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* Converts the crackable element to mutable appearances, saves 0.15 seconds of init (#73941) ## About The Pull Request Instead of passing in an icon as a source to the alpha mask filter, we can stick a mutable appearance in our overlays list with a render target set, and use that render target to do our masking. Remember to use "*" to avoid rendering the crack twice ## Why It's Good For The Game CPU time * Converts the crackable element to mutable appearances, saves 0.15 seconds of init --------- Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>