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Bubberstation/code/game/objects/structures/divine.dm
Xander3359 bbe729aef7 Converts more attackby's to interactions (#93106)
## About The Pull Request
Converts the following:
- Medical Kiosk
- Implant case
- Flamethrower
- Chemical implant case
- Pappercutter

Also I've looked at some alt click procs and adjusted some of their
returns
2025-10-12 22:40:42 -05:00

52 lines
1.9 KiB
Plaintext

/obj/structure/sacrificealtar
name = "sacrificial altar"
desc = "An altar designed to perform blood sacrifice for a deity. Alt-click it to sacrifice a buckled creature."
icon = 'icons/obj/service/hand_of_god_structures.dmi'
icon_state = "sacrificealtar"
anchored = TRUE
density = FALSE
can_buckle = 1
/obj/structure/sacrificealtar/click_alt(mob/living/user)
if(!has_buckled_mobs())
return CLICK_ACTION_BLOCKING
var/mob/living/buckled_mob = locate() in buckled_mobs
if(!buckled_mob)
return CLICK_ACTION_BLOCKING
to_chat(user, span_notice("Invoking the sacred ritual, you sacrifice [buckled_mob]."))
buckled_mob.investigate_log("has been sacrificially gibbed on an altar.", INVESTIGATE_DEATHS)
buckled_mob.gib(DROP_ALL_REMAINS)
message_admins("[ADMIN_LOOKUPFLW(user)] has sacrificed [key_name_admin(buckled_mob)] on the sacrificial altar at [AREACOORD(src)].")
return CLICK_ACTION_SUCCESS
/obj/structure/healingfountain
name = "healing fountain"
desc = "A fountain containing the waters of life."
icon = 'icons/obj/service/hand_of_god_structures.dmi'
icon_state = "fountain"
anchored = TRUE
density = TRUE
var/time_between_uses = 1800
var/last_process = 0
/obj/structure/healingfountain/attack_hand(mob/living/user, list/modifiers)
. = ..()
if(.)
return
if(last_process + time_between_uses > world.time)
to_chat(user, span_notice("The fountain appears to be empty."))
return
last_process = world.time
to_chat(user, span_notice("The water feels warm and soothing as you touch it. The fountain immediately dries up shortly afterwards."))
user.reagents.add_reagent(/datum/reagent/medicine/omnizine/godblood,20)
update_appearance()
addtimer(CALLBACK(src, TYPE_PROC_REF(/atom/, update_appearance)), time_between_uses)
/obj/structure/healingfountain/update_icon_state()
if(last_process + time_between_uses > world.time)
icon_state = "fountain"
else
icon_state = "fountain-red"
return ..()