mirror of
https://github.com/Bubberstation/Bubberstation.git
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155 lines
5.4 KiB
Plaintext
155 lines
5.4 KiB
Plaintext
/**
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* Your new favorite industrial waste magnet!
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* Accepts boulders and produces sheets of non-metallic materials.
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* When upgraded, it can hold more boulders and process more at once.
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*/
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/obj/machinery/bouldertech/refinery
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name = "boulder refinery"
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desc = "Accepts boulders and refines non-metallic ores into sheets using internal chemicals."
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icon_state = "stacker"
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base_icon_state = "stacker"
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circuit = /obj/item/circuitboard/machine/refinery
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usage_sound = 'sound/machines/mining/refinery.ogg'
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action = "crushing"
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waste_chemical = /datum/reagent/toxin/acid/industrial_waste
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/// What list of reagents should we look at when we boost the effectiveness of this machinery?
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booster_list = list(
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/datum/reagent/toxin/acid = 1,
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/datum/reagent/toxin/acid/fluacid = 2,
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/datum/reagent/toxin/acid/nitracid = 3,
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/datum/reagent/teslium = 5,
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)
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/obj/machinery/bouldertech/refinery/can_process_material(datum/material/possible_mat)
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var/static/list/processable_materials
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if(!length(processable_materials))
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processable_materials = list(
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/datum/material/glass,
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/datum/material/plasma,
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/datum/material/diamond,
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/datum/material/bluespace,
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/datum/material/bananium,
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/datum/material/plastic,
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)
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return is_type_in_list(possible_mat, processable_materials)
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/obj/machinery/bouldertech/refinery/RefreshParts()
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. = ..()
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boulders_held_max = 0
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for(var/datum/stock_part/matter_bin/bin in component_parts)
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boulders_held_max += bin.tier
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boulders_processing_count = 0
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for(var/datum/stock_part/servo/servo in component_parts)
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boulders_processing_count += servo.tier
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boulders_processing_count = ROUND_UP((boulders_processing_count / 8) * boulders_held_max)
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var/new_volume = 0
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for(var/obj/item/reagent_containers/beaker in component_parts)
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new_volume += beaker.volume
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if(!reagents)
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create_reagents(new_volume, OPENCONTAINER)
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reagents.maximum_volume = new_volume
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/obj/machinery/bouldertech/refinery/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/plumbing/boulder_reactions)
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AddElement(/datum/element/simple_rotation)
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update_appearance(UPDATE_OVERLAYS)
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/obj/machinery/bouldertech/refinery/check_for_boosts()
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. = ..() //resets to 1.00 efficiency in the parent
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var/highest_boost = 0
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var/datum/reagent/biggest_booster
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for(var/datum/reagent/chem in reagents.reagent_list)
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if(!booster_list[chem.type])
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continue
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if(!reagents.has_reagent(chem.type, booster_list[chem.type])) //check that we have the associated quantity of the chem in order to perform the boost.
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continue
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if(booster_list[chem.type] > highest_boost)
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highest_boost = booster_list[chem.type]
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biggest_booster = chem.type
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if(!biggest_booster)
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return
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reagents.remove_reagent(biggest_booster, highest_boost) //remove the associated amount from the reagents
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refining_efficiency = 1 + (highest_boost / 10) //Results in a boost from 10-30%
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reagents.add_reagent(waste_chemical, highest_boost)
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/obj/machinery/bouldertech/refinery/default_deconstruction_screwdriver(mob/user, icon_state_open, icon_state_closed, obj/item/screwdriver)
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. = ..()
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set_light_on(TRUE)
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/obj/machinery/bouldertech/refinery/default_unfasten_wrench(mob/user, obj/item/wrench, time)
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. = ..()
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set_light_on(TRUE)
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/obj/machinery/bouldertech/refinery/plunger_act(obj/item/plunger/attacking_plunger, mob/living/user, reinforced)
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. = ..()
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balloon_alert(user, "emptying...")
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if(do_after(user, 2 SECONDS, src))
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reagents.expose(drop_location())
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reagents.clear_reagents()
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/**
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* Your other new favorite industrial waste magnet!
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* Accepts boulders and produces sheets of metallic materials.
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* When upgraded, it can hold more boulders and process more at once.
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*/
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/obj/machinery/bouldertech/refinery/smelter
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name = "boulder smelter"
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desc = "Accept boulders and refines metallic ores into sheets."
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icon_state = "smelter"
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base_icon_state = "smelter"
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light_system = OVERLAY_LIGHT
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light_range = 2
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light_power = 3
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light_color = "#ffaf55"
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circuit = /obj/item/circuitboard/machine/smelter
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usage_sound = 'sound/machines/mining/smelter.ogg'
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action = "smelting"
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booster_list = list(
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/datum/reagent/fuel = 1,
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/datum/reagent/thermite = 2,
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/datum/reagent/gunpowder = 3,
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/datum/reagent/liquid_dark_matter = 5,
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)
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/obj/machinery/bouldertech/refinery/smelter/Initialize(mapload)
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. = ..()
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update_light_value()
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/obj/machinery/bouldertech/refinery/smelter/can_process_material(datum/material/possible_mat)
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var/static/list/processable_materials
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if(!length(processable_materials))
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processable_materials = list(
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/datum/material/iron,
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/datum/material/titanium,
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/datum/material/silver,
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/datum/material/gold,
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/datum/material/uranium,
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)
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return is_type_in_list(possible_mat, processable_materials)
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/obj/machinery/bouldertech/refinery/smelter/proc/update_light_value()
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set_light_on(!panel_open && anchored && is_operational)
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/obj/machinery/bouldertech/refinery/smelter/on_set_anchored(atom/movable/source, anchorvalue)
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update_light_value()
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/obj/machinery/bouldertech/refinery/smelter/on_set_is_operational(old_value)
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update_light_value()
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/obj/machinery/bouldertech/refinery/smelter/on_set_panel_open(old_value)
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update_light_value()
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/obj/machinery/bouldertech/refinery/smelter/maim_golem(mob/living/carbon/human/rockman)
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rockman.visible_message(span_warning("[rockman] is processed by [src]!"), span_userdanger("You get melted into rock by [src]!"))
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rockman.investigate_log("was melted by [src] for being a golem", INVESTIGATE_DEATHS)
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rockman.dust()
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