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cyberpresidentvanellope/Bubberstation
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mirror of https://github.com/Bubberstation/Bubberstation.git synced 2026-01-01 04:21:42 +00:00
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e7d7445eb35386df277191eb024df84f2b4fc722
Bubberstation/code/modules/lighting
History
Incoming 08b91215bd implements LIGHTING_ROUND_VALUE, which was defined as 1 / 128 but never used anywhere.
2017-04-04 01:35:39 -04:00
..
lighting_area.dm
Speeds up client side rendering of lighting by selectively swapping out full dark and full light tiles with easier to render options.
2017-04-01 19:09:15 -04:00
lighting_atom.dm
Fixes lighting not updating opacity on atom delete (#25139)
2017-03-16 22:28:39 +01:00
lighting_corner.dm
implements LIGHTING_ROUND_VALUE, which was defined as 1 / 128 but never used anywhere.
2017-04-04 01:35:39 -04:00
lighting_object.dm
makes full dark tiles a proper icon like full light tiles. All color operations, even non matrix ones, are slower: definitely so for the server and seemingly also for the client.
2017-04-01 20:32:56 -04:00
lighting_setup.dm
Fixes lighting of pixel shifted objects and reverts the hacky memleak fix + other lighting fixes (#24963)
2017-03-14 19:27:23 +01:00
lighting_source.dm
Fixes lighting of pixel shifted objects and reverts the hacky memleak fix + other lighting fixes (#24963)
2017-03-14 19:27:23 +01:00
lighting_turf.dm
Fixes lighting of pixel shifted objects and reverts the hacky memleak fix + other lighting fixes (#24963)
2017-03-14 19:27:23 +01:00
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