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Gloves changes featuring nerfed shove cuffing (#81187) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> This PR increases cuff time to 4 seconds, but adds a trait for gloves that makes you cuff 1 second faster. Currently this is placed on black gloves, the captain's gloves and any other gloves which are used for combat (like krav maga, any tacklers, and combat gloves). Chameleon gloves also have this trait so that traitors have a glove choice other than the somewhat conspicuous combat gloves to help them with kidnapping, something they may do for objectives or contracting. It also makes nitrile and latex gloves hide your fingerprints once again. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Latex gloves not hiding fingerprints was basically done purely for balance reasons to make them not a direct upgrade over black gloves, however it bothered me that this made little sense logically and is very unintuitive and not something that's easy to tell in game. I've personally arrested multiple people while playing sec using finger print evidence they didn't even realize I could possibly have because they thought their gloves would protect them. Also I don't like playing against shove cuffing, dying because you dared to stand within 1 tile of a wall or table and got shoved once is unfun and takes basically zero effort or preparation and is one of the most effective things you can do to fight someone, it discourages RP because literally anyone can just turn on combat mode, walk you into the wall while you're typing and kill you with nothing but a pair a cable cuffs. This will make it take a little more prep and make you a little more conspicuous when you intend to do it. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Wearing certain gloves (such as black gloves and combat oriented gloves) allow you to cuff people faster balance: base handcuffing time is now 4 seconds balance: latex gloves now hide your fingerprints /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> Co-authored-by: SkeletalElite <skeletalelite0@gmail.com>