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Bubberstation/code/game/objects/items/weapons/storage/toolbox.dm

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/obj/item/weapon/storage/toolbox
name = "toolbox"
desc = "Danger. Very robust."
icon_state = "red"
item_state = "toolbox_red"
flags = CONDUCT
force = 10
throwforce = 10
throw_speed = 2
throw_range = 7
w_class = 4
materials = list(MAT_METAL = 500)
origin_tech = "combat=1;engineering=1"
attack_verb = list("robusted")
hitsound = 'sound/weapons/smash.ogg'
/obj/item/weapon/storage/toolbox/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] robusts \himself with [src]! It looks like \he's trying to commit suicide..</span>")
return (BRUTELOSS)
/obj/item/weapon/storage/toolbox/emergency
name = "emergency toolbox"
icon_state = "red"
item_state = "toolbox_red"
/obj/item/weapon/storage/toolbox/emergency/New()
..()
new /obj/item/weapon/crowbar/red(src)
new /obj/item/weapon/weldingtool/mini(src)
new /obj/item/weapon/extinguisher/mini(src)
if(prob(50))
new /obj/item/device/flashlight(src)
else
new /obj/item/device/flashlight/flare(src)
new /obj/item/device/radio/off(src)
/obj/item/weapon/storage/toolbox/mechanical
name = "mechanical toolbox"
icon_state = "blue"
item_state = "toolbox_blue"
/obj/item/weapon/storage/toolbox/mechanical/New()
..()
new /obj/item/weapon/screwdriver(src)
new /obj/item/weapon/wrench(src)
new /obj/item/weapon/weldingtool(src)
new /obj/item/weapon/crowbar(src)
new /obj/item/device/analyzer(src)
new /obj/item/weapon/wirecutters(src)
/obj/item/weapon/storage/toolbox/electrical
name = "electrical toolbox"
icon_state = "yellow"
item_state = "toolbox_yellow"
/obj/item/weapon/storage/toolbox/electrical/New()
..()
var/color = pick("red","yellow","green","blue","pink","orange","cyan","white")
new /obj/item/weapon/screwdriver(src)
new /obj/item/weapon/wirecutters(src)
new /obj/item/device/t_scanner(src)
new /obj/item/weapon/crowbar(src)
new /obj/item/stack/cable_coil(src,30,color)
new /obj/item/stack/cable_coil(src,30,color)
if(prob(5))
new /obj/item/clothing/gloves/color/yellow(src)
else
new /obj/item/stack/cable_coil(src,30,color)
/obj/item/weapon/storage/toolbox/syndicate
name = "suspicious looking toolbox"
icon_state = "syndicate"
item_state = "toolbox_syndi"
origin_tech = "combat=2;syndicate=1;engineering=2"
silent = 1
force = 15
throwforce = 18
/obj/item/weapon/storage/toolbox/syndicate/New()
..()
new /obj/item/weapon/screwdriver/nuke(src)
new /obj/item/weapon/wrench(src)
new /obj/item/weapon/weldingtool/largetank(src)
new /obj/item/weapon/crowbar/red(src)
new /obj/item/weapon/wirecutters(src, "red")
new /obj/item/device/multitool(src)
new /obj/item/clothing/gloves/combat(src)
/obj/item/weapon/storage/toolbox/drone
name = "mechanical toolbox"
icon_state = "blue"
item_state = "toolbox_blue"
/obj/item/weapon/storage/toolbox/drone/New()
..()
var/color = pick("red","yellow","green","blue","pink","orange","cyan","white")
new /obj/item/weapon/screwdriver(src)
new /obj/item/weapon/wrench(src)
new /obj/item/weapon/weldingtool(src)
new /obj/item/weapon/crowbar(src)
new /obj/item/stack/cable_coil(src,30,color)
new /obj/item/weapon/wirecutters(src)
new /obj/item/device/multitool(src)
/obj/item/weapon/storage/toolbox/brass
name = "brass box"
desc = "A huge brass box with several indentations in its surface."
icon_state = "brassbox"
w_class = 5
max_w_class = 3
max_combined_w_class = 28
storage_slots = 28
slowdown = 1
flags = HANDSLOW
attack_verb = list("robusted", "crushed", "smashed")
var/proselytizer_type = /obj/item/clockwork/clockwork_proselytizer/scarab
/obj/item/weapon/storage/toolbox/brass/prefilled/New()
..()
new proselytizer_type(src)
new /obj/item/weapon/screwdriver/brass(src)
new /obj/item/weapon/wirecutters/brass(src)
new /obj/item/weapon/wrench/brass(src)
new /obj/item/weapon/crowbar/brass(src)
new /obj/item/weapon/weldingtool/experimental/brass(src)
/obj/item/weapon/storage/toolbox/brass/prefilled/ratvar
var/slab_type = /obj/item/clockwork/slab/scarab
/obj/item/weapon/storage/toolbox/brass/prefilled/ratvar/New()
..()
new slab_type(src)
/obj/item/weapon/storage/toolbox/brass/prefilled/ratvar/admin
slab_type = /obj/item/clockwork/slab/debug
proselytizer_type = /obj/item/clockwork/clockwork_proselytizer/scarab/debug