Files
Bubberstation/code/modules/mining/boulder_processing/refinery.dm
T
2026-04-23 17:46:06 +02:00

155 lines
5.4 KiB
Plaintext

/**
* Your new favorite industrial waste magnet!
* Accepts boulders and produces sheets of non-metallic materials.
* When upgraded, it can hold more boulders and process more at once.
*/
/obj/machinery/bouldertech/refinery
name = "boulder refinery"
desc = "Accepts boulders and refines non-metallic ores into sheets using internal chemicals."
icon_state = "stacker"
base_icon_state = "stacker"
circuit = /obj/item/circuitboard/machine/refinery
usage_sound = 'sound/machines/mining/refinery.ogg'
action = "crushing"
waste_chemical = /datum/reagent/toxin/acid/industrial_waste
/// What list of reagents should we look at when we boost the effectiveness of this machinery?
booster_list = list(
/datum/reagent/toxin/acid = 1,
/datum/reagent/toxin/acid/fluacid = 2,
/datum/reagent/toxin/acid/nitracid = 3,
/datum/reagent/teslium = 5,
)
/obj/machinery/bouldertech/refinery/can_process_material(datum/material/possible_mat)
var/static/list/processable_materials
if(!length(processable_materials))
processable_materials = list(
/datum/material/glass,
/datum/material/plasma,
/datum/material/diamond,
/datum/material/bluespace,
/datum/material/bananium,
/datum/material/plastic,
)
return is_type_in_list(possible_mat, processable_materials)
/obj/machinery/bouldertech/refinery/RefreshParts()
. = ..()
boulders_held_max = 0
for(var/datum/stock_part/matter_bin/bin in component_parts)
boulders_held_max += bin.tier
boulders_processing_count = 0
for(var/datum/stock_part/servo/servo in component_parts)
boulders_processing_count += servo.tier
boulders_processing_count = ROUND_UP((boulders_processing_count / 8) * boulders_held_max)
var/new_volume = 0
for(var/obj/item/reagent_containers/beaker in component_parts)
new_volume += beaker.volume
if(!reagents)
create_reagents(new_volume, OPENCONTAINER)
reagents.maximum_volume = new_volume
/obj/machinery/bouldertech/refinery/Initialize(mapload)
. = ..()
AddComponent(/datum/component/plumbing/boulder_reactions)
AddElement(/datum/element/simple_rotation)
update_appearance(UPDATE_OVERLAYS)
/obj/machinery/bouldertech/refinery/check_for_boosts()
. = ..() //resets to 1.00 efficiency in the parent
var/highest_boost = 0
var/datum/reagent/biggest_booster
for(var/datum/reagent/chem in reagents.reagent_list)
if(!booster_list[chem.type])
continue
if(!reagents.has_reagent(chem.type, booster_list[chem.type])) //check that we have the associated quantity of the chem in order to perform the boost.
continue
if(booster_list[chem.type] > highest_boost)
highest_boost = booster_list[chem.type]
biggest_booster = chem.type
if(!biggest_booster)
return
reagents.remove_reagent(biggest_booster, highest_boost) //remove the associated amount from the reagents
refining_efficiency = 1 + (highest_boost / 10) //Results in a boost from 10-30%
reagents.add_reagent(waste_chemical, highest_boost)
/obj/machinery/bouldertech/refinery/default_deconstruction_screwdriver(mob/user, icon_state_open, icon_state_closed, obj/item/screwdriver)
. = ..()
set_light_on(TRUE)
/obj/machinery/bouldertech/refinery/default_unfasten_wrench(mob/user, obj/item/wrench, time)
. = ..()
set_light_on(TRUE)
/obj/machinery/bouldertech/refinery/plunger_act(obj/item/plunger/attacking_plunger, mob/living/user, reinforced)
. = ..()
balloon_alert(user, "emptying...")
if(do_after(user, 2 SECONDS, src))
reagents.expose(drop_location())
reagents.clear_reagents()
/**
* Your other new favorite industrial waste magnet!
* Accepts boulders and produces sheets of metallic materials.
* When upgraded, it can hold more boulders and process more at once.
*/
/obj/machinery/bouldertech/refinery/smelter
name = "boulder smelter"
desc = "Accept boulders and refines metallic ores into sheets."
icon_state = "smelter"
base_icon_state = "smelter"
light_system = OVERLAY_LIGHT
light_range = 2
light_power = 3
light_color = "#ffaf55"
circuit = /obj/item/circuitboard/machine/smelter
usage_sound = 'sound/machines/mining/smelter.ogg'
action = "smelting"
booster_list = list(
/datum/reagent/fuel = 1,
/datum/reagent/thermite = 2,
/datum/reagent/gunpowder = 3,
/datum/reagent/liquid_dark_matter = 5,
)
/obj/machinery/bouldertech/refinery/smelter/Initialize(mapload)
. = ..()
update_light_value()
/obj/machinery/bouldertech/refinery/smelter/can_process_material(datum/material/possible_mat)
var/static/list/processable_materials
if(!length(processable_materials))
processable_materials = list(
/datum/material/iron,
/datum/material/titanium,
/datum/material/silver,
/datum/material/gold,
/datum/material/uranium,
)
return is_type_in_list(possible_mat, processable_materials)
/obj/machinery/bouldertech/refinery/smelter/proc/update_light_value()
set_light_on(!panel_open && anchored && is_operational)
/obj/machinery/bouldertech/refinery/smelter/on_set_anchored(atom/movable/source, anchorvalue)
update_light_value()
/obj/machinery/bouldertech/refinery/smelter/on_set_is_operational(old_value)
update_light_value()
/obj/machinery/bouldertech/refinery/smelter/on_set_panel_open(old_value)
update_light_value()
/obj/machinery/bouldertech/refinery/smelter/maim_golem(mob/living/carbon/human/rockman)
rockman.visible_message(span_warning("[rockman] is processed by [src]!"), span_userdanger("You get melted into rock by [src]!"))
rockman.investigate_log("was melted by [src] for being a golem", INVESTIGATE_DEATHS)
rockman.dust()