Files
Bubberstation/code/modules/shuttle/on_move.dm
Timberpoes cbc6f35f54 Things that love the station may no longer leave the station, even when Dr. Anomaly says they should. (#61335)
Bluespace anomalies detonating Move() things. When something is Move()d, none of the logic in forceMove() or doMove() is called, and thus stationloving things can't tell when they've left the z-level (since that's where the logic for it is).

There are a number of approaches I could have taken: Refactoring anomalies to use different movement code. Refactoring Movement code to send more signals in various scenarios. Refactoring the stationloving component.

I settled on two steps. First, refactoring the component to bring it up to modern code standards. Second, moving the logic for COMSIG_MOVABLE_Z_CHANGED to Moved() so the signal always fires regardless of if Move() or forceMove() or doMove() is used, with an optional var for whether the z-change is communicated to contents. This means the ore box was changed to actually send the signal instead of just returning with no parent call or signal sent. Stationloving ore boxes when?

stationloving procs no longer call SIGNAL_HANDLERs directly. Var names are now more descriptive. Things are renamed and documented. At least for the parts of the code I know.

Probably some other code cleanups.
2021-09-18 17:29:55 +01:00

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/*
All ShuttleMove procs go here
*/
/************************************Base procs************************************/
// Called on every turf in the shuttle region, returns a bitflag for allowed movements of that turf
// returns the new move_mode (based on the old)
/turf/proc/fromShuttleMove(turf/newT, move_mode)
if(!(move_mode & MOVE_AREA) || !isshuttleturf(src))
return move_mode
return move_mode | MOVE_TURF | MOVE_CONTENTS
// Called from the new turf before anything has been moved
// Only gets called if fromShuttleMove returns true first
// returns the new move_mode (based on the old)
/turf/proc/toShuttleMove(turf/oldT, move_mode, obj/docking_port/mobile/shuttle)
. = move_mode
if(!(. & MOVE_TURF))
return
var/shuttle_dir = shuttle.dir
for(var/i in contents)
var/atom/movable/thing = i
if(ismob(thing))
if(isliving(thing))
var/mob/living/M = thing
if(M.buckled)
M.buckled.unbuckle_mob(M, 1)
if(M.pulledby)
M.pulledby.stop_pulling()
M.stop_pulling()
M.visible_message(span_warning("[shuttle] slams into [M]!"))
SSblackbox.record_feedback("tally", "shuttle_gib", 1, M.type)
log_attack("[key_name(M)] was shuttle gibbed by [shuttle].")
M.gib()
else //non-living mobs shouldn't be affected by shuttles, which is why this is an else
if(istype(thing, /obj/singularity) || istype(thing, /obj/energy_ball))
continue
if(!thing.anchored)
step(thing, shuttle_dir)
else
qdel(thing)
// Called on the old turf to move the turf data
/turf/proc/onShuttleMove(turf/newT, list/movement_force, move_dir)
if(newT == src) // In case of in place shuttle rotation shenanigans.
return
//Destination turf changes
//Baseturfs is definitely a list or this proc wouldnt be called
var/shuttle_boundary = baseturfs.Find(/turf/baseturf_skipover/shuttle)
if(!shuttle_boundary)
CRASH("A turf queued to move via shuttle somehow had no skipover in baseturfs. [src]([type]):[loc]")
var/depth = baseturfs.len - shuttle_boundary + 1
newT.CopyOnTop(src, 1, depth, TRUE)
newT.blocks_air = TRUE
newT.air_update_turf(TRUE, FALSE)
blocks_air = TRUE
air_update_turf(TRUE, TRUE)
if(isopenturf(newT))
var/turf/open/new_open = newT
new_open.copy_air_with_tile(src)
SEND_SIGNAL(src, COMSIG_TURF_ON_SHUTTLE_MOVE, newT)
return TRUE
// Called on the new turf after everything has been moved
/turf/proc/afterShuttleMove(turf/oldT, rotation)
//Dealing with the turf we left behind
oldT.TransferComponents(src)
SSexplosions.wipe_turf(src)
var/shuttle_boundary = baseturfs.Find(/turf/baseturf_skipover/shuttle)
if(shuttle_boundary)
oldT.ScrapeAway(baseturfs.len - shuttle_boundary + 1)
if(rotation)
shuttleRotate(rotation) //see shuttle_rotate.dm
return TRUE
/turf/proc/lateShuttleMove(turf/oldT)
blocks_air = initial(blocks_air)
air_update_turf(TRUE, blocks_air)
oldT.blocks_air = initial(oldT.blocks_air)
oldT.air_update_turf(TRUE, oldT.blocks_air)
/////////////////////////////////////////////////////////////////////////////////////
// Called on every atom in shuttle turf contents before anything has been moved
// returns the new move_mode (based on the old)
// WARNING: Do not leave turf contents in beforeShuttleMove or dock() will runtime
/atom/movable/proc/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
return move_mode
// Called on atoms to move the atom to the new location
/atom/movable/proc/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
if(newT == oldT) // In case of in place shuttle rotation shenanigans.
return
if(loc != oldT) // This is for multi tile objects
return
abstract_move(newT)
return TRUE
// Called on atoms after everything has been moved
/atom/movable/proc/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
var/turf/newT = get_turf(src)
if (newT.z != oldT.z)
on_changed_z_level(oldT, newT)
if(light)
update_light()
if(rotation)
shuttleRotate(rotation)
if(proximity_monitor)
proximity_monitor.HandleMove()
update_parallax_contents()
return TRUE
/atom/movable/proc/lateShuttleMove(turf/oldT, list/movement_force, move_dir)
if(!movement_force || anchored)
return
var/throw_force = movement_force["THROW"]
if(!throw_force)
return
var/turf/target = get_edge_target_turf(src, move_dir)
var/range = throw_force * 10
range = CEILING(rand(range-(range*0.1), range+(range*0.1)), 10)/10
var/speed = range/5
safe_throw_at(target, range, speed, force = MOVE_FORCE_EXTREMELY_STRONG)
/////////////////////////////////////////////////////////////////////////////////////
// Called on areas before anything has been moved
// returns the new move_mode (based on the old)
/area/proc/beforeShuttleMove(list/shuttle_areas)
if(!shuttle_areas[src])
return NONE
return MOVE_AREA
// Called on areas to move their turf between areas
/area/proc/onShuttleMove(turf/oldT, turf/newT, area/underlying_old_area)
if(newT == oldT) // In case of in place shuttle rotation shenanigans.
return TRUE
contents -= oldT
underlying_old_area.contents += oldT
oldT.change_area(src, underlying_old_area)
//The old turf has now been given back to the area that turf originaly belonged to
var/area/old_dest_area = newT.loc
parallax_movedir = old_dest_area.parallax_movedir
old_dest_area.contents -= newT
contents += newT
newT.change_area(old_dest_area, src)
return TRUE
// Called on areas after everything has been moved
/area/proc/afterShuttleMove(new_parallax_dir)
parallax_movedir = new_parallax_dir
return TRUE
/area/proc/lateShuttleMove()
return
/************************************Turf move procs************************************/
/************************************Area move procs************************************/
/************************************Machinery move procs************************************/
/obj/machinery/door/airlock/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
. = ..()
for(var/obj/machinery/door/airlock/A in range(1, src)) // includes src
A.shuttledocked = FALSE
A.air_tight = TRUE
INVOKE_ASYNC(A, /obj/machinery/door/.proc/close)
/obj/machinery/door/airlock/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
. = ..()
var/current_area = get_area(src)
for(var/obj/machinery/door/airlock/A in orange(1, src)) // does not include src
if(get_area(A) != current_area) // does not include double-wide airlocks unless actually docked
// Cycle linking is only disabled if we are actually adjacent to another airlock
shuttledocked = TRUE
A.shuttledocked = TRUE
/obj/machinery/camera/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
. = ..()
if(. & MOVE_AREA)
. |= MOVE_CONTENTS
GLOB.cameranet.removeCamera(src)
/obj/machinery/camera/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
. = ..()
GLOB.cameranet.addCamera(src)
/obj/machinery/mech_bay_recharge_port/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir)
. = ..()
recharging_turf = get_step(loc, dir)
/obj/machinery/atmospherics/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
. = ..()
if(pipe_vision_img)
pipe_vision_img.loc = loc
/obj/machinery/computer/auxiliary_base/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
. = ..()
if(is_mining_level(z)) //Avoids double logging and landing on other Z-levels due to badminnery
SSblackbox.record_feedback("associative", "colonies_dropped", 1, list("x" = x, "y" = y, "z" = z))
/obj/machinery/gravity_generator/main/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
. = ..()
on = FALSE
update_list()
/obj/machinery/gravity_generator/main/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
. = ..()
if(charge_count != 0 && charging_state != POWER_UP)
on = TRUE
update_list()
/obj/machinery/atmospherics/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
. = ..()
var/missing_nodes = FALSE
for(var/i in 1 to device_type)
if(nodes[i])
var/obj/machinery/atmospherics/node = nodes[i]
var/connected = FALSE
for(var/D in GLOB.cardinals)
if(node in get_step(src, D))
connected = TRUE
break
if(!connected)
nullifyNode(i)
if(!nodes[i])
missing_nodes = TRUE
if(missing_nodes)
atmosinit()
for(var/obj/machinery/atmospherics/A in pipeline_expansion())
A.atmosinit()
if(A.returnPipenet())
A.addMember(src)
SSair.add_to_rebuild_queue(src)
else
// atmosinit() calls update_appearance(), so we don't need to call it
update_appearance()
/obj/machinery/navbeacon/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
. = ..()
GLOB.navbeacons["[z]"] -= src
GLOB.deliverybeacons -= src
/obj/machinery/navbeacon/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
. = ..()
if(codes["patrol"])
if(!GLOB.navbeacons["[z]"])
GLOB.navbeacons["[z]"] = list()
GLOB.navbeacons["[z]"] += src //Register with the patrol list!
if(codes["delivery"])
GLOB.deliverybeacons += src
GLOB.deliverybeacontags += location
/************************************Item move procs************************************/
/obj/item/storage/pod/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
. = ..()
// If the pod was launched, the storage will always open. The reserved_level check
// ignores the movement of the shuttle from the transit level to
// the station as it is loaded in.
if (oldT && !is_reserved_level(oldT.z))
unlocked = TRUE
/************************************Mob move procs************************************/
/mob/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
if(!move_on_shuttle)
return
. = ..()
/mob/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
if(!move_on_shuttle)
return
. = ..()
if(client && movement_force)
var/shake_force = max(movement_force["THROW"], movement_force["KNOCKDOWN"])
if(buckled)
shake_force *= 0.25
shake_camera(src, shake_force, 1)
/mob/living/lateShuttleMove(turf/oldT, list/movement_force, move_dir)
if(buckled)
return
. = ..()
var/knockdown = movement_force["KNOCKDOWN"]
if(knockdown)
Paralyze(knockdown)
/mob/living/simple_animal/hostile/megafauna/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
. = ..()
message_admins("Megafauna [src] [ADMIN_FLW(src)] moved via shuttle from [ADMIN_COORDJMP(oldT)] to [ADMIN_COORDJMP(loc)]")
/************************************Structure move procs************************************/
/obj/structure/grille/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
. = ..()
if(. & MOVE_AREA)
. |= MOVE_CONTENTS
/obj/structure/lattice/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
. = ..()
if(. & MOVE_AREA)
. |= MOVE_CONTENTS
/obj/structure/cable/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
. = ..()
cut_cable_from_powernet(FALSE)
/obj/structure/cable/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
. = ..()
Connect_cable(TRUE)
propagate_if_no_network()
/obj/structure/shuttle/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
. = ..()
if(. & MOVE_AREA)
. |= MOVE_CONTENTS
/obj/structure/ladder/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
. = ..()
if (!(resistance_flags & INDESTRUCTIBLE))
disconnect()
/obj/structure/ladder/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
. = ..()
if (!(resistance_flags & INDESTRUCTIBLE))
LateInitialize()
/obj/structure/ladder/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
if (resistance_flags & INDESTRUCTIBLE)
// simply don't be moved
return FALSE
return ..()
/************************************Misc move procs************************************/
/obj/docking_port/mobile/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
. = ..()
if(moving_dock == src)
. |= MOVE_CONTENTS
// Never move the stationary docking port, otherwise things get WEIRD
/obj/docking_port/stationary/onShuttleMove()
return FALSE
// Special movable stationary port, for your mothership shenanigans
/obj/docking_port/stationary/movable/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
if(!moving_dock.can_move_docking_ports || old_dock == src)
return FALSE
if(newT == oldT) // In case of in place shuttle rotation shenanigans.
return
if(loc != oldT) // This is for multi tile objects
return
abstract_move(newT)
return TRUE
/obj/docking_port/stationary/public_mining_dock/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
id = "mining_public" //It will not move with the base, but will become enabled as a docking point.
/obj/effect/abstract/proximity_checker/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
//timer so it only happens once
addtimer(CALLBACK(monitor, /datum/proximity_monitor/proc/SetRange, monitor.current_range, TRUE), 0, TIMER_UNIQUE)