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## About The Pull Request A new cybernetic eye implant, the tactical IFF visor, has been added to the game, available in the combat implants research node. Its main features are a cool LED display, dynamic color correction to make distinguishing important objects easier, and inbuilt IFF systems capable of distinguishing and highlighting allies and potential threats. They also give flash/welding protection and mild night-vision capabilities. However, this comes at a downside of making the user completely unable to distinguish appearances or voices, or even examine others. Everyone will simply show up as Unknown and be completely covered in static, bar the threat assessment outline. Examining will only display their threat status according to threat settings in the visor. The parameters for threat assessment (both ID access and security flag-based), as well as the visor display, can be configured by the user at any time. When emagged, the visor will instead completely hide and mute all mobs except the user themselves, leaving them completely "alone" on the station. Deathsquads get an unmodifiable version, configured to treat anyone but CentCom personnel as hostiles. Settings can also be adjusted before installation with a multitool, and locked using a screwdriver, preventing users from accessing them when installed. --- Eye rendering has been slightly refactored in order to support the monovisor, as well as to get rid of duplicate code (and missing features) on dismembered heads. Also moth eyes once again should block emissives properly. ## Why It's Good For The Game New content for both gameplay and roleplay, and fits deathsquad's purpose very well.