Files
Bubberstation/code/game/objects/items/storage/backpack.dm
Horatio22 d982c13b3f Adds garment bags to reduce locker clutter (#62329)
About The Pull Request

Adds garment bags to reduce the giant stack of items in the captain's (and other command) lockers. They function the same way that chembags do and only allow up to 15 non-bulky clothing items to be added to them. They can't be worn on the belt slot or crafted to prevent them from being significantly better than duffel bags. The shoes in the CMO's locker have also been switched for blue ones to reflect the changes made in #62263
Why It's Good For The Game

The captain's locker currently has almost 30 items in it roundstart, and 15 of these are clothing items. Adding a bag for these items reduces the item list when you first open a locker without removing any clothing or requiring a second locker/ dresser.

Here's what the lockers look like with the garment bag:
2021-11-02 16:53:40 +13:00

684 lines
24 KiB
Plaintext

/* Backpacks
* Contains:
* Backpack
* Backpack Types
* Satchel Types
*/
/*
* Backpack
*/
/obj/item/storage/backpack
name = "backpack"
desc = "You wear this on your back and put items into it."
icon_state = "backpack"
inhand_icon_state = "backpack"
lefthand_file = 'icons/mob/inhands/equipment/backpack_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/backpack_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
slot_flags = ITEM_SLOT_BACK //ERROOOOO
resistance_flags = NONE
max_integrity = 300
/obj/item/storage/backpack/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 21
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_items = 21
/*
* Backpack Types
*/
/obj/item/storage/backpack/old/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 12
/obj/item/bag_of_holding_inert
name = "inert bag of holding"
desc = "What is currently a just an unwieldly block of metal with a slot ready to accept a bluespace anomaly core."
icon = 'icons/obj/storage.dmi'
icon_state = "brokenpack"
inhand_icon_state = "brokenpack"
lefthand_file = 'icons/mob/inhands/equipment/backpack_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/backpack_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
resistance_flags = FIRE_PROOF
item_flags = NO_MAT_REDEMPTION
/obj/item/storage/backpack/holding
name = "bag of holding"
desc = "A backpack that opens into a localized pocket of bluespace."
icon_state = "holdingpack"
inhand_icon_state = "holdingpack"
resistance_flags = FIRE_PROOF
item_flags = NO_MAT_REDEMPTION
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 60, ACID = 50)
component_type = /datum/component/storage/concrete/bluespace/bag_of_holding
/obj/item/storage/backpack/holding/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.allow_big_nesting = TRUE
STR.max_w_class = WEIGHT_CLASS_GIGANTIC
STR.max_combined_w_class = 35
/obj/item/storage/backpack/holding/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is jumping into [src]! It looks like [user.p_theyre()] trying to commit suicide."))
user.dropItemToGround(src, TRUE)
user.Stun(100, ignore_canstun = TRUE)
sleep(20)
playsound(src, "rustle", 50, TRUE, -5)
qdel(user)
/obj/item/storage/backpack/santabag
name = "Santa's Gift Bag"
desc = "Space Santa uses this to deliver presents to all the nice children in space in Christmas! Wow, it's pretty big!"
icon_state = "giftbag0"
inhand_icon_state = "giftbag"
w_class = WEIGHT_CLASS_BULKY
/obj/item/storage/backpack/santabag/Initialize(mapload)
. = ..()
regenerate_presents()
/obj/item/storage/backpack/santabag/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 60
/obj/item/storage/backpack/santabag/suicide_act(mob/user)
user.visible_message(span_suicide("[user] places [src] over [user.p_their()] head and pulls it tight! It looks like [user.p_they()] [user.p_are()]n't in the Christmas spirit..."))
return (OXYLOSS)
/obj/item/storage/backpack/santabag/proc/regenerate_presents()
addtimer(CALLBACK(src, .proc/regenerate_presents), 30 SECONDS)
var/mob/M = get(loc, /mob)
if(!istype(M))
return
if(M.mind && HAS_TRAIT(M.mind, TRAIT_CANNOT_OPEN_PRESENTS))
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
var/turf/floor = get_turf(src)
var/obj/item/I = new /obj/item/a_gift/anything(floor)
if(STR.can_be_inserted(I, stop_messages=TRUE))
STR.handle_item_insertion(I, prevent_warning=TRUE)
else
qdel(I)
/obj/item/storage/backpack/cultpack
name = "trophy rack"
desc = "It's useful for both carrying extra gear and proudly declaring your insanity."
icon_state = "cultpack"
inhand_icon_state = "backpack"
/obj/item/storage/backpack/clown
name = "Giggles von Honkerton"
desc = "It's a backpack made by Honk! Co."
icon_state = "clownpack"
inhand_icon_state = "clownpack"
/obj/item/storage/backpack/explorer
name = "explorer bag"
desc = "A robust backpack for stashing your loot."
icon_state = "explorerpack"
inhand_icon_state = "explorerpack"
/obj/item/storage/backpack/mime
name = "Parcel Parceaux"
desc = "A silent backpack made for those silent workers. Silence Co."
icon_state = "mimepack"
inhand_icon_state = "mimepack"
/obj/item/storage/backpack/medic
name = "medical backpack"
desc = "It's a backpack especially designed for use in a sterile environment."
icon_state = "medicalpack"
inhand_icon_state = "medicalpack"
/obj/item/storage/backpack/security
name = "security backpack"
desc = "It's a very robust backpack."
icon_state = "securitypack"
inhand_icon_state = "securitypack"
/obj/item/storage/backpack/captain
name = "captain's backpack"
desc = "It's a special backpack made exclusively for Nanotrasen officers."
icon_state = "captainpack"
inhand_icon_state = "captainpack"
/obj/item/storage/backpack/industrial
name = "industrial backpack"
desc = "It's a tough backpack for the daily grind of station life."
icon_state = "engiepack"
inhand_icon_state = "engiepack"
resistance_flags = FIRE_PROOF
/obj/item/storage/backpack/botany
name = "botany backpack"
desc = "It's a backpack made of all-natural fibers."
icon_state = "botpack"
inhand_icon_state = "botpack"
/obj/item/storage/backpack/chemistry
name = "chemistry backpack"
desc = "A backpack specially designed to repel stains and hazardous liquids."
icon_state = "chempack"
inhand_icon_state = "chempack"
/obj/item/storage/backpack/genetics
name = "genetics backpack"
desc = "A bag designed to be super tough, just in case someone hulks out on you."
icon_state = "genepack"
inhand_icon_state = "genepack"
/obj/item/storage/backpack/science
name = "science backpack"
desc = "A specially designed backpack. It's fire resistant and smells vaguely of plasma."
icon_state = "scipack"
inhand_icon_state = "scipack"
/obj/item/storage/backpack/virology
name = "virology backpack"
desc = "A backpack made of hypo-allergenic fibers. It's designed to help prevent the spread of disease. Smells like monkey."
icon_state = "viropack"
inhand_icon_state = "viropack"
/obj/item/storage/backpack/ert
name = "emergency response team commander backpack"
desc = "A spacious backpack with lots of pockets, worn by the Commander of an Emergency Response Team."
icon_state = "ert_commander"
inhand_icon_state = "securitypack"
resistance_flags = FIRE_PROOF
/obj/item/storage/backpack/ert/security
name = "emergency response team security backpack"
desc = "A spacious backpack with lots of pockets, worn by Security Officers of an Emergency Response Team."
icon_state = "ert_security"
/obj/item/storage/backpack/ert/medical
name = "emergency response team medical backpack"
desc = "A spacious backpack with lots of pockets, worn by Medical Officers of an Emergency Response Team."
icon_state = "ert_medical"
/obj/item/storage/backpack/ert/engineer
name = "emergency response team engineer backpack"
desc = "A spacious backpack with lots of pockets, worn by Engineers of an Emergency Response Team."
icon_state = "ert_engineering"
/obj/item/storage/backpack/ert/janitor
name = "emergency response team janitor backpack"
desc = "A spacious backpack with lots of pockets, worn by Janitors of an Emergency Response Team."
icon_state = "ert_janitor"
/obj/item/storage/backpack/ert/clown
name = "emergency response team clown backpack"
desc = "A spacious backpack with lots of pockets, worn by Clowns of an Emergency Response Team."
icon_state = "ert_clown"
/*
* Satchel Types
*/
/obj/item/storage/backpack/satchel
name = "satchel"
desc = "A trendy looking satchel."
icon_state = "satchel-norm"
inhand_icon_state = "satchel-norm"
/obj/item/storage/backpack/satchel/leather
name = "leather satchel"
desc = "It's a very fancy satchel made with fine leather."
icon_state = "satchel"
inhand_icon_state = "satchel"
/obj/item/storage/backpack/satchel/leather/withwallet/PopulateContents()
new /obj/item/storage/wallet/random(src)
/obj/item/storage/backpack/satchel/fireproof
resistance_flags = FIRE_PROOF
/obj/item/storage/backpack/satchel/eng
name = "industrial satchel"
desc = "A tough satchel with extra pockets."
icon_state = "satchel-eng"
inhand_icon_state = "satchel-eng"
resistance_flags = FIRE_PROOF
/obj/item/storage/backpack/satchel/med
name = "medical satchel"
desc = "A sterile satchel used in medical departments."
icon_state = "satchel-med"
inhand_icon_state = "satchel-med"
/obj/item/storage/backpack/satchel/vir
name = "virologist satchel"
desc = "A sterile satchel with virologist colours."
icon_state = "satchel-vir"
inhand_icon_state = "satchel-vir"
/obj/item/storage/backpack/satchel/chem
name = "chemist satchel"
desc = "A sterile satchel with chemist colours."
icon_state = "satchel-chem"
inhand_icon_state = "satchel-chem"
/obj/item/storage/backpack/satchel/gen
name = "geneticist satchel"
desc = "A sterile satchel with geneticist colours."
icon_state = "satchel-gen"
inhand_icon_state = "satchel-gen"
/obj/item/storage/backpack/satchel/science
name = "scientist satchel"
desc = "Useful for holding research materials."
icon_state = "satchel-sci"
inhand_icon_state = "satchel-sci"
/obj/item/storage/backpack/satchel/hyd
name = "botanist satchel"
desc = "A satchel made of all natural fibers."
icon_state = "satchel-hyd"
inhand_icon_state = "satchel-hyd"
/obj/item/storage/backpack/satchel/sec
name = "security satchel"
desc = "A robust satchel for security related needs."
icon_state = "satchel-sec"
inhand_icon_state = "satchel-sec"
/obj/item/storage/backpack/satchel/explorer
name = "explorer satchel"
desc = "A robust satchel for stashing your loot."
icon_state = "satchel-explorer"
inhand_icon_state = "satchel-explorer"
/obj/item/storage/backpack/satchel/cap
name = "captain's satchel"
desc = "An exclusive satchel for Nanotrasen officers."
icon_state = "satchel-cap"
inhand_icon_state = "satchel-cap"
/obj/item/storage/backpack/satchel/flat
name = "smuggler's satchel"
desc = "A very slim satchel that can easily fit into tight spaces."
icon_state = "satchel-flat"
inhand_icon_state = "satchel-flat"
w_class = WEIGHT_CLASS_NORMAL //Can fit in backpacks itself.
/obj/item/storage/backpack/satchel/flat/Initialize(mapload)
. = ..()
AddElement(/datum/element/undertile, TRAIT_T_RAY_VISIBLE, INVISIBILITY_OBSERVER, use_anchor = TRUE)
/obj/item/storage/backpack/satchel/flat/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 15
STR.set_holdable(null, list(/obj/item/storage/backpack/satchel/flat)) //muh recursive backpacks)
/obj/item/storage/backpack/satchel/flat/PopulateContents()
var/datum/supply_pack/costumes_toys/randomised/contraband/C = new
for(var/i in 1 to 2)
var/ctype = pick(C.contains)
new ctype(src)
qdel(C)
/obj/item/storage/backpack/satchel/flat/with_tools/PopulateContents()
new /obj/item/stack/tile/iron/base(src)
new /obj/item/crowbar(src)
..()
/obj/item/storage/backpack/satchel/flat/empty/PopulateContents()
return
/obj/item/storage/backpack/duffelbag
name = "duffel bag"
desc = "A large duffel bag for holding extra things."
icon_state = "duffel"
inhand_icon_state = "duffel"
slowdown = 1
/obj/item/storage/backpack/duffelbag/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 30
/obj/item/storage/backpack/duffelbag/cursed
name = "living duffel bag"
desc = "A cursed clown duffel bag that hungers for food of any kind.\n A warning label suggests that it eats food inside. If that food happens to be a horribly ruined, burned mess the chef scrapped out of the microwave, then it might have negative effects on the bag..."
icon_state = "duffel-curse"
inhand_icon_state = "duffel-curse"
slowdown = 2
item_flags = DROPDEL
max_integrity = 100
///counts time passed since it ate food
var/hunger = 0
/obj/item/storage/backpack/duffelbag/cursed/Initialize(mapload)
. = ..()
var/add_dropdel = TRUE //clarified boolean
AddComponent(/datum/component/curse_of_hunger, add_dropdel)
/obj/item/storage/backpack/duffelbag/captain
name = "captain's duffel bag"
desc = "A large duffel bag for holding extra captainly goods."
icon_state = "duffel-captain"
inhand_icon_state = "duffel-captain"
/obj/item/storage/backpack/duffelbag/med
name = "medical duffel bag"
desc = "A large duffel bag for holding extra medical supplies."
icon_state = "duffel-med"
inhand_icon_state = "duffel-med"
/obj/item/storage/backpack/duffelbag/med/surgery
name = "surgical duffel bag"
desc = "A large duffel bag for holding extra medical supplies - this one seems to be designed for holding surgical tools."
/obj/item/storage/backpack/duffelbag/explorer
name = "explorator's duffel bag"
desc = "A large duffel bag for holding extra exotic treasures."
icon_state = "duffel-explorer"
inhand_icon_state = "duffel-explorer"
/obj/item/storage/backpack/duffelbag/hydroponics
name = "hydroponic's duffel bag"
desc = "A large duffel bag for holding extra gardening tools."
icon_state = "duffel-hydroponics"
inhand_icon_state = "duffel-hydroponics"
/obj/item/storage/backpack/duffelbag/chemistry
name = "chemistry duffel bag"
desc = "A large duffel bag for holding extra chemical substances."
icon_state = "duffel-chemistry"
inhand_icon_state = "duffel-chemistry"
/obj/item/storage/backpack/duffelbag/genetics
name = "geneticist's duffel bag"
desc = "A large duffel bag for holding extra genetic mutations."
icon_state = "duffel-genetics"
inhand_icon_state = "duffel-genetics"
/obj/item/storage/backpack/duffelbag/science
name = "scientist's duffel bag"
desc = "A large duffel bag for holding extra scientific components."
icon_state = "duffel-sci"
inhand_icon_state = "duffel-sci"
/obj/item/storage/backpack/duffelbag/virology
name = "virologist's duffel bag"
desc = "A large duffel bag for holding extra viral bottles."
icon_state = "duffel-virology"
inhand_icon_state = "duffel-virology"
/obj/item/storage/backpack/duffelbag/med/surgery/PopulateContents()
new /obj/item/scalpel(src)
new /obj/item/hemostat(src)
new /obj/item/retractor(src)
new /obj/item/circular_saw(src)
new /obj/item/surgicaldrill(src)
new /obj/item/cautery(src)
new /obj/item/bonesetter(src)
new /obj/item/surgical_drapes(src)
new /obj/item/clothing/mask/surgical(src)
new /obj/item/razor(src)
new /obj/item/blood_filter(src)
/obj/item/storage/backpack/duffelbag/sec
name = "security duffel bag"
desc = "A large duffel bag for holding extra security supplies and ammunition."
icon_state = "duffel-sec"
inhand_icon_state = "duffel-sec"
/obj/item/storage/backpack/duffelbag/sec/surgery
name = "surgical duffel bag"
desc = "A large duffel bag for holding extra supplies - this one has a material inlay with space for various sharp-looking tools."
/obj/item/storage/backpack/duffelbag/sec/surgery/PopulateContents()
new /obj/item/scalpel(src)
new /obj/item/hemostat(src)
new /obj/item/retractor(src)
new /obj/item/circular_saw(src)
new /obj/item/bonesetter(src)
new /obj/item/surgicaldrill(src)
new /obj/item/cautery(src)
new /obj/item/surgical_drapes(src)
new /obj/item/clothing/mask/surgical(src)
new /obj/item/blood_filter(src)
/obj/item/storage/backpack/duffelbag/engineering
name = "industrial duffel bag"
desc = "A large duffel bag for holding extra tools and supplies."
icon_state = "duffel-eng"
inhand_icon_state = "duffel-eng"
resistance_flags = FIRE_PROOF
/obj/item/storage/backpack/duffelbag/drone
name = "drone duffel bag"
desc = "A large duffel bag for holding tools and hats."
icon_state = "duffel-drone"
inhand_icon_state = "duffel-drone"
resistance_flags = FIRE_PROOF
/obj/item/storage/backpack/duffelbag/drone/PopulateContents()
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool(src)
new /obj/item/crowbar(src)
new /obj/item/stack/cable_coil(src)
new /obj/item/wirecutters(src)
new /obj/item/multitool(src)
/obj/item/storage/backpack/duffelbag/clown
name = "clown's duffel bag"
desc = "A large duffel bag for holding lots of funny gags!"
icon_state = "duffel-clown"
inhand_icon_state = "duffel-clown"
/obj/item/storage/backpack/duffelbag/clown/cream_pie/PopulateContents()
for(var/i in 1 to 10)
new /obj/item/food/pie/cream(src)
/obj/item/storage/backpack/fireproof
resistance_flags = FIRE_PROOF
/obj/item/storage/backpack/duffelbag/syndie
name = "suspicious looking duffel bag"
desc = "A large duffel bag for holding extra tactical supplies."
icon_state = "duffel-syndie"
inhand_icon_state = "duffel-syndieammo"
slowdown = 0
resistance_flags = FIRE_PROOF
/obj/item/storage/backpack/duffelbag/syndie/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.silent = TRUE
/obj/item/storage/backpack/duffelbag/syndie/hitman
desc = "A large duffel bag for holding extra things. There is a Nanotrasen logo on the back."
icon_state = "duffel-syndieammo"
inhand_icon_state = "duffel-syndieammo"
/obj/item/storage/backpack/duffelbag/syndie/hitman/PopulateContents()
new /obj/item/clothing/under/suit/black(src)
new /obj/item/clothing/accessory/waistcoat(src)
new /obj/item/clothing/suit/toggle/lawyer/black(src)
new /obj/item/clothing/shoes/laceup(src)
new /obj/item/clothing/gloves/color/black(src)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/clothing/head/fedora(src)
/obj/item/storage/backpack/duffelbag/syndie/med
name = "medical duffel bag"
desc = "A large duffel bag for holding extra tactical medical supplies."
icon_state = "duffel-syndiemed"
inhand_icon_state = "duffel-syndiemed"
/obj/item/storage/backpack/duffelbag/syndie/surgery
name = "surgery duffel bag"
desc = "A suspicious looking duffel bag for holding surgery tools."
icon_state = "duffel-syndiemed"
inhand_icon_state = "duffel-syndiemed"
/obj/item/storage/backpack/duffelbag/syndie/surgery/PopulateContents()
new /obj/item/scalpel(src)
new /obj/item/hemostat(src)
new /obj/item/retractor(src)
new /obj/item/circular_saw(src)
new /obj/item/bonesetter(src)
new /obj/item/surgicaldrill(src)
new /obj/item/cautery(src)
new /obj/item/surgical_drapes(src)
new /obj/item/clothing/suit/straight_jacket(src)
new /obj/item/clothing/mask/muzzle(src)
new /obj/item/mmi/syndie(src)
new /obj/item/blood_filter(src)
new /obj/item/stack/medical/bone_gel(src)
/obj/item/storage/backpack/duffelbag/syndie/ammo
name = "ammunition duffel bag"
desc = "A large duffel bag for holding extra weapons ammunition and supplies."
icon_state = "duffel-syndieammo"
inhand_icon_state = "duffel-syndieammo"
/obj/item/storage/backpack/duffelbag/syndie/ammo/shotgun
desc = "A large duffel bag, packed to the brim with Bulldog shotgun magazines."
/obj/item/storage/backpack/duffelbag/syndie/ammo/shotgun/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/ammo_box/magazine/m12g(src)
new /obj/item/ammo_box/magazine/m12g/slug(src)
new /obj/item/ammo_box/magazine/m12g/slug(src)
new /obj/item/ammo_box/magazine/m12g/dragon(src)
/obj/item/storage/backpack/duffelbag/syndie/ammo/smg
desc = "A large duffel bag, packed to the brim with C-20r magazines."
/obj/item/storage/backpack/duffelbag/syndie/ammo/smg/PopulateContents()
for(var/i in 1 to 9)
new /obj/item/ammo_box/magazine/smgm45(src)
/obj/item/storage/backpack/duffelbag/syndie/ammo/mech
desc = "A large duffel bag, packed to the brim with various exosuit ammo."
/obj/item/storage/backpack/duffelbag/syndie/ammo/mech/PopulateContents()
new /obj/item/mecha_ammo/scattershot(src)
new /obj/item/mecha_ammo/scattershot(src)
new /obj/item/mecha_ammo/scattershot(src)
new /obj/item/mecha_ammo/scattershot(src)
new /obj/item/storage/belt/utility/syndicate(src)
/obj/item/storage/backpack/duffelbag/syndie/ammo/mauler
desc = "A large duffel bag, packed to the brim with various exosuit ammo."
/obj/item/storage/backpack/duffelbag/syndie/ammo/mauler/PopulateContents()
new /obj/item/mecha_ammo/lmg(src)
new /obj/item/mecha_ammo/lmg(src)
new /obj/item/mecha_ammo/lmg(src)
new /obj/item/mecha_ammo/scattershot(src)
new /obj/item/mecha_ammo/scattershot(src)
new /obj/item/mecha_ammo/scattershot(src)
new /obj/item/mecha_ammo/missiles_he(src)
new /obj/item/mecha_ammo/missiles_he(src)
new /obj/item/mecha_ammo/missiles_he(src)
/obj/item/storage/backpack/duffelbag/syndie/c20rbundle
desc = "A large duffel bag containing a C-20r, some magazines, and a cheap looking suppressor."
/obj/item/storage/backpack/duffelbag/syndie/c20rbundle/PopulateContents()
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/gun/ballistic/automatic/c20r(src)
new /obj/item/suppressor/specialoffer(src)
/obj/item/storage/backpack/duffelbag/syndie/bulldogbundle
desc = "A large duffel bag containing a Bulldog, some drums, and a pair of thermal imaging glasses."
/obj/item/storage/backpack/duffelbag/syndie/bulldogbundle/PopulateContents()
new /obj/item/gun/ballistic/shotgun/bulldog(src)
new /obj/item/ammo_box/magazine/m12g(src)
new /obj/item/ammo_box/magazine/m12g(src)
new /obj/item/clothing/glasses/thermal/syndi(src)
/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle
desc = "A large duffel bag containing a medical equipment, a Donksoft LMG, a big jumbo box of riot darts, and a knock-off pair of magboots."
/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle/PopulateContents()
new /obj/item/clothing/shoes/magboots/syndie(src)
new /obj/item/storage/firstaid/tactical(src)
new /obj/item/gun/ballistic/automatic/l6_saw/toy(src)
new /obj/item/ammo_box/foambox/riot(src)
/obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle
desc = "A large duffel bag containing deadly chemicals, a handheld chem sprayer, Bioterror foam grenade, a Donksoft assault rifle, box of riot grade darts, a dart pistol, and a box of syringes."
/obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle/PopulateContents()
new /obj/item/reagent_containers/spray/chemsprayer/bioterror(src)
new /obj/item/storage/box/syndie_kit/chemical(src)
new /obj/item/gun/syringe/syndicate(src)
new /obj/item/gun/ballistic/automatic/c20r/toy(src)
new /obj/item/storage/box/syringes(src)
new /obj/item/ammo_box/foambox/riot(src)
new /obj/item/grenade/chem_grenade/bioterrorfoam(src)
if(prob(5))
new /obj/item/food/pizza/pineapple(src)
/obj/item/storage/backpack/duffelbag/syndie/c4/PopulateContents()
for(var/i in 1 to 10)
new /obj/item/grenade/c4(src)
/obj/item/storage/backpack/duffelbag/syndie/x4/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/grenade/c4/x4(src)
/obj/item/storage/backpack/duffelbag/syndie/firestarter
desc = "A large duffel bag containing a New Russian pyro backpack sprayer, Elite hardsuit, a Stechkin APS pistol, minibomb, ammo, and other equipment."
/obj/item/storage/backpack/duffelbag/syndie/firestarter/PopulateContents()
new /obj/item/clothing/under/syndicate/soviet(src)
new /obj/item/watertank/op(src)
new /obj/item/clothing/suit/space/hardsuit/syndi/elite(src)
new /obj/item/gun/ballistic/automatic/pistol/aps(src)
new /obj/item/ammo_box/magazine/m9mm_aps/fire(src)
new /obj/item/ammo_box/magazine/m9mm_aps/fire(src)
new /obj/item/reagent_containers/food/drinks/bottle/vodka/badminka(src)
new /obj/item/reagent_containers/hypospray/medipen/stimulants(src)
new /obj/item/grenade/syndieminibomb(src)
// For ClownOps.
/obj/item/storage/backpack/duffelbag/clown/syndie/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
slowdown = 0
STR.silent = TRUE
/obj/item/storage/backpack/duffelbag/clown/syndie/PopulateContents()
new /obj/item/pda/clown(src)
new /obj/item/clothing/under/rank/civilian/clown(src)
new /obj/item/clothing/shoes/clown_shoes(src)
new /obj/item/clothing/mask/gas/clown_hat(src)
new /obj/item/bikehorn(src)
new /obj/item/implanter/sad_trombone(src)
/obj/item/storage/backpack/henchmen
name = "wings"
desc = "Granted to the henchmen who deserve it. This probably doesn't include you."
icon_state = "henchmen"
inhand_icon_state = "henchmen"
/obj/item/storage/backpack/duffelbag/cops
name = "police bag"
desc = "A large duffel bag for holding extra police gear."
slowdown = 0