Files
Bubberstation/code/modules/paperwork/pen.dm
SkyratBot b38f603224 [MIRROR] Steal objective can now be cashed out early for less reward as soon as you place the bug on. Adds a new 'Destroy Machinery' objective [MDB IGNORE] (#13445)
* Steal objective can now be cashed out early for less reward as soon as you place the bug on. Removes smuggling objective and adds a new 'Destroy Machinery' objective (#66771)

Steal objective can now be cashed out early for less reward, but completing the time in its entirety will give extra TC and reputation.
The smuggling objective has been removed and replaced with the 'Destroy Machinery' objective, which focuses on disrupting workflow by destroying stuff like protolathes, telecomms and research servers.
Made the easier steal objectives worth slightly less TC

* Steal objective can now be cashed out early for less reward as soon as you place the bug on. Removes smuggling objective and adds a new 'Destroy Machinery' objective

* eeeee

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
2022-05-08 19:13:04 -07:00

312 lines
10 KiB
Plaintext

/* Pens!
* Contains:
* Pens
* Sleepy Pens
* Parapens
* Edaggers
*/
/*
* Pens
*/
/obj/item/pen
desc = "It's a normal black ink pen."
name = "pen"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "pen"
inhand_icon_state = "pen"
worn_icon_state = "pen"
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_EARS
throwforce = 0
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
custom_materials = list(/datum/material/iron=10)
pressure_resistance = 2
grind_results = list(/datum/reagent/iron = 2, /datum/reagent/iodine = 1)
var/colour = "#000000" //what colour the ink is!
var/degrees = 0
var/font = PEN_FONT
var/requires_gravity = TRUE // can you use this to write in zero-g
embedding = list(embed_chance = 50)
sharpness = SHARP_POINTY
/obj/item/pen/suicide_act(mob/user)
user.visible_message(span_suicide("[user] is scribbling numbers all over [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit sudoku..."))
return(BRUTELOSS)
/obj/item/pen/blue
desc = "It's a normal blue ink pen."
icon_state = "pen_blue"
colour = "#0000FF"
/obj/item/pen/red
desc = "It's a normal red ink pen."
icon_state = "pen_red"
colour = "#FF0000"
throw_speed = 4 // red ones go faster (in this case, fast enough to embed!)
/obj/item/pen/invisible
desc = "It's an invisible pen marker."
icon_state = "pen"
colour = "#FFFFFF"
/obj/item/pen/fourcolor
desc = "It's a fancy four-color ink pen, set to black."
name = "four-color pen"
icon_state = "pen_4color"
colour = "#000000"
/obj/item/pen/fourcolor/attack_self(mob/living/carbon/user)
. = ..()
var/chosen_color = "black"
switch(colour)
if("#000000")
colour = "#FF0000"
chosen_color = "red"
throw_speed++
if("#FF0000")
colour = "#00FF00"
chosen_color = "green"
throw_speed = initial(throw_speed)
if("#00FF00")
colour = "#0000FF"
chosen_color = "blue"
else
colour = "#000000"
to_chat(user, span_notice("\The [src] will now write in [chosen_color]."))
desc = "It's a fancy four-color ink pen, set to [chosen_color]."
/obj/item/pen/fountain
name = "fountain pen"
desc = "It's a common fountain pen, with a faux wood body. Rumored to work in zero gravity situations."
icon_state = "pen-fountain"
font = FOUNTAIN_PEN_FONT
requires_gravity = FALSE // fancy spess pens
/obj/item/pen/charcoal
name = "charcoal stylus"
desc = "It's just a wooden stick with some compressed ash on the end. At least it can write."
icon_state = "pen-charcoal"
colour = "#696969"
font = CHARCOAL_FONT
custom_materials = null
grind_results = list(/datum/reagent/ash = 5, /datum/reagent/cellulose = 10)
requires_gravity = FALSE // this is technically a pencil
/datum/crafting_recipe/charcoal_stylus
name = "Charcoal Stylus"
result = /obj/item/pen/charcoal
reqs = list(/obj/item/stack/sheet/mineral/wood = 1, /datum/reagent/ash = 30)
time = 30
category = CAT_PRIMAL
/obj/item/pen/fountain/captain
name = "captain's fountain pen"
desc = "It's an expensive Oak fountain pen. The nib is quite sharp."
icon_state = "pen-fountain-o"
force = 5
throwforce = 5
throw_speed = 4
colour = "#DC143C"
custom_materials = list(/datum/material/gold = 750)
sharpness = SHARP_EDGED
resistance_flags = FIRE_PROOF
unique_reskin = list("Oak" = "pen-fountain-o",
"Gold" = "pen-fountain-g",
"Rosewood" = "pen-fountain-r",
"Black and Silver" = "pen-fountain-b",
"Command Blue" = "pen-fountain-cb"
)
embedding = list("embed_chance" = 75)
/obj/item/pen/fountain/captain/Initialize(mapload)
. = ..()
AddComponent(/datum/component/butchering, 200, 115) //the pen is mightier than the sword
/obj/item/pen/fountain/captain/reskin_obj(mob/M)
..()
if(current_skin)
desc = "It's an expensive [current_skin] fountain pen. The nib is quite sharp."
/obj/item/pen/attack_self(mob/living/carbon/user)
. = ..()
if(.)
return
if(loc != user)
to_chat(user, span_warning("You must be holding the pen to continue!"))
return
var/deg = tgui_input_number(user, "What angle would you like to rotate the pen head to? (0-360)", "Rotate Pen Head", max_value = 360)
if(isnull(deg) || QDELETED(user) || QDELETED(src) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK) || loc != user)
return
degrees = deg
to_chat(user, span_notice("You rotate the top of the pen to [deg] degrees."))
SEND_SIGNAL(src, COMSIG_PEN_ROTATED, deg, user)
/obj/item/pen/attack(mob/living/M, mob/user, params)
if(force) // If the pen has a force value, call the normal attack procs. Used for e-daggers and captain's pen mostly.
return ..()
if(!M.try_inject(user, injection_flags = INJECT_TRY_SHOW_ERROR_MESSAGE))
return FALSE
to_chat(user, span_warning("You stab [M] with the pen."))
to_chat(M, span_danger("You feel a tiny prick!"))
log_combat(user, M, "stabbed", src)
return TRUE
/obj/item/pen/afterattack(obj/O, mob/living/user, proximity)
. = ..()
//Changing name/description of items. Only works if they have the UNIQUE_RENAME object flag set
if(isobj(O) && proximity && (O.obj_flags & UNIQUE_RENAME))
var/penchoice = tgui_input_list(user, "What would you like to edit?", "Pen Setting", list("Rename", "Description", "Reset"))
if(QDELETED(O) || !user.canUseTopic(O, BE_CLOSE))
return
if(penchoice == "Rename")
var/input = tgui_input_text(user, "What do you want to name [O]?", "Object Name", "[O.name]", MAX_NAME_LEN)
var/oldname = O.name
if(QDELETED(O) || !user.canUseTopic(O, BE_CLOSE))
return
if(input == oldname || !input)
to_chat(user, span_notice("You changed [O] to... well... [O]."))
else
O.AddComponent(/datum/component/rename, input, O.desc)
var/datum/component/label/label = O.GetComponent(/datum/component/label)
if(label)
label.remove_label()
label.apply_label()
to_chat(user, span_notice("You have successfully renamed \the [oldname] to [O]."))
O.renamedByPlayer = TRUE
if(penchoice == "Description")
var/input = tgui_input_text(user, "Describe [O]", "Description", "[O.desc]", 140)
var/olddesc = O.desc
if(QDELETED(O) || !user.canUseTopic(O, BE_CLOSE))
return
if(input == olddesc || !input)
to_chat(user, span_notice("You decide against changing [O]'s description."))
else
O.AddComponent(/datum/component/rename, O.name, input)
to_chat(user, span_notice("You have successfully changed [O]'s description."))
O.renamedByPlayer = TRUE
if(penchoice == "Reset")
if(QDELETED(O) || !user.canUseTopic(O, BE_CLOSE))
return
qdel(O.GetComponent(/datum/component/rename))
//reapply any label to name
var/datum/component/label/label = O.GetComponent(/datum/component/label)
if(label)
label.remove_label()
label.apply_label()
to_chat(user, span_notice("You have successfully reset [O]'s name and description."))
O.renamedByPlayer = FALSE
/*
* Sleepypens
*/
/obj/item/pen/sleepy/attack(mob/living/M, mob/user, params)
. = ..()
if(!.)
return
if(!reagents.total_volume)
return
if(!M.reagents)
return
reagents.trans_to(M, reagents.total_volume, transfered_by = user, methods = INJECT)
/obj/item/pen/sleepy/Initialize(mapload)
. = ..()
create_reagents(45, OPENCONTAINER)
reagents.add_reagent(/datum/reagent/toxin/chloralhydrate, 20)
reagents.add_reagent(/datum/reagent/toxin/mutetoxin, 15)
reagents.add_reagent(/datum/reagent/toxin/staminatoxin, 10)
/*
* (Alan) Edaggers
*/
/obj/item/pen/edagger
attack_verb_continuous = list("slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts") //these won't show up if the pen is off
attack_verb_simple = list("slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
sharpness = SHARP_POINTY
/// The real name of our item when extended.
var/hidden_name = "energy dagger"
/// The real desc of our item when extended.
var/hidden_desc = "It's a normal black ink pen."
/// The real icons used when extended.
var/hidden_icon = "edagger"
/// Whether or pen is extended
var/extended = FALSE
/obj/item/pen/edagger/Initialize(mapload)
. = ..()
AddComponent(/datum/component/butchering, _speed = 6 SECONDS, _butcher_sound = 'sound/weapons/blade1.ogg')
AddComponent(/datum/component/transforming, \
force_on = 18, \
throwforce_on = 35, \
throw_speed_on = 4, \
sharpness_on = SHARP_EDGED, \
w_class_on = WEIGHT_CLASS_NORMAL)
RegisterSignal(src, COMSIG_TRANSFORMING_ON_TRANSFORM, .proc/on_transform)
/obj/item/pen/edagger/suicide_act(mob/user)
. = BRUTELOSS
if(extended)
user.visible_message(span_suicide("[user] forcefully rams the pen into their mouth!"))
else
user.visible_message(span_suicide("[user] is holding a pen up to their mouth! It looks like [user.p_theyre()] trying to commit suicide!"))
attack_self(user)
/*
* Signal proc for [COMSIG_TRANSFORMING_ON_TRANSFORM].
*
* Handles swapping their icon files to edagger related icon files -
* as they're supposed to look like a normal pen.
*/
/obj/item/pen/edagger/proc/on_transform(obj/item/source, mob/user, active)
SIGNAL_HANDLER
extended = active
if(active)
name = hidden_name
desc = hidden_desc
icon_state = hidden_icon
inhand_icon_state = hidden_icon
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
embedding = list(embed_chance = 100) // Rule of cool
else
name = initial(name)
desc = initial(desc)
icon_state = initial(icon_state)
inhand_icon_state = initial(inhand_icon_state)
lefthand_file = initial(lefthand_file)
righthand_file = initial(righthand_file)
embedding = list(embed_chance = EMBED_CHANCE)
updateEmbedding()
balloon_alert(user, "[hidden_name] [active ? "active":"concealed"]")
playsound(user ? user : src, active ? 'sound/weapons/saberon.ogg' : 'sound/weapons/saberoff.ogg', 5, TRUE)
return COMPONENT_NO_DEFAULT_MESSAGE
/obj/item/pen/survival
name = "survival pen"
desc = "The latest in portable survival technology, this pen was designed as a miniature diamond pickaxe. Watchers find them very desirable for their diamond exterior."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "digging_pen"
inhand_icon_state = "pen"
worn_icon_state = "pen"
force = 3
w_class = WEIGHT_CLASS_TINY
custom_materials = list(/datum/material/iron=10, /datum/material/diamond=100, /datum/material/titanium = 10)
pressure_resistance = 2
grind_results = list(/datum/reagent/iron = 2, /datum/reagent/iodine = 1)
tool_behaviour = TOOL_MINING //For the classic "digging out of prison with a spoon but you're in space so this analogy doesn't work" situation.
toolspeed = 10 //You will never willingly choose to use one of these over a shovel.
font = FOUNTAIN_PEN_FONT
colour = "#0000FF"