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## About The Pull Request ### CMO palette update Before - after <img width="533" height="324" alt="image" src="https://github.com/user-attachments/assets/c8a843a6-875d-4796-8c62-d24dd509147b" /> Logical follow up to #93313 and #91902 CMO now has a backpack which matches their teal palette rather than re-using the medical doctor's blue backpack CMO now starts with white sneakers instead of blue sneakers ### Garment bag update Garment bags can hold backpacks, duffels, etc. However they CANNOT store backpacks which have ANY contents, so no risk of storage nesting memes here. ### Misc Removed the defib mount from the CMO's closet Minor bugfix for being unable to swap storage positions of items which were instantiated in a storage ## Why It's Good For The Game - Much like the Paramedic, the CMO has had many cooks which have not always been on the same page, so this makes their sprite a bit more coherent. - Heads with unique packs just tossed them in their closet which is pretty spammy given we have four variants now. Putting them in the garment back makes sense. - Defib mount in CMO's locker hasn't been necessary for a while now that all treatment centers spawn with defib mounts. - Bugfix. ## Changelog 🆑 Melbert image: CMO now has unique backpack/satchel/etc. sprites which matches their teal palette. image: CMO spawns with white sneakers instead of blue sneakers. qol: Garment bags can hold empty backpacks/satchels/etc. del: Defib mount removed from CMO's locker. fix: Items stocked in a storage item by default can be mouse-drag-swapped like any other item. /🆑
500 lines
18 KiB
Plaintext
500 lines
18 KiB
Plaintext
/* Backpacks
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* Contains:
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* Backpack
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* Backpack Types
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* Satchel Types
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*/
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/*
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* Backpack
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*/
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/obj/item/storage/backpack
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name = "backpack"
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desc = "You wear this on your back and put items into it."
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icon = 'icons/obj/storage/backpack.dmi'
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worn_icon = 'icons/mob/clothing/back/backpack.dmi'
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icon_state = "backpack"
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inhand_icon_state = "backpack"
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lefthand_file = 'icons/mob/inhands/equipment/backpack_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/backpack_righthand.dmi'
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = ITEM_SLOT_BACK //ERROOOOO
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resistance_flags = NONE
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max_integrity = 300
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storage_type = /datum/storage/backpack
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pickup_sound = 'sound/items/handling/backpack/backpack_pickup1.ogg'
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drop_sound = 'sound/items/handling/backpack/backpack_drop1.ogg'
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equip_sound = 'sound/items/equip/backpack_equip.ogg'
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sound_vary = TRUE
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/obj/item/storage/backpack/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/attack_equip)
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/*
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* Backpack Types
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*/
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/obj/item/bag_of_holding_inert
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name = "inert bag of holding"
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desc = "What is currently a just an unwieldy block of metal with a slot ready to accept a bluespace anomaly core."
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icon = 'icons/obj/storage/backpack.dmi'
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worn_icon = 'icons/mob/clothing/back/backpack.dmi'
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icon_state = "bag_of_holding-inert"
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inhand_icon_state = "brokenpack"
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lefthand_file = 'icons/mob/inhands/equipment/backpack_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/backpack_righthand.dmi'
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w_class = WEIGHT_CLASS_BULKY
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resistance_flags = FIRE_PROOF
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item_flags = NO_MAT_REDEMPTION
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/obj/item/bag_of_holding_inert/Initialize(mapload)
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. = ..()
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var/static/list/recipes = list(/datum/crafting_recipe/boh)
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AddElement(/datum/element/slapcrafting, recipes)
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/obj/item/storage/backpack/holding
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name = "bag of holding"
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desc = "A backpack that opens into a localized pocket of bluespace."
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icon_state = "bag_of_holding"
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inhand_icon_state = "holdingpack"
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resistance_flags = FIRE_PROOF
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item_flags = NO_MAT_REDEMPTION
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armor_type = /datum/armor/backpack_holding
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storage_type = /datum/storage/bag_of_holding
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pickup_sound = null
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drop_sound = null
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/datum/armor/backpack_holding
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fire = 60
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acid = 50
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/obj/item/storage/backpack/holding/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is jumping into [src]! It looks like [user.p_theyre()] trying to commit suicide."))
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user.dropItemToGround(src, TRUE)
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user.Stun(100, ignore_canstun = TRUE)
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sleep(2 SECONDS)
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playsound(src, SFX_RUSTLE, 50, TRUE, -5)
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user.suicide_log()
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qdel(user)
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/obj/item/storage/backpack/santabag
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name = "Santa's Gift Bag"
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desc = "Space Santa uses this to deliver presents to all the nice children in space in Christmas! Wow, it's pretty big!"
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icon_state = "giftbag0"
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inhand_icon_state = "giftbag"
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w_class = WEIGHT_CLASS_BULKY
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storage_type = /datum/storage/backpack/santabag
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/obj/item/storage/backpack/santabag/Initialize(mapload)
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. = ..()
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regenerate_presents()
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/obj/item/storage/backpack/santabag/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] places [src] over [user.p_their()] head and pulls it tight! It looks like [user.p_they()] [user.p_are()]n't in the Christmas spirit..."))
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return OXYLOSS
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/obj/item/storage/backpack/santabag/proc/regenerate_presents()
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addtimer(CALLBACK(src, PROC_REF(regenerate_presents)), 30 SECONDS)
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var/mob/user = get(loc, /mob)
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if(!istype(user))
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return
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if(HAS_MIND_TRAIT(user, TRAIT_CANNOT_OPEN_PRESENTS))
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var/turf/floor = get_turf(src)
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var/obj/item/thing = new /obj/item/gift/anything(floor)
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if(!atom_storage.attempt_insert(thing, user, override = TRUE, force = STORAGE_SOFT_LOCKED))
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qdel(thing)
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/obj/item/storage/backpack/cultpack
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name = "trophy rack"
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desc = "It's useful for both carrying extra gear and proudly declaring your insanity."
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icon_state = "backpack-cult"
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inhand_icon_state = "backpack"
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alternate_worn_layer = ABOVE_BODY_FRONT_HEAD_LAYER
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/obj/item/storage/backpack/clown
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name = "Giggles von Honkerton"
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desc = "It's a backpack made by Honk! Co."
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icon_state = "backpack-clown"
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inhand_icon_state = "clownpack"
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/obj/item/storage/backpack/explorer
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name = "explorer bag"
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desc = "A robust backpack for stashing your loot."
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icon_state = "backpack-explorer"
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inhand_icon_state = "explorerpack"
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/obj/item/storage/backpack/mime
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name = "Parcel Parceaux"
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desc = "A silent backpack made for those silent workers. Silence Co."
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icon_state = "backpack-mime"
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inhand_icon_state = "mimepack"
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/obj/item/storage/backpack/medic
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name = "medical backpack"
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desc = "It's a backpack especially designed for use in a sterile environment."
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icon_state = "backpack-medical"
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inhand_icon_state = "medicalpack"
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/obj/item/storage/backpack/chief_medic
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name = "chief medical officer's backpack"
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desc = "A backpack with just enough pockets to carry the chief medical officer's equipment."
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icon_state = "backpack-chiefmedical"
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inhand_icon_state = "medicalpack"
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/obj/item/storage/backpack/coroner
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name = "coroner backpack"
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desc = "It's a backpack especially designed for use in an undead environment."
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icon_state = "backpack-coroner"
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inhand_icon_state = "coronerpack"
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/obj/item/storage/backpack/security
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name = "security backpack"
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desc = "It's a very robust backpack."
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icon_state = "backpack-security"
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inhand_icon_state = "securitypack"
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/obj/item/storage/backpack/captain
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name = "captain's backpack"
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desc = "It's a special backpack made exclusively for Nanotrasen officers."
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icon_state = "backpack-captain"
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inhand_icon_state = "captainpack"
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/obj/item/storage/backpack/industrial
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name = "industrial backpack"
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desc = "It's a tough backpack for the daily grind of station life."
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icon_state = "backpack-engineering"
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inhand_icon_state = "engiepack"
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resistance_flags = FIRE_PROOF
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/obj/item/storage/backpack/botany
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name = "botany backpack"
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desc = "It's a backpack made of all-natural fibers."
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icon_state = "backpack-hydroponics"
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inhand_icon_state = "botpack"
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/obj/item/storage/backpack/chemistry
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name = "chemistry backpack"
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desc = "A backpack specially designed to repel stains and hazardous liquids."
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icon_state = "backpack-chemistry"
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inhand_icon_state = "chempack"
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/obj/item/storage/backpack/genetics
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name = "genetics backpack"
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desc = "A bag designed to be super tough, just in case someone hulks out on you."
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icon_state = "backpack-genetics"
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inhand_icon_state = "genepack"
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/obj/item/storage/backpack/science
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name = "science backpack"
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desc = "A specially designed backpack. It's fire resistant and smells vaguely of plasma."
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icon_state = "backpack-science"
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inhand_icon_state = "scipack"
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/obj/item/storage/backpack/virology
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name = "virology backpack"
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desc = "A backpack made of hypo-allergenic fibers. It's designed to help prevent the spread of disease. Smells like monkey."
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icon_state = "backpack-virology"
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inhand_icon_state = "viropack"
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/obj/item/storage/backpack/floortile
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name = "floortile backpack"
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desc = "It's a backpack especially designed for use in floortiles..."
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icon_state = "floortile_backpack"
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inhand_icon_state = "backpack"
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/obj/item/storage/backpack/ert
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name = "emergency response team commander backpack"
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desc = "A spacious backpack with lots of pockets, worn by the Commander of an Emergency Response Team."
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icon_state = "ert_commander"
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inhand_icon_state = "securitypack"
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resistance_flags = FIRE_PROOF
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/obj/item/storage/backpack/ert/security
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name = "emergency response team security backpack"
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desc = "A spacious backpack with lots of pockets, worn by Security Officers of an Emergency Response Team."
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icon_state = "ert_security"
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/obj/item/storage/backpack/ert/medical
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name = "emergency response team medical backpack"
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desc = "A spacious backpack with lots of pockets, worn by Medical Officers of an Emergency Response Team."
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icon_state = "ert_medical"
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/obj/item/storage/backpack/ert/engineer
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name = "emergency response team engineer backpack"
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desc = "A spacious backpack with lots of pockets, worn by Engineers of an Emergency Response Team."
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icon_state = "ert_engineering"
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/obj/item/storage/backpack/ert/janitor
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name = "emergency response team janitor backpack"
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desc = "A spacious backpack with lots of pockets, worn by Janitors of an Emergency Response Team."
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icon_state = "ert_janitor"
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/obj/item/storage/backpack/ert/clown
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name = "emergency response team clown backpack"
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desc = "A spacious backpack with lots of pockets, worn by Clowns of an Emergency Response Team."
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icon_state = "ert_clown"
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/obj/item/storage/backpack/saddlepack
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name = "saddlepack"
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desc = "A backpack designed to be saddled on a mount or carried on your back, and switch between the two on the fly. It's quite spacious, at the cost of making you feel like a literal pack mule."
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icon = 'icons/obj/storage/ethereal.dmi'
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worn_icon = 'icons/mob/clothing/back/ethereal.dmi'
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icon_state = "saddlepack"
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storage_type = /datum/storage/backpack/saddle
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// MEAT MEAT MEAT MEAT MEAT
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///This nullifies the force malus from the meat material while not touching other stats.
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#define INVERSE_MEAT_STRENTGH (1 / /datum/material/meat::strength_modifier)
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/obj/item/storage/backpack/meat
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name = "\improper MEAT"
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desc = "MEAT MEAT MEAT MEAT MEAT MEAT"
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icon_state = "meatmeatmeat"
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inhand_icon_state = "meatmeatmeat"
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force = 15 * INVERSE_MEAT_STRENTGH
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throwforce = 15 * INVERSE_MEAT_STRENTGH
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material_flags = MATERIAL_EFFECTS | MATERIAL_AFFECT_STATISTICS
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attack_verb_continuous = list("MEATS", "MEAT MEATS")
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attack_verb_simple = list("MEAT", "MEAT MEAT")
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custom_materials = list(/datum/material/meat = SHEET_MATERIAL_AMOUNT * 15) // MEAT
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///Sounds used in the squeak component
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var/list/meat_sounds = list('sound/effects/blob/blobattack.ogg' = 1)
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///Reagents added to the edible component on top of the meat material, ingested when you EAT the MEAT
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var/list/meat_reagents = list(
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/datum/reagent/consumable/nutriment/vitamin = 15,
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)
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///Eating verbs when consuming the MEAT
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var/list/eatverbs = list("MEAT", "absorb", "gnaw", "consume")
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/obj/item/storage/backpack/meat/Initialize(mapload)
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. = ..()
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AddComponentFrom(
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SOURCE_EDIBLE_INNATE, \
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/datum/component/edible,\
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initial_reagents = meat_reagents,\
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tastes = list("meat" = 1),\
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eatverbs = eatverbs,\
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)
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AddComponent(/datum/component/squeak, meat_sounds)
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#undef INVERSE_MEAT_STRENTGH
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/*
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* Satchel Types
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*/
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/obj/item/storage/backpack/satchel
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name = "satchel"
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desc = "A trendy looking satchel."
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icon_state = "satchel-norm"
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inhand_icon_state = "satchel-norm"
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/obj/item/storage/backpack/satchel/leather
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name = "leather satchel"
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desc = "It's a very fancy satchel made with fine leather."
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icon_state = "satchel-leather"
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inhand_icon_state = "satchel"
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/obj/item/storage/backpack/satchel/leather/withwallet/PopulateContents()
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new /obj/item/storage/wallet/random(src)
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/obj/item/storage/backpack/satchel/fireproof
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resistance_flags = FIRE_PROOF
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/obj/item/storage/backpack/satchel/eng
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name = "industrial satchel"
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desc = "A tough satchel with extra pockets."
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icon_state = "satchel-engineering"
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inhand_icon_state = "satchel-eng"
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resistance_flags = FIRE_PROOF
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/obj/item/storage/backpack/satchel/med
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name = "medical satchel"
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desc = "A sterile satchel used in medical departments."
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icon_state = "satchel-medical"
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inhand_icon_state = "satchel-med"
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/obj/item/storage/backpack/satchel/chief_medic
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name = "chief medical officer's satchel"
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desc = "A satchel with barely enough pockets to carry the chief medical officer's equipment."
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icon_state = "satchel-chiefmedical"
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inhand_icon_state = "satchel-med"
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/obj/item/storage/backpack/satchel/vir
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name = "virologist satchel"
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desc = "A sterile satchel with virologist colours."
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icon_state = "satchel-virology"
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inhand_icon_state = "satchel-vir"
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/obj/item/storage/backpack/satchel/chem
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name = "chemist satchel"
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desc = "A sterile satchel with chemist colours."
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icon_state = "satchel-chemistry"
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inhand_icon_state = "satchel-chem"
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/obj/item/storage/backpack/satchel/coroner
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name = "coroner satchel"
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desc = "A satchel used to carry whatever's left of human bodies."
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icon_state = "satchel-coroner"
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inhand_icon_state = "satchel-coroner"
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/obj/item/storage/backpack/satchel/gen
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name = "geneticist satchel"
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desc = "A sterile satchel with geneticist colours."
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icon_state = "satchel-genetics"
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inhand_icon_state = "satchel-gen"
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/obj/item/storage/backpack/satchel/science
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name = "scientist satchel"
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desc = "Useful for holding research materials."
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icon_state = "satchel-science"
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inhand_icon_state = "satchel-sci"
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/obj/item/storage/backpack/satchel/hyd
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name = "botanist satchel"
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desc = "A satchel made of all natural fibers."
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icon_state = "satchel-hydroponics"
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inhand_icon_state = "satchel-hyd"
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/obj/item/storage/backpack/satchel/sec
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name = "security satchel"
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desc = "A robust satchel for security related needs."
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icon_state = "satchel-security"
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inhand_icon_state = "satchel-sec"
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/obj/item/storage/backpack/satchel/explorer
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name = "explorer satchel"
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desc = "A robust satchel for stashing your loot."
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icon_state = "satchel-explorer"
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inhand_icon_state = "satchel-explorer"
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/obj/item/storage/backpack/satchel/cap
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name = "captain's satchel"
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desc = "An exclusive satchel for Nanotrasen officers."
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icon_state = "satchel-captain"
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inhand_icon_state = "satchel-cap"
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/obj/item/storage/backpack/satchel/flat
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name = "smuggler's satchel"
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desc = "A very slim satchel that can easily fit into tight spaces. Its contents cannot be detected by contraband scanners."
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icon_state = "satchel-flat"
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inhand_icon_state = "satchel-flat"
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w_class = WEIGHT_CLASS_NORMAL //Can fit in backpacks itself.
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storage_type = /datum/storage/backpack/satchel_flat
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/obj/item/storage/backpack/satchel/flat/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/undertile, TRAIT_T_RAY_VISIBLE, INVISIBILITY_OBSERVER, use_anchor = TRUE)
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ADD_TRAIT(src, TRAIT_CONTRABAND_BLOCKER, INNATE_TRAIT)
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/obj/item/storage/backpack/satchel/flat/PopulateContents()
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for(var/items in 1 to 4)
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new /obj/effect/spawner/random/contraband(src)
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/obj/item/storage/backpack/satchel/flat/with_tools/PopulateContents()
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new /obj/item/stack/tile/iron/base(src)
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new /obj/item/crowbar(src)
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..()
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/obj/item/storage/backpack/satchel/flat/empty/PopulateContents()
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return
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/// Messenger Bag Types
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/obj/item/storage/backpack/messenger
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name = "messenger bag"
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desc = "A trendy looking messenger bag; sometimes known as a courier bag. Fashionable and portable."
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icon_state = "messenger"
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inhand_icon_state = "messenger"
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icon = 'icons/obj/storage/backpack.dmi'
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worn_icon = 'icons/mob/clothing/back/backpack.dmi'
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lefthand_file = 'icons/mob/inhands/equipment/backpack_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/backpack_righthand.dmi'
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/obj/item/storage/backpack/messenger/eng
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name = "industrial messenger bag"
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desc = "A tough messenger bag made of advanced treated leather for fireproofing. It also has more pockets than usual."
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icon_state = "messenger_engineering"
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inhand_icon_state = "messenger_engineering"
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resistance_flags = FIRE_PROOF
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/obj/item/storage/backpack/messenger/med
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name = "medical messenger bag"
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desc = "A sterile messenger bag well loved by medics for its portability and sleek profile."
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icon_state = "messenger_medical"
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inhand_icon_state = "messenger_medical"
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/obj/item/storage/backpack/messenger/chief_medic
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name = "chief medical officer's messenger bag"
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desc = "A slim messenger bag appreciated by chief medical officers for staying out of their way while working - unlike their chemists."
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icon_state = "messenger_chiefmedical"
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inhand_icon_state = "messenger_medical"
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/obj/item/storage/backpack/messenger/vir
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name = "virologist messenger bag"
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desc = "A sterile messenger bag with virologist colours, useful for deploying biohazards in record times."
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icon_state = "messenger_virology"
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inhand_icon_state = "messenger_virology"
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/obj/item/storage/backpack/messenger/chem
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name = "chemist messenger bag"
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desc = "A sterile messenger bag with chemist colours, good for getting to your alleyway deals on time."
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icon_state = "messenger_chemistry"
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inhand_icon_state = "messenger_chemistry"
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/obj/item/storage/backpack/messenger/coroner
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name = "coroner messenger bag"
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desc = "A messenger bag used to sneak your way out of graveyards at a good pace."
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icon_state = "messenger_coroner"
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inhand_icon_state = "messenger_coroner"
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/obj/item/storage/backpack/messenger/gen
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name = "geneticist messenger bag"
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desc = "A sterile messenger bag with geneticist colours, making a remarkably cute accessory for hulks."
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icon_state = "messenger_genetics"
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inhand_icon_state = "messenger_genetics"
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/obj/item/storage/backpack/messenger/science
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name = "scientist messenger bag"
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desc = "Useful for holding research materials, and for speeding your way to different scan objectives."
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icon_state = "messenger_science"
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inhand_icon_state = "messenger_science"
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/obj/item/storage/backpack/messenger/hyd
|
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name = "botanist messenger bag"
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desc = "A messenger bag made of all natural fibers, great for getting to the sesh in time."
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icon_state = "messenger_hydroponics"
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inhand_icon_state = "messenger_hydroponics"
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/obj/item/storage/backpack/messenger/sec
|
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name = "security messenger bag"
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|
desc = "A robust messenger bag for security related needs."
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icon_state = "messenger_security"
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inhand_icon_state = "messenger_security"
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/obj/item/storage/backpack/messenger/explorer
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name = "explorer messenger bag"
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desc = "A robust messenger bag for stashing your loot, as well as making a remarkably cute accessory for your drakebone armor."
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icon_state = "messenger_explorer"
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inhand_icon_state = "messenger_explorer"
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/obj/item/storage/backpack/messenger/cap
|
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name = "captain's messenger bag"
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|
desc = "An exclusive messenger bag for Nanotrasen officers, made of real whale leather."
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icon_state = "messenger_captain"
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inhand_icon_state = "messenger_captain"
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/obj/item/storage/backpack/messenger/clown
|
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name = "Giggles von Honkerton Jr."
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desc = "The latest in storage 'technology' from Honk Co. Hey, how does this fit so much with such a small profile anyway? The wearer will definitely never tell you."
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icon_state = "messenger_clown"
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inhand_icon_state = "messenger_clown"
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