
|
new /obj/item/clothing/suit/straight_jacket(src)
|
|
new /obj/item/clothing/mask/muzzle(src)
|
|
new /obj/item/mmi/syndie(src)
|
|
new /obj/item/blood_filter(src)
|
|
new /obj/item/stack/medical/bone_gel(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo
|
|
name = "ammunition duffel bag"
|
|
desc = "A large duffel bag for holding extra weapons ammunition and supplies."
|
|
icon_state = "duffel-syndieammo"
|
|
inhand_icon_state = "duffel-syndieammo"
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo/shotgun
|
|
desc = "A large duffel bag, packed to the brim with Bulldog shotgun magazines."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo/shotgun/PopulateContents()
|
|
for(var/i in 1 to 6)
|
|
new /obj/item/ammo_box/magazine/m12g(src)
|
|
new /obj/item/ammo_box/magazine/m12g/slug(src)
|
|
new /obj/item/ammo_box/magazine/m12g/slug(src)
|
|
new /obj/item/ammo_box/magazine/m12g/dragon(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo/smg
|
|
desc = "A large duffel bag, packed to the brim with C-20r magazines."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo/smg/PopulateContents()
|
|
for(var/i in 1 to 9)
|
|
new /obj/item/ammo_box/magazine/smgm45(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo/mech
|
|
desc = "A large duffel bag, packed to the brim with various exosuit ammo."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo/mech/PopulateContents()
|
|
new /obj/item/mecha_ammo/scattershot(src)
|
|
new /obj/item/mecha_ammo/scattershot(src)
|
|
new /obj/item/mecha_ammo/scattershot(src)
|
|
new /obj/item/mecha_ammo/scattershot(src)
|
|
new /obj/item/storage/belt/utility/syndicate(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo/mauler
|
|
desc = "A large duffel bag, packed to the brim with various exosuit ammo."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo/mauler/PopulateContents()
|
|
new /obj/item/mecha_ammo/lmg(src)
|
|
new /obj/item/mecha_ammo/lmg(src)
|
|
new /obj/item/mecha_ammo/lmg(src)
|
|
new /obj/item/mecha_ammo/scattershot(src)
|
|
new /obj/item/mecha_ammo/scattershot(src)
|
|
new /obj/item/mecha_ammo/scattershot(src)
|
|
new /obj/item/mecha_ammo/missiles_he(src)
|
|
new /obj/item/mecha_ammo/missiles_he(src)
|
|
new /obj/item/mecha_ammo/missiles_he(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/c20rbundle
|
|
desc = "A large duffel bag containing a C-20r, some magazines, and a cheap looking suppressor."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/c20rbundle/PopulateContents()
|
|
new /obj/item/ammo_box/magazine/smgm45(src)
|
|
new /obj/item/ammo_box/magazine/smgm45(src)
|
|
new /obj/item/gun/ballistic/automatic/c20r(src)
|
|
new /obj/item/suppressor/specialoffer(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/bulldogbundle
|
|
desc = "A large duffel bag containing a Bulldog, some drums, and a pair of thermal imaging glasses."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/bulldogbundle/PopulateContents()
|
|
new /obj/item/gun/ballistic/shotgun/bulldog(src)
|
|
new /obj/item/ammo_box/magazine/m12g(src)
|
|
new /obj/item/ammo_box/magazine/m12g(src)
|
|
new /obj/item/clothing/glasses/thermal/syndi(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle
|
|
desc = "A large duffel bag containing a medical equipment, a Donksoft LMG, a big jumbo box of riot darts, and a knock-off pair of magboots."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle/PopulateContents()
|
|
new /obj/item/clothing/shoes/magboots/syndie(src)
|
|
new /obj/item/storage/firstaid/tactical(src)
|
|
new /obj/item/gun/ballistic/automatic/l6_saw/toy(src)
|
|
new /obj/item/ammo_box/foambox/riot(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle
|
|
desc = "A large duffel bag containing deadly chemicals, a handheld chem sprayer, Bioterror foam grenade, a Donksoft assault rifle, box of riot grade darts, a dart pistol, and a box of syringes."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle/PopulateContents()
|
|
new /obj/item/reagent_containers/spray/chemsprayer/bioterror(src)
|
|
new /obj/item/storage/box/syndie_kit/chemical(src)
|
|
new /obj/item/gun/syringe/syndicate(src)
|
|
new /obj/item/gun/ballistic/automatic/c20r/toy(src)
|
|
new /obj/item/storage/box/syringes(src)
|
|
new /obj/item/ammo_box/foambox/riot(src)
|
|
new /obj/item/grenade/chem_grenade/bioterrorfoam(src)
|
|
if(prob(5))
|
|
new /obj/item/food/pizza/pineapple(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/c4/PopulateContents()
|
|
for(var/i in 1 to 10)
|
|
new /obj/item/grenade/c4(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/x4/PopulateContents()
|
|
for(var/i in 1 to 3)
|
|
new /obj/item/grenade/c4/x4(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/firestarter
|
|
desc = "A large duffel bag containing a New Russian pyro backpack sprayer, Elite hardsuit, a Stechkin APS pistol, minibomb, ammo, and other equipment."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/firestarter/PopulateContents()
|
|
new /obj/item/clothing/under/syndicate/soviet(src)
|
|
new /obj/item/watertank/op(src)
|
|
new /obj/item/clothing/suit/space/hardsuit/syndi/elite(src)
|
|
new /obj/item/gun/ballistic/automatic/pistol/aps(src)
|
|
new /obj/item/ammo_box/magazine/m9mm_aps/fire(src)
|
|
new /obj/item/ammo_box/magazine/m9mm_aps/fire(src)
|
|
new /obj/item/reagent_containers/food/drinks/bottle/vodka/badminka(src)
|
|
new /obj/item/reagent_containers/hypospray/medipen/stimulants(src)
|
|
new /obj/item/grenade/syndieminibomb(src)
|
|
|
|
// For ClownOps.
|
|
/obj/item/storage/backpack/duffelbag/clown/syndie/ComponentInitialize()
|
|
. = ..()
|
|
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
|
slowdown = 0
|
|
STR.silent = TRUE
|
|
|
|
/obj/item/storage/backpack/duffelbag/clown/syndie/PopulateContents()
|
|
new /obj/item/pda/clown(src)
|
|
new /obj/item/clothing/under/rank/civilian/clown(src)
|
|
new /obj/item/clothing/shoes/clown_shoes(src)
|
|
new /obj/item/clothing/mask/gas/clown_hat(src)
|
|
new /obj/item/bikehorn(src)
|
|
new /obj/item/implanter/sad_trombone(src)
|
|
|
|
/obj/item/storage/backpack/henchmen
|
|
name = "wings"
|
|
desc = "Granted to the henchmen who deserve it. This probably doesn't include you."
|
|
icon_state = "henchmen"
|
|
inhand_icon_state = "henchmen"
|
|
|
|
/obj/item/storage/backpack/duffelbag/cops
|
|
name = "police bag"
|
|
desc = "A large duffel bag for holding extra police gear."
|
|
slowdown = 0
|
|
|