Files
Bubberstation/code/modules/surgery/gastrectomy.dm
SkyratBot 1f1d09b075 [MIRROR] Revives "Adds sound effects to surgeries" [MDB IGNORE] (#12280)
* Revives "Adds sound effects to surgeries" (#65578)

* Adds surgical sounds

Rough implementation as I don't have too much time tonight.

* Fixed falure_sound

Fixed a typo

* Removed the lists

Removed the lists and added sounds to revival surgery, stuff will probably break

* Fixes the playsounds still using pick

* Added sounds to more surgeries

Added sounds to four more surgeries

* Revives "Adds sound effects to surgeries"

Co-authored-by: nmajask <nmajask@gmail.com>
2022-03-25 20:24:41 -04:00

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/datum/surgery/gastrectomy
name = "Gastrectomy"
target_mobtypes = list(/mob/living/carbon/human)
possible_locs = list(BODY_ZONE_CHEST)
requires_real_bodypart = TRUE
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/saw,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/incise,
/datum/surgery_step/gastrectomy,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/close)
organ_to_manipulate = ORGAN_SLOT_STOMACH
/datum/surgery/gastrectomy/can_start(mob/user, mob/living/carbon/target)
var/obj/item/organ/stomach/target_stomach = target.getorganslot(ORGAN_SLOT_STOMACH)
if(target_stomach?.damage > 50 && !(target_stomach.organ_flags & ORGAN_FAILING))
return TRUE
////Gastrectomy, because we truly needed a way to repair stomachs.
//95% chance of success to be consistent with most organ-repairing surgeries.
/datum/surgery_step/gastrectomy
name = "remove lower duodenum"
implements = list(
TOOL_SCALPEL = 95,
/obj/item/melee/energy/sword = 65,
/obj/item/knife = 45,
/obj/item/shard = 35)
time = 52
preop_sound = 'sound/surgery/scalpel1.ogg'
success_sound = 'sound/surgery/organ1.ogg'
failure_sound = 'sound/surgery/organ2.ogg'
/datum/surgery_step/gastrectomy/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, span_notice("You begin to cut out a damaged piece of [target]'s stomach..."),
span_notice("[user] begins to make an incision in [target]."),
span_notice("[user] begins to make an incision in [target]."))
display_pain(target, "You feel a horrible stab in your gut!")
/datum/surgery_step/gastrectomy/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
var/mob/living/carbon/human/target_human = target
target_human.setOrganLoss(ORGAN_SLOT_STOMACH, 20) // Stomachs have a threshold for being able to even digest food, so I might tweak this number
display_results(user, target, span_notice("You successfully remove the damaged part of [target]'s stomach."),
span_notice("[user] successfully removes the damaged part of [target]'s stomach."),
span_notice("[user] successfully removes the damaged part of [target]'s stomach."))
display_pain(target, "The pain in your gut ebbs and fades somewhat.")
return ..()
/datum/surgery_step/gastrectomy/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery)
var/mob/living/carbon/human/target_human = target
target_human.adjustOrganLoss(ORGAN_SLOT_STOMACH, 15)
display_results(user, target, span_warning("You cut the wrong part of [target]'s stomach!"),
span_warning("[user] cuts the wrong part of [target]'s stomach!"),
span_warning("[user] cuts the wrong part of [target]'s stomach!"))
display_pain(target, "Your stomach throbs with pain; it's not getting any better!")