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Bubberstation/code/game/objects/effects/spawners/random/structure.dm

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/obj/effect/spawner/random/structure
name = "structure spawner"
desc = "Now you see me, now you don't..."
///12% chance to spawn a ouija board, or a potted plant. Btw, Wawastation has a guaranteed board.
/obj/effect/spawner/random/structure/twelve_percent_spirit_board
name = "12% spirit board"
icon_state = "spirit_board"
loot = list(
/obj/structure/spirit_board = 3,
/obj/item/kirbyplants/random = 22,
)
/obj/effect/spawner/random/structure/crate
name = "crate spawner"
icon_state = "crate_secure"
loot = list(
/obj/effect/spawner/random/structure/crate_loot = 744,
/obj/structure/closet/crate/trashcart/filled = 75,
/obj/effect/spawner/random/trash/moisture_trap = 50,
/obj/effect/spawner/random/trash/hobo_squat = 30,
/obj/structure/closet/mini_fridge = 35,
/obj/effect/spawner/random/trash/mess = 30,
/obj/item/kirbyplants/fern = 20,
/obj/structure/closet/crate/decorations = 15,
/obj/effect/decal/remains/human/smokey/maintenance = 7,
/obj/structure/destructible/cult/pants_altar = 1,
)
/obj/effect/spawner/random/structure/crate_abandoned
name = "locked crate spawner"
icon_state = "crate_secure"
spawn_loot_chance = 20
loot = list(/obj/structure/closet/crate/secure/loot)
/obj/effect/spawner/random/structure/girder
name = "girder spawner"
icon_state = "girder"
spawn_loot_chance = 90
loot = list( // 80% chance normal girder, 10% chance of displaced, 10% chance of nothing
/obj/structure/girder = 8,
/obj/structure/girder/displaced = 1,
)
/obj/effect/spawner/random/structure/grille
name = "grille spawner"
icon_state = "grille"
spawn_loot_chance = 90
loot = list( // 80% chance normal grille, 10% chance of broken, 10% chance of nothing
/obj/structure/grille = 8,
/obj/structure/grille/broken = 1,
)
/obj/effect/spawner/random/structure/furniture_parts
name = "furniture parts spawner"
icon_state = "table_parts"
loot = list(
/obj/structure/table_frame,
/obj/structure/table_frame/wood,
/obj/item/rack_parts,
)
/obj/effect/spawner/random/structure/table_or_rack
name = "table or rack spawner"
icon_state = "rack_parts"
loot = list(
/obj/effect/spawner/random/structure/table,
/obj/structure/rack,
)
/obj/effect/spawner/random/structure/table
name = "table spawner"
icon_state = "table"
loot = list(
/obj/structure/table = 40,
/obj/structure/table/wood = 30,
/obj/structure/table/glass = 20,
/obj/structure/table/reinforced = 5,
/obj/structure/table/wood/poker = 5,
)
/obj/effect/spawner/random/structure/table_fancy
name = "table spawner"
icon_state = "table_fancy"
loot_type_path = /obj/structure/table/wood/fancy
loot = list()
/obj/effect/spawner/random/structure/tank_holder
name = "tank holder spawner"
icon_state = "tank_holder"
loot = list(
/obj/structure/tank_holder/oxygen = 40,
/obj/structure/tank_holder/extinguisher = 40,
/obj/structure/tank_holder = 20,
/obj/structure/tank_holder/extinguisher/advanced = 1,
)
/obj/effect/spawner/random/structure/closet_empty
name = "empty closet spawner"
icon_state = "locker"
loot = list(
/obj/structure/closet = 850,
/obj/structure/closet/cabinet = 150,
/obj/structure/closet/acloset = 1,
)
/obj/effect/spawner/random/structure/closet_empty/make_item(spawn_loc, type_path_to_make)
var/obj/structure/closet/peek_a_boo = ..()
if(istype(peek_a_boo) && prob(50))
peek_a_boo.open(special_effects = FALSE) //the crate appears immediatly out of thin air so no need to animate anything
return peek_a_boo
/obj/effect/spawner/random/structure/closet_empty/crate
name = "empty crate spawner"
icon_state = "crate"
loot = list(
/obj/structure/closet/crate = 20,
/obj/structure/closet/crate/wooden = 1,
/obj/structure/closet/crate/internals = 1,
/obj/structure/closet/crate/medical = 1,
/obj/structure/closet/crate/freezer = 1,
/obj/structure/closet/crate/radiation = 1,
/obj/structure/closet/crate/hydroponics = 1,
/obj/structure/closet/crate/engineering = 1,
/obj/structure/closet/crate/engineering/electrical = 1,
/obj/structure/closet/crate/science = 1,
)
/obj/effect/spawner/random/structure/closet_empty/crate/with_loot
name = "crate spawner with maintenance loot"
icon_state = "crate"
/obj/effect/spawner/random/structure/closet_empty/crate/with_loot/make_item(spawn_loc, type_path_to_make)
var/obj/structure/closet/closet_to_fill = ..()
closet_to_fill.RegisterSignal(closet_to_fill, COMSIG_CLOSET_CONTENTS_INITIALIZED, TYPE_PROC_REF(/obj/structure/closet/, populate_with_random_maint_loot))
return closet_to_fill
/obj/effect/spawner/random/structure/crate_loot
name = "lootcrate spawner"
icon_state = "crate"
loot = list(
/obj/effect/spawner/random/structure/closet_empty/crate/with_loot = 15,
/obj/effect/spawner/random/structure/closet_empty/crate = 4,
/obj/structure/closet/crate/secure/loot = 1,
)
/obj/effect/spawner/random/structure/closet_private
name = "private closet spawner"
icon_state = "cabinet"
loot = list(
/obj/structure/closet/secure_closet/personal,
/obj/structure/closet/secure_closet/personal/cabinet,
)
/obj/effect/spawner/random/structure/closet_maintenance
name = "maintenance closet spawner"
icon_state = "locker"
loot = list( // use these for maintenance areas
/obj/effect/spawner/random/structure/closet_empty = 10,
/obj/structure/closet/emcloset = 2,
/obj/structure/closet/firecloset = 2,
/obj/structure/closet/toolcloset = 2,
/obj/structure/closet/l3closet = 1,
/obj/structure/closet/radiation = 1,
/obj/structure/closet/bombcloset = 1,
/obj/structure/closet/mini_fridge/grimy = 1,
)
/obj/effect/spawner/random/structure/chair_flipped
name = "flipped chair spawner"
icon_state = "chair"
loot = list(
/obj/item/chair/wood,
/obj/item/chair/stool/bar,
/obj/item/chair/stool,
/obj/item/chair,
)
/obj/effect/spawner/random/structure/chair_comfy
name = "comfy chair spawner"
icon_state = "chair"
loot_type_path = /obj/structure/chair/comfy
loot = list()
/obj/effect/spawner/random/structure/chair_maintenance
name = "maintenance chair spawner"
icon_state = "chair"
loot = list(
/obj/structure/chair = 200,
/obj/structure/chair/stool = 200,
/obj/structure/chair/stool/bar = 200,
/obj/effect/spawner/random/structure/chair_flipped = 150,
/obj/structure/chair/wood = 100,
/obj/effect/spawner/random/structure/chair_comfy = 50,
/obj/structure/chair/office/light = 50,
/obj/structure/chair/office = 50,
/obj/structure/chair/wood/wings = 1,
/obj/structure/chair/old = 1,
)
/obj/effect/spawner/random/structure/barricade
name = "barricade spawner"
icon_state = "barricade"
spawn_loot_chance = 80
loot = list(
/obj/structure/barricade/wooden,
/obj/structure/barricade/wooden/crude,
)
/obj/effect/spawner/random/structure/billboard
name = "billboard spawner"
icon = 'icons/obj/fluff/billboard.dmi'
icon_state = "billboard_random"
loot = list(
/obj/structure/billboard/azik = 50,
/obj/structure/billboard/donk_n_go = 50,
/obj/structure/billboard/space_cola = 50,
/obj/structure/billboard/nanotrasen = 35,
/obj/structure/billboard/nanotrasen/defaced = 15,
)
/obj/effect/spawner/random/structure/billboard/nanotrasen //useful for station maps- NT isn't the sort to advertise for competitors
name = "\improper Nanotrasen billboard spawner"
loot = list(
/obj/structure/billboard/nanotrasen = 35,
/obj/structure/billboard/nanotrasen/defaced = 15,
)
/obj/effect/spawner/random/structure/billboard/lizardsgas //for the space ruin, The Lizard's Gas. I don't see much use for the sprites below anywhere else since they're unifunctional.
name = "\improper The Lizards Gas billboard spawner"
loot = list(
/obj/structure/billboard/lizards_gas = 75,
/obj/structure/billboard/lizards_gas/defaced = 25,
)
/obj/effect/spawner/random/structure/billboard/roadsigns //also pretty much only unifunctionally useful for gas stations
name = "\improper Gas Station billboard spawner"
loot = list(
/obj/structure/billboard/roadsign/two,
/obj/structure/billboard/roadsign/twothousand,
/obj/structure/billboard/roadsign/twomillion,
/obj/structure/billboard/roadsign/error,
)
/obj/effect/spawner/random/structure/steam_vent
name = "steam vent spawner"
loot = list(
/obj/structure/steam_vent,
/obj/structure/steam_vent/fast,
)
/obj/effect/spawner/random/structure/musician/piano/random_piano
name = "random piano spawner"
icon_state = "piano"
loot = list(
/obj/structure/musician/piano,
/obj/structure/musician/piano/minimoog,
)
/obj/effect/spawner/random/structure/shipping_container
name = "random shipping container spawner"
icon = 'icons/obj/fluff/containers.dmi'
icon_state = "random_container"
loot = list(
/obj/structure/shipping_container = 3,
/obj/structure/shipping_container/amsco = 3,
/obj/structure/shipping_container/blue = 3,
/obj/structure/shipping_container/conarex = 3,
/obj/structure/shipping_container/deforest = 3,
/obj/structure/shipping_container/defaced = 3,
/obj/structure/shipping_container/great_northern = 3,
/obj/structure/shipping_container/green = 3,
/obj/structure/shipping_container/kahraman = 2,
/obj/structure/shipping_container/kahraman/alt = 1,
/obj/structure/shipping_container/kosmologistika = 3,
/obj/structure/shipping_container/magenta = 3,
/obj/structure/shipping_container/nakamura = 3,
/obj/structure/shipping_container/nanotrasen = 3,
/obj/structure/shipping_container/ntfid = 2,
/obj/structure/shipping_container/ntfid/defaced = 1,
/obj/structure/shipping_container/nthi = 1,
/obj/structure/shipping_container/nthi/minor = 1,
/obj/structure/shipping_container/nthi/precious = 1,
/obj/structure/shipping_container/orange = 3,
/obj/structure/shipping_container/purple = 3,
/obj/structure/shipping_container/red = 3,
/obj/structure/shipping_container/sunda = 3,
/obj/structure/shipping_container/vitezstvi = 2,
/obj/structure/shipping_container/vitezstvi/flags = 1,
/obj/structure/shipping_container/yellow = 3,
/obj/structure/shipping_container/biosustain = 3,
/obj/structure/shipping_container/cybersun = 2,
/obj/structure/shipping_container/cybersun/defaced = 1,
/obj/structure/shipping_container/donk_co = 3,
/obj/structure/shipping_container/exagon = 1,
/obj/structure/shipping_container/exagon/minor = 1,
/obj/structure/shipping_container/exagon/precious = 1,
/obj/structure/shipping_container/gorlex = 2,
/obj/structure/shipping_container/gorlex/red = 1,
/obj/structure/shipping_container/interdyne = 3,
/obj/structure/shipping_container/oms = 3,
/obj/structure/shipping_container/tiger_coop = 2,
/obj/structure/shipping_container/tiger_coop = 1,
)
/obj/effect/spawner/random/structure/shipping_container/blank
name = "random blank shipping container spawner"
loot = list(
/obj/structure/shipping_container = 3,
/obj/structure/shipping_container/blue = 3,
/obj/structure/shipping_container/green = 3,
/obj/structure/shipping_container/magenta = 3,
/obj/structure/shipping_container/orange = 3,
/obj/structure/shipping_container/purple = 3,
/obj/structure/shipping_container/red = 3,
/obj/structure/shipping_container/yellow = 3,
)
/obj/effect/spawner/random/structure/syndicate //syndicate containers only
name = "random syndicate shipping container spawner"
loot = list(
/obj/structure/shipping_container/biosustain = 3,
/obj/structure/shipping_container/cybersun = 2,
/obj/structure/shipping_container/cybersun/defaced = 1,
/obj/structure/shipping_container/donk_co = 3,
/obj/structure/shipping_container/exagon = 1,
/obj/structure/shipping_container/exagon/minor = 1,
/obj/structure/shipping_container/exagon/precious = 1,
/obj/structure/shipping_container/gorlex = 2,
/obj/structure/shipping_container/gorlex/red = 1,
/obj/structure/shipping_container/interdyne = 3,
/obj/structure/shipping_container/oms = 3,
/obj/structure/shipping_container/tiger_coop = 2,
/obj/structure/shipping_container/tiger_coop = 1,
)
/obj/effect/spawner/random/structure/shipping_container/station_appropriate //places extra emphasis on NT containers, excludes syndicate companies (except Donk. Co.) entirely
name = "station-appropriate shipping container spawner"
loot = list(
/obj/structure/shipping_container/nanotrasen = 5,
/obj/structure/shipping_container/nthi = 1,
/obj/structure/shipping_container/nthi/minor = 1,
/obj/structure/shipping_container/nthi/precious = 1,
/obj/structure/shipping_container/ntfid = 3,
/obj/structure/shipping_container/nakamura = 2,
/obj/structure/shipping_container/deforest = 2,
/obj/structure/shipping_container/kosmologistika = 2,
/obj/structure/shipping_container/donk_co = 2,
/obj/structure/shipping_container/amsco = 1,
/obj/structure/shipping_container/conarex = 1,
/obj/structure/shipping_container/kahraman = 1,
/obj/structure/shipping_container/kahraman/alt = 1,
/obj/structure/shipping_container/sunda = 1,
/obj/structure/shipping_container/vitezstvi = 1,
)
/obj/effect/spawner/random/structure/shipping_container/reefer //reefers only
name = "random reefer container spawner"
loot = list(
/obj/structure/shipping_container/reefer = 3,
/obj/structure/shipping_container/reefer/biosustain = 3,
/obj/structure/shipping_container/reefer/deforest = 3,
/obj/structure/shipping_container/reefer/interdyne = 3,
)
/obj/effect/spawner/random/structure/shipping_container/gas //gas cisterns only
name = "random gas cistern spawner"
loot = list(
/obj/structure/shipping_container/gas = 3,
/obj/structure/shipping_container/gas/apda = 3,
/obj/structure/shipping_container/gas/apda/hydrogen = 3,
/obj/structure/shipping_container/gas/exagon = 3,
/obj/structure/shipping_container/gas/nthi = 3,
)