Files
Bubberstation/code/game/objects/effects/spawners/random/engineering.dm
Krysonism 075de00420 Chekov's Canister! Adds missing resupply canisters, makes them constructable & spawn in maint,. (#93028)
## About The Pull Request

This is was created because I found several rare and exciting canisters
in game and then finding out there is no way to actually construct the
vendor they belong to!...

<img width="768" height="385" alt="image"
src="https://github.com/user-attachments/assets/70261cea-daaf-41df-a212-21cef6d6bd0c"
/>

### This PR:

* Makes all noteable vendors constructable, if you have the canister. 
* Adds canisters to syndismokes, syndiechem, liberation station,
magivend, shambler's juice and bombuddy
* Replaces the old tptally random canisters spawner, with a variety of
spawners weighted for power and split according to different themes.
* Adds the new main canister spawner to maint. 

### Spawner weights

The random canister spawner from maintenance has a:

* **93,5%** chance to spawn a common station vendor refill(with weights
for wardrobes being somewhat reduced.)
* **6%** chance to spawn a rare and special vendor refill.
* **0.5%** chance to spawn a oddity level., super powerful vendor
refill.

## Why It's Good For The Game

One must never place a filled canister in maint if it isn't going to be
constructed It's wrong to make promises you don't mean to keep.

## Changelog

🆑
add: Nearly all notable vendors are now constructable if you have the
canister.
add Added refill canisters for syndiesmokes, liberation station,
magivend, bombuddy 3000, shambler's juice and syndichem.
add: Random vending refill canisters now have a chance to spawn in
maint.
image: Robco Toolmaker and Centdrobe canisters have new sprites.
/🆑
2025-10-02 20:12:46 +02:00

249 lines
8.4 KiB
Plaintext

/obj/effect/spawner/random/engineering
name = "engineering loot spawner"
desc = "All engineering related spawners go here"
icon_state = "toolbox"
/obj/effect/spawner/random/engineering/tool
name = "Tool spawner"
icon_state = "wrench"
loot = list(
/obj/item/wrench = 2,
/obj/item/wirecutters = 2,
/obj/item/screwdriver = 2,
/obj/item/crowbar = 2,
/obj/item/weldingtool = 2,
/obj/item/stack/cable_coil = 2,
/obj/item/analyzer = 2,
/obj/item/t_scanner = 2,
/obj/item/multitool = 1,
/obj/item/clothing/glasses/meson = 1,
/obj/item/storage/belt/utility = 1,
/obj/item/clothing/head/utility/welding = 1,
)
/obj/effect/spawner/random/engineering/tool_advanced
name = "Advanced tool spawner"
icon_state = "wrench"
loot = list( // Mail loot spawner. Some sort of random and rare building tool. No alien tech here.
/obj/item/wrench/caravan,
/obj/item/wirecutters/caravan,
/obj/item/screwdriver/caravan,
/obj/item/crowbar/red/caravan,
/obj/item/weldingtool/largetank,
)
/obj/effect/spawner/random/engineering/tool_alien
name = "Rare tool spawner"
icon_state = "wrench"
loot = list(
/obj/item/wrench/abductor,
/obj/item/wirecutters/abductor,
/obj/item/screwdriver/abductor,
/obj/item/crowbar/abductor,
/obj/item/weldingtool/abductor,
/obj/item/multitool/abductor,
)
/obj/effect/spawner/random/engineering/material_cheap
name = "Cheap material spawner"
icon_state = "cardboard"
loot = list(
/obj/item/stack/sheet/mineral/wood{amount = 30},
/obj/item/stack/sheet/cardboard{amount = 30},
/obj/item/stack/sheet/mineral/sandstone/thirty,
)
/obj/effect/spawner/random/engineering/material
name = "Material spawner"
icon_state = "metal"
loot = list(
/obj/item/stack/sheet/iron/fifty = 5,
/obj/item/stack/sheet/glass/fifty = 5,
/obj/item/stack/rods/fifty = 3,
/obj/item/stack/sheet/rglass{amount = 30} = 2,
)
/obj/effect/spawner/random/engineering/material_rare
name = "Rare material spawner"
icon_state = "diamond"
spawn_loot_count = 3
loot = list( // Space loot spawner. Random selecton of a few rarer materials.
/obj/item/stack/sheet/runed_metal/ten = 20,
/obj/item/stack/sheet/mineral/diamond{amount = 15} = 15,
/obj/item/stack/sheet/mineral/uranium{amount = 15} = 15,
/obj/item/stack/sheet/mineral/plasma{amount = 15} = 15,
/obj/item/stack/sheet/mineral/gold{amount = 15} = 15,
/obj/item/stack/sheet/plastic/fifty = 5,
/obj/item/stack/sheet/runed_metal/fifty = 5,
)
/obj/effect/spawner/random/engineering/toolbox
name = "toolbox spawner"
icon_state = "toolbox"
loot = list(
/obj/item/storage/toolbox/emergency = 4,
/obj/item/storage/toolbox/electrical = 2,
/obj/item/storage/toolbox/mechanical = 2,
)
/obj/effect/spawner/random/engineering/flashlight
name = "flashlight spawner"
icon_state = "flashlight"
loot = list(
/obj/item/flashlight = 20,
/obj/item/flashlight/flare = 10,
/obj/effect/spawner/random/decoration/glowstick = 10,
/obj/item/flashlight/lantern = 5,
/obj/item/flashlight/seclite = 4,
/obj/item/flashlight/lantern/jade = 1,
)
/obj/effect/spawner/random/engineering/canister
name = "air canister spawner"
icon_state = "canister"
loot = list( // use this for emergency storage areas and maint
/obj/machinery/portable_atmospherics/canister/air = 4,
/obj/machinery/portable_atmospherics/canister/oxygen = 1,
)
/obj/effect/spawner/random/engineering/tank
name = "tank spawner"
icon_state = "tank"
loot = list( // use this for emergency storage areas and maint
/obj/structure/reagent_dispensers/fueltank = 5,
/obj/structure/reagent_dispensers/watertank = 4,
/obj/structure/reagent_dispensers/watertank/high = 1,
)
/obj/effect/spawner/random/engineering/vending_restock
name = "vending restock spawner"
icon_state = "vending_restock"
loot = list(
/obj/effect/spawner/random/engineering/vending_restock/common = 935,
/obj/effect/spawner/random/engineering/vending_restock/rare = 60,
/obj/effect/spawner/random/engineering/vending_restock/oddity = 5,
)
/obj/effect/spawner/random/engineering/vending_restock/wardrobe
name = "wardrobe vending restock spawner"
icon_state = "vending_restock"
loot = list(
/obj/item/vending_refill/wardrobe/det_wardrobe = 1,
/obj/item/vending_refill/wardrobe/medi_wardrobe = 1,
/obj/item/vending_refill/wardrobe/chem_wardrobe = 1,
/obj/item/vending_refill/wardrobe/viro_wardrobe = 1,
/obj/item/vending_refill/wardrobe/sec_wardrobe = 1,
/obj/item/vending_refill/wardrobe/science_wardrobe = 1,
/obj/item/vending_refill/wardrobe/robo_wardrobe = 1,
/obj/item/vending_refill/wardrobe/gene_wardrobe = 1,
/obj/item/vending_refill/wardrobe/engi_wardrobe = 1,
/obj/item/vending_refill/wardrobe/atmos_wardrobe = 1,
/obj/item/vending_refill/wardrobe/cargo_wardrobe = 1,
/obj/item/vending_refill/wardrobe/hydro_wardrobe = 1,
/obj/item/vending_refill/wardrobe/chap_wardrobe = 1,
/obj/item/vending_refill/wardrobe/chef_wardrobe = 1,
/obj/item/vending_refill/wardrobe/chap_wardrobe = 1,
/obj/item/vending_refill/wardrobe/curator_wardrobe= 1,
/obj/item/vending_refill/wardrobe/jani_wardrobe = 1,
/obj/item/vending_refill/wardrobe/law_wardrobe = 1,
)
/obj/effect/spawner/random/engineering/vending_restock/food_and_drink
name = "food & drink vending restock spawner"
icon_state = "vending_restock"
loot = list(
/obj/item/vending_refill/cigarette = 1,
/obj/item/vending_refill/cola = 1,
/obj/item/vending_refill/coffee = 1,
/obj/item/vending_refill/snack = 1,
/obj/item/vending_refill/boozeomat = 1,
/obj/item/vending_refill/sustenance = 1,
/obj/item/vending_refill/sovietsoda = 1,
/obj/item/vending_refill/cola/shamblers = 1,
)
/obj/effect/spawner/random/engineering/vending_restock/medical
name = "medical vending restock spawner"
icon_state = "vending_restock"
loot = list(
/obj/item/vending_refill/wallmed = 1,
/obj/item/vending_refill/medical = 1,
/obj/item/vending_refill/drugs = 1,
)
/obj/effect/spawner/random/engineering/vending_restock/engineering
name = "engineering vending restock spawner"
icon_state = "vending_restock"
loot = list(
/obj/item/vending_refill/engivend = 1,
/obj/item/vending_refill/engineering = 1,
/obj/item/vending_refill/youtool = 1,
/obj/item/vending_refill/modularpc = 1,
/obj/item/vending_refill/robotics = 1,
/obj/item/vending_refill/assist = 1,
)
//common everyday vendors
/obj/effect/spawner/random/engineering/vending_restock/common
name = "common vending restock spawner"
icon_state = "vending_restock"
loot = list(
/obj/effect/spawner/random/engineering/vending_restock/wardrobe = 8, //roughtly reduced to half weight due to lameness of drobe contents
/obj/effect/spawner/random/engineering/vending_restock/food_and_drink = 8,
/obj/effect/spawner/random/engineering/vending_restock/engineering = 6,
/obj/effect/spawner/random/engineering/vending_restock/medical = 3,
/obj/item/vending_refill/cart = 1,
/obj/item/vending_refill/clothing = 1,
/obj/item/vending_refill/autodrobe = 1,
/obj/item/vending_refill/security = 1,
/obj/item/vending_refill/custom = 1,
/obj/item/vending_refill/dinnerware = 1,
/obj/item/vending_refill/cytopro = 1,
/obj/item/vending_refill/hydronutrients = 1,
/obj/item/vending_refill/hydroseeds = 1,
/obj/item/vending_refill/games = 1,
)
//vendors that should feel rare and special but are unlikely to warp the shift too much
/obj/effect/spawner/random/engineering/vending_restock/rare
name = "rare vending restock spawner"
icon_state = "vending_restock"
loot = list(
/obj/item/vending_refill/syndichem = 1,
/obj/item/vending_refill/cigarette/syndicate = 1,
/obj/item/vending_refill/plasmaresearch = 1,
/obj/item/vending_refill/donksnackvendor = 1,
/obj/item/vending_refill/donksoft = 1,
/obj/item/vending_refill/hotdog = 1,
)
//high chance to derail the shift, use cautiously
/obj/effect/spawner/random/engineering/vending_restock/oddity
name = "oddity vending restock spawner"
icon_state = "vending_restock"
loot = list(
/obj/item/vending_refill/magivend = 1,
/obj/item/vending_refill/liberation = 1,
/obj/item/vending_refill/wardrobe/cent_wardrobe = 1,
)
/obj/effect/spawner/random/engineering/atmospherics_portable
name = "portable atmospherics machine spawner"
icon_state = "heater"
loot = list(
/obj/machinery/space_heater = 8,
/obj/machinery/shieldgen = 3,
/obj/machinery/portable_atmospherics/pump = 1,
/obj/machinery/portable_atmospherics/scrubber = 1,
)
/obj/effect/spawner/random/engineering/tracking_beacon
name = "tracking beacon spawner"
icon_state = "beacon"
spawn_loot_chance = 35
loot = list(/obj/item/beacon)