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Bubberstation/code/modules/surgery/amputation.dm
FlamingLily c5a110308d Surgery pain messages and screaming in agony (#61252)
Adds (purely flavourful) unique pain messages to surgery steps, with a 30% chance for forced screaming in agonizing pain

Messages are things like "You feel a horrible stabbing in your chest" and w/ever.

Also see Skyrat-SS13/Skyrat-tg#5899
2021-09-15 13:30:49 +01:00

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/datum/surgery/amputation
name = "Amputation"
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/retract_skin,
/datum/surgery_step/saw,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/sever_limb)
target_mobtypes = list(/mob/living/carbon/human)
possible_locs = list(BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_HEAD)
requires_bodypart_type = 0
/datum/surgery_step/sever_limb
name = "sever limb"
implements = list(
/obj/item/shears = 300,
TOOL_SCALPEL = 100,
TOOL_SAW = 100,
/obj/item/melee/arm_blade = 80,
/obj/item/fireaxe = 50,
/obj/item/hatchet = 40,
/obj/item/kitchen/knife/butcher = 25)
time = 64
/datum/surgery_step/sever_limb/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, span_notice("You begin to sever [target]'s [parse_zone(target_zone)]..."),
span_notice("[user] begins to sever [target]'s [parse_zone(target_zone)]!"),
span_notice("[user] begins to sever [target]'s [parse_zone(target_zone)]!"))
display_pain(target, "You feel a gruesome pain in your [parse_zone(target_zone)]'s joint!")
/datum/surgery_step/sever_limb/success(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
display_results(user, target, span_notice("You sever [target]'s [parse_zone(target_zone)]."),
span_notice("[user] severs [target]'s [parse_zone(target_zone)]!"),
span_notice("[user] severs [target]'s [parse_zone(target_zone)]!"))
display_pain(target, "You lose all feeling in your [parse_zone(target_zone)]!")
if(surgery.operated_bodypart)
var/obj/item/bodypart/target_limb = surgery.operated_bodypart
target_limb.drop_limb()
return ..()