Files
Bubberstation/code/modules/admin/fun_balloon.dm
Jack Edge 27d6c284ed Merge branch 'fun-balloon' into shuttle-processing
Conflicts:
	_maps/shuttles/emergency_bar.dmm
	_maps/shuttles/emergency_narnar.dmm
	code/modules/spells/spell_types/wizard.dm
2016-06-25 16:26:22 +01:00

86 lines
2.4 KiB
Plaintext

/obj/effect/fun_balloon
name = "fun balloon"
desc = "This is going to be a laugh riot."
icon = 'icons/obj/weapons.dmi'
icon_state = "syndballoon"
anchored = TRUE
var/popped = FALSE
/obj/effect/fun_balloon/New()
. = ..()
SSobj.processing |= src
/obj/effect/fun_balloon/Destroy()
SSobj.processing -= src
. = ..()
/obj/effect/fun_balloon/process()
if(!popped && check() && !qdeleted(src))
popped = TRUE
effect()
pop()
/obj/effect/fun_balloon/proc/check()
return FALSE
/obj/effect/fun_balloon/proc/effect()
return
/obj/effect/fun_balloon/proc/pop()
visible_message("[src] pops!")
playsound(get_turf(src), 'sound/items/party_horn.ogg', 50, 1, -1)
qdel(src)
/obj/effect/fun_balloon/attack_ghost(mob/user)
if(!user.client || !user.client.holder || popped)
return
switch(alert("Pop [src]?","Fun Balloon","Yes","No"))
if("Yes")
effect()
pop()
/obj/effect/fun_balloon/sentience
name = "sentience fun balloon"
desc = "When this pops, things are gonna get more aware around here."
var/effect_range = 3
var/group_name = "a bunch of giant spiders"
/obj/effect/fun_balloon/sentience/effect()
var/list/bodies = list()
for(var/mob/living/M in range(effect_range, get_turf(src)))
bodies += M
var/question = "Would you like to be [group_name]?"
var/list/candidates = pollCandidates(question, "pAI", null, FALSE, 100)
while(candidates.len && bodies.len)
var/mob/dead/observer/ghost = pick_n_take(candidates)
var/mob/living/body = pick_n_take(bodies)
body << "Your mob has been taken over by a ghost!"
message_admins("[key_name_admin(ghost)] has taken control \
of ([key_name_admin(body)])")
body.ghostize(0)
body.key = ghost.key
PoolOrNew(/obj/effect/overlay/temp/sparkle, body)
/obj/effect/fun_balloon/sentience/emergency_shuttle
name = "shuttle sentience fun balloon"
var/trigger_time = 60
/obj/effect/fun_balloon/sentience/emergency_shuttle/check()
. = FALSE
if(SSshuttle.emergency && (SSshuttle.emergency.timeLeft() <= trigger_time) && (SSshuttle.emergency.mode == SHUTTLE_CALL))
. = TRUE
/obj/effect/fun_balloon/scatter
name = "scatter fun balloon"
desc = "When this pops, you're not going to be around here anymore."
var/effect_range = 5
/obj/effect/fun_balloon/scatter/effect()
for(var/mob/living/M in range(effect_range, get_turf(src)))
var/turf/T = find_safe_turf()
PoolOrNew(/obj/effect/overlay/temp/sparkle, M)
M.forceMove(T)
M << "<span class='notice'>Pop!</span>"