mirror of
https://github.com/Bubberstation/Bubberstation.git
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About The Pull Request Rewrites the entire preferences menu in tgui. Rewrites the entire backend to be built upon datumized preferences, rather than constant additions to the preferences base datum. Splits game preferences into its own window. Antagonists are now split into their individual rulesets. You can now be a roundstart heretic without signing up for latejoin heretic, as an example. This iteration matches parity, and provides very little new functionality, but adding anything new will be much easier. Fixes #60823 Fixes #28907 Fixes #44887 Fixes #59912 Fixes #58458 Fixes #59181 Major TODOs Quirk icons, from @Fikou (with some slight adjustments from me) Lore text, from @EOBGames (4/6, need moths and then ethereal lore from @AMonkeyThatCodes) Heavy documentation on how one would add new preferences, species, jobs, etc A lot of specialized testing so that people's real data don't get corrupted Changelog cl Mothblocks, Floyd on lots of the design refactor: The preferences menu has been completely rewritten in tgui. refactor: The "Stop Sounds" verb has been moved to OOC. /cl
457 lines
14 KiB
Plaintext
457 lines
14 KiB
Plaintext
#define FILE_RECENT_MAPS "data/RecentMaps.json"
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#define KEEP_ROUNDS_MAP 3
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SUBSYSTEM_DEF(persistence)
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name = "Persistence"
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init_order = INIT_ORDER_PERSISTENCE
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flags = SS_NO_FIRE
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///instantiated wall engraving components
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var/list/wall_engravings = list()
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///tattoo stories that we're saving.
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var/list/prison_tattoos_to_save = list()
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///tattoo stories that have been selected for this round.
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var/list/prison_tattoos_to_use = list()
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var/list/saved_messages = list()
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var/list/saved_modes = list(1,2,3)
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var/list/saved_maps = list()
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var/list/blocked_maps = list()
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var/list/saved_trophies = list()
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var/list/picture_logging_information = list()
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var/list/obj/structure/sign/picture_frame/photo_frames
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var/list/obj/item/storage/photo_album/photo_albums
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/datum/controller/subsystem/persistence/Initialize()
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LoadPoly()
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load_wall_engravings()
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load_prisoner_tattoos()
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LoadTrophies()
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LoadRecentMaps()
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LoadPhotoPersistence()
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LoadRandomizedRecipes()
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load_custom_outfits()
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load_adventures()
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return ..()
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/datum/controller/subsystem/persistence/proc/collect_data()
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save_wall_engravings()
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save_prisoner_tattoos()
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CollectTrophies()
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CollectMaps()
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SavePhotoPersistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION.
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SaveRandomizedRecipes()
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SaveScars()
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save_custom_outfits()
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/datum/controller/subsystem/persistence/proc/LoadPoly()
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for(var/mob/living/simple_animal/parrot/poly/P in GLOB.alive_mob_list)
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twitterize(P.speech_buffer, "polytalk")
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break //Who's been duping the bird?!
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/datum/controller/subsystem/persistence/proc/load_wall_engravings()
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var/json_file = file(ENGRAVING_SAVE_FILE)
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if(!fexists(json_file))
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return
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var/list/json = json_decode(file2text(json_file))
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if(!json)
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return
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if(json["version"] < ENGRAVING_PERSISTENCE_VERSION)
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update_wall_engravings(json)
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var/successfully_loaded_engravings = 0
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var/list/viable_turfs = get_area_turfs(/area/maintenance) + get_area_turfs(/area/security/prison)
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var/list/turfs_to_pick_from = list()
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for(var/turf/T as anything in viable_turfs)
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if(!isclosedturf(T))
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continue
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turfs_to_pick_from += T
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var/list/engraving_entries = json["entries"]
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if(engraving_entries.len)
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for(var/iteration in 1 to rand(MIN_PERSISTENT_ENGRAVINGS, MAX_PERSISTENT_ENGRAVINGS))
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var/engraving = engraving_entries[rand(1, engraving_entries.len)] //This means repeats will happen for now, but its something I can live with. Just make more engravings!
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if(!islist(engraving))
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stack_trace("something's wrong with the engraving data! one of the saved engravings wasn't a list!")
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continue
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var/turf/closed/engraved_wall = pick(turfs_to_pick_from)
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if(HAS_TRAIT(engraved_wall, TRAIT_NOT_ENGRAVABLE))
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continue
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engraved_wall.AddComponent(/datum/component/engraved, engraving["story"], FALSE, engraving["story_value"])
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successfully_loaded_engravings++
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turfs_to_pick_from -= engraved_wall
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log_world("Loaded [successfully_loaded_engravings] engraved messages on map [SSmapping.config.map_name]")
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/datum/controller/subsystem/persistence/proc/save_wall_engravings()
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var/list/saved_data = list()
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saved_data["version"] = ENGRAVING_PERSISTENCE_VERSION
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saved_data["entries"] = list()
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var/json_file = file(ENGRAVING_SAVE_FILE)
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if(fexists(json_file))
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var/list/old_json = json_decode(file2text(json_file))
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if(old_json)
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saved_data["entries"] = old_json["entries"]
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for(var/datum/component/engraved/engraving in wall_engravings)
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if(!engraving.persistent_save)
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continue
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var/area/engraved_area = get_area(engraving.parent)
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if(!(engraved_area.area_flags & PERSISTENT_ENGRAVINGS))
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continue
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saved_data["entries"] += engraving.save_persistent()
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fdel(json_file)
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WRITE_FILE(json_file, json_encode(saved_data))
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///This proc can update entries if the format has changed at some point.
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/datum/controller/subsystem/persistence/proc/update_wall_engravings(json)
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for(var/engraving_entry in json["entries"])
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continue //no versioning yet
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//Save it to the file
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var/json_file = file(ENGRAVING_SAVE_FILE)
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fdel(json_file)
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WRITE_FILE(json_file, json_encode(json))
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return json
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/datum/controller/subsystem/persistence/proc/load_prisoner_tattoos()
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var/json_file = file(PRISONER_TATTOO_SAVE_FILE)
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if(!fexists(json_file))
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return
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var/list/json = json_decode(file2text(json_file))
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if(!json)
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return
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if(json["version"] < TATTOO_PERSISTENCE_VERSION)
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update_prisoner_tattoos(json)
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var/datum/job/prisoner_datum = SSjob.name_occupations["Prisoner"]
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if(!prisoner_datum)
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return
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var/iterations_allowed = prisoner_datum.spawn_positions
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var/list/entries = json["entries"]
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if(entries.len)
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for(var/index in 1 to iterations_allowed)
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prison_tattoos_to_use += list(entries[rand(1, entries.len)])
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log_world("Loaded [prison_tattoos_to_use.len] prison tattoos")
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/datum/controller/subsystem/persistence/proc/save_prisoner_tattoos()
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var/json_file = file(PRISONER_TATTOO_SAVE_FILE)
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var/list/saved_data = list()
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var/list/entries = list()
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if(fexists(json_file))
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var/list/old_json = json_decode(file2text(json_file))
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if(old_json)
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entries += old_json["entries"] //Save the old if its there
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entries += prison_tattoos_to_save
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saved_data["version"] = ENGRAVING_PERSISTENCE_VERSION
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saved_data["entries"] = entries
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fdel(json_file)
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WRITE_FILE(json_file, json_encode(saved_data))
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///This proc can update entries if the format has changed at some point.
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/datum/controller/subsystem/persistence/proc/update_prisoner_tattoos(json)
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for(var/tattoo_entry in json["entries"])
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continue //no versioning yet
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//Save it to the file
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var/json_file = file(PRISONER_TATTOO_SAVE_FILE)
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fdel(json_file)
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WRITE_FILE(json_file, json_encode(json))
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return json
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/datum/controller/subsystem/persistence/proc/LoadTrophies()
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if(fexists("data/npc_saves/TrophyItems.sav")) //legacy compatability to convert old format to new
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var/savefile/S = new /savefile("data/npc_saves/TrophyItems.sav")
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var/saved_json
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S >> saved_json
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if(!saved_json)
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return
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saved_trophies = json_decode(saved_json)
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fdel("data/npc_saves/TrophyItems.sav")
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else
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var/json_file = file("data/npc_saves/TrophyItems.json")
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if(!fexists(json_file))
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return
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var/list/json = json_decode(file2text(json_file))
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if(!json)
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return
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saved_trophies = json["data"]
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SetUpTrophies(saved_trophies.Copy())
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/datum/controller/subsystem/persistence/proc/LoadRecentMaps()
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var/map_sav = FILE_RECENT_MAPS
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if(!fexists(FILE_RECENT_MAPS))
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return
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var/list/json = json_decode(file2text(map_sav))
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if(!json)
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return
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saved_maps = json["data"]
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//Convert the mapping data to a shared blocking list, saves us doing this in several places later.
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for(var/map in config.maplist)
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var/datum/map_config/VM = config.maplist[map]
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var/run = 0
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if(VM.map_name == SSmapping.config.map_name)
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run++
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for(var/name in SSpersistence.saved_maps)
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if(VM.map_name == name)
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run++
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if(run >= 2) //If run twice in the last KEEP_ROUNDS_MAP + 1 (including current) rounds, disable map for voting and rotation.
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blocked_maps += VM.map_name
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/datum/controller/subsystem/persistence/proc/SetUpTrophies(list/trophy_items)
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for(var/A in GLOB.trophy_cases)
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var/obj/structure/displaycase/trophy/T = A
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if (T.showpiece)
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continue
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T.added_roundstart = TRUE
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var/trophy_data = pick_n_take(trophy_items)
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if(!islist(trophy_data))
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continue
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var/list/chosen_trophy = trophy_data
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if(!length(chosen_trophy)) //Malformed
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continue
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var/path = text2path(chosen_trophy["path"]) //If the item no longer exist, this returns null
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if(!path)
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continue
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T.showpiece = new /obj/item/showpiece_dummy(T, path)
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T.trophy_message = chosen_trophy["message"]
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T.placer_key = chosen_trophy["placer_key"]
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T.update_appearance()
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/datum/controller/subsystem/persistence/proc/GetPhotoAlbums()
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var/album_path = file("data/photo_albums.json")
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if(fexists(album_path))
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return json_decode(file2text(album_path))
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/datum/controller/subsystem/persistence/proc/GetPhotoFrames()
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var/frame_path = file("data/photo_frames.json")
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if(fexists(frame_path))
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return json_decode(file2text(frame_path))
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/datum/controller/subsystem/persistence/proc/LoadPhotoPersistence()
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var/album_path = file("data/photo_albums.json")
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var/frame_path = file("data/photo_frames.json")
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if(fexists(album_path))
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var/list/json = json_decode(file2text(album_path))
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if(json.len)
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for(var/i in photo_albums)
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var/obj/item/storage/photo_album/A = i
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if(!A.persistence_id)
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continue
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if(json[A.persistence_id])
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A.populate_from_id_list(json[A.persistence_id])
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if(fexists(frame_path))
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var/list/json = json_decode(file2text(frame_path))
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if(json.len)
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for(var/i in photo_frames)
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var/obj/structure/sign/picture_frame/PF = i
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if(!PF.persistence_id)
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continue
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if(json[PF.persistence_id])
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PF.load_from_id(json[PF.persistence_id])
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/datum/controller/subsystem/persistence/proc/SavePhotoPersistence()
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var/album_path = file("data/photo_albums.json")
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var/frame_path = file("data/photo_frames.json")
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var/list/frame_json = list()
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var/list/album_json = list()
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if(fexists(album_path))
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album_json = json_decode(file2text(album_path))
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fdel(album_path)
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for(var/i in photo_albums)
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var/obj/item/storage/photo_album/A = i
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if(!istype(A) || !A.persistence_id)
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continue
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var/list/L = A.get_picture_id_list()
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album_json[A.persistence_id] = L
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album_json = json_encode(album_json)
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WRITE_FILE(album_path, album_json)
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if(fexists(frame_path))
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frame_json = json_decode(file2text(frame_path))
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fdel(frame_path)
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for(var/i in photo_frames)
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var/obj/structure/sign/picture_frame/F = i
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if(!istype(F) || !F.persistence_id)
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continue
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frame_json[F.persistence_id] = F.get_photo_id()
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frame_json = json_encode(frame_json)
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WRITE_FILE(frame_path, frame_json)
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/datum/controller/subsystem/persistence/proc/CollectTrophies()
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var/json_file = file("data/npc_saves/TrophyItems.json")
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var/list/file_data = list()
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file_data["data"] = remove_duplicate_trophies(saved_trophies)
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fdel(json_file)
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WRITE_FILE(json_file, json_encode(file_data))
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/datum/controller/subsystem/persistence/proc/remove_duplicate_trophies(list/trophies)
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var/list/ukeys = list()
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. = list()
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for(var/trophy in trophies)
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var/tkey = "[trophy["path"]]-[trophy["message"]]"
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if(ukeys[tkey])
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continue
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else
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. += list(trophy)
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ukeys[tkey] = TRUE
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/datum/controller/subsystem/persistence/proc/SaveTrophy(obj/structure/displaycase/trophy/T)
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if(!T.added_roundstart && T.showpiece)
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var/list/data = list()
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data["path"] = T.showpiece.type
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data["message"] = T.trophy_message
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data["placer_key"] = T.placer_key
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saved_trophies += list(data)
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/datum/controller/subsystem/persistence/proc/CollectMaps()
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if(length(saved_maps) > KEEP_ROUNDS_MAP) //Get rid of extras from old configs.
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saved_maps.Cut(KEEP_ROUNDS_MAP+1)
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var/mapstosave = min(length(saved_maps)+1, KEEP_ROUNDS_MAP)
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if(length(saved_maps) < mapstosave) //Add extras if too short, one per round.
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saved_maps += mapstosave
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for(var/i = mapstosave; i > 1; i--)
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saved_maps[i] = saved_maps[i-1]
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saved_maps[1] = SSmapping.config.map_name
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var/json_file = file(FILE_RECENT_MAPS)
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var/list/file_data = list()
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file_data["data"] = saved_maps
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fdel(json_file)
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WRITE_FILE(json_file, json_encode(file_data))
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/datum/controller/subsystem/persistence/proc/LoadRandomizedRecipes()
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var/json_file = file("data/RandomizedChemRecipes.json")
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var/json
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if(fexists(json_file))
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json = json_decode(file2text(json_file))
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for(var/randomized_type in subtypesof(/datum/chemical_reaction/randomized))
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var/datum/chemical_reaction/randomized/R = new randomized_type
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var/loaded = FALSE
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if(R.persistent && json)
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var/list/recipe_data = json["[R.type]"]
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if(recipe_data)
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if(R.LoadOldRecipe(recipe_data) && (daysSince(R.created) <= R.persistence_period))
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loaded = TRUE
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if(!loaded) //We do not have information for whatever reason, just generate new one
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if(R.persistent)
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log_game("Resetting persistent [randomized_type] random recipe.")
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R.GenerateRecipe()
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if(!R.HasConflicts()) //Might want to try again if conflicts happened in the future.
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add_chemical_reaction(R)
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else
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log_game("Randomized recipe [randomized_type] resulted in conflicting recipes.")
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/datum/controller/subsystem/persistence/proc/SaveRandomizedRecipes()
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var/json_file = file("data/RandomizedChemRecipes.json")
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var/list/file_data = list()
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//asert globchems done
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for(var/randomized_type in subtypesof(/datum/chemical_reaction/randomized))
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var/datum/chemical_reaction/randomized/R = get_chemical_reaction(randomized_type) //ew, would be nice to add some simple tracking
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if(R?.persistent)
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var/recipe_data = list()
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recipe_data["timestamp"] = R.created
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recipe_data["required_reagents"] = R.required_reagents
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recipe_data["required_catalysts"] = R.required_catalysts
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recipe_data["required_temp"] = R.required_temp
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recipe_data["is_cold_recipe"] = R.is_cold_recipe
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recipe_data["results"] = R.results
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recipe_data["required_container"] = "[R.required_container]"
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file_data["[R.type]"] = recipe_data
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fdel(json_file)
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WRITE_FILE(json_file, json_encode(file_data))
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/datum/controller/subsystem/persistence/proc/SaveScars()
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for(var/i in GLOB.joined_player_list)
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var/mob/living/carbon/human/ending_human = get_mob_by_ckey(i)
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if(!istype(ending_human) || !ending_human.mind?.original_character_slot_index || !ending_human.client || !ending_human.client.prefs || !ending_human.client.prefs.persistent_scars)
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continue
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var/mob/living/carbon/human/original_human = ending_human.mind.original_character.resolve()
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if(!original_human)
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continue
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if(original_human.stat == DEAD || !original_human.all_scars || original_human != ending_human)
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original_human.save_persistent_scars(TRUE)
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else
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original_human.save_persistent_scars()
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/datum/controller/subsystem/persistence/proc/load_custom_outfits()
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var/file = file("data/custom_outfits.json")
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if(!fexists(file))
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return
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var/outfits_json = file2text(file)
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var/list/outfits = json_decode(outfits_json)
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if(!islist(outfits))
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return
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for(var/outfit_data in outfits)
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if(!islist(outfit_data))
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continue
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var/outfittype = text2path(outfit_data["outfit_type"])
|
|
if(!ispath(outfittype, /datum/outfit))
|
|
continue
|
|
var/datum/outfit/outfit = new outfittype
|
|
if(!outfit.load_from(outfit_data))
|
|
continue
|
|
GLOB.custom_outfits += outfit
|
|
|
|
/datum/controller/subsystem/persistence/proc/save_custom_outfits()
|
|
var/file = file("data/custom_outfits.json")
|
|
fdel(file)
|
|
|
|
var/list/data = list()
|
|
for(var/datum/outfit/outfit in GLOB.custom_outfits)
|
|
data += list(outfit.get_json_data())
|
|
|
|
WRITE_FILE(file, json_encode(data))
|