Files
Bubberstation/code/modules
VistaPOWA e5f4deba9d Stops idle syndicate mobs from destroying surroundings
Adds a variable ('idle_env_destroyer') to all hostile mobs, denoting
whether the mob destroys it's environment while idling or not. Default
value is 0 (no). Syndicate, russian and pirate mobs are affected. Also
prevents aforementioned mobs from suiciding and/or wrecking away mission
environments before the player could see them.

Fixes hostile mobs interpreting 'null' as a valid target and always
being in HOSTILE_ATTACK stance.
2013-08-18 23:06:58 +02:00
..
2013-08-01 18:09:58 +01:00
2013-07-18 02:56:46 +10:00