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e59d89a4d2f8359c2e54816453ed88d01af38de4
Bubberstation/code/game/objects/effects/effect_system
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Kylerace 08df8798ce (code bounty) refactors all uses of Crossed() and Uncrossed() into signals sent to loc, tracked by connect_loc (#58340)
Co-authored-by: Jared-Fogle <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2021-05-07 03:54:03 -07:00
..
effect_shield.dm
floor shields anchored
2019-12-15 01:16:07 -06:00
effect_system.dm
Another bunch of runtime fixes. (#48315)
2019-12-21 18:28:19 +01:00
effects_explosion.dm
Floors now properly select a destruction method to use when blown up (#56560)
2021-02-02 13:22:18 -08:00
effects_foam.dm
Converts the atmos senstive component over to connect_loc (#58266)
2021-04-30 18:35:47 -07:00
effects_other.dm
Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that. (#58015)
2021-04-26 17:31:25 -07:00
effects_smoke.dm
(code bounty) refactors all uses of Crossed() and Uncrossed() into signals sent to loc, tracked by connect_loc (#58340)
2021-05-07 03:54:03 -07:00
effects_sparks.dm
Audio falloff re-work, and increased audio range. (#54362)
2020-10-20 17:14:16 -07:00
effects_water.dm
improves fire extinguisher code, and makes fire extinguisher water go through machinery, lockers, and crates (#57004)
2021-02-21 03:31:51 -08:00
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