Files
Bubberstation/code/modules/vehicles
Timberpoes e7ff79bcbe Feex (#55144)
For whatever reason we hardcoded the health value for drills at 200 brute damage before they can gib. 200 brute damage was picked as it was double the max health of /mob/living/carbon/whatever and double the max health was like, the cap on brute damage when someone is really, really, really, really dead.

Enter simplemobs. Their max health is regularly under 100, which means a hardcoded value of 200 brute damage to trigger gibbing effects is bad. Not that it matters anyway, because simplemobs also brute damage cap at maxHealth instead of maxHealth * 2 so the only simplemobs that could be gibbed by mech drills are those with 200 or more health.

This has been changed. Simplemobs now cap out at maxHealth * 2 damage, in line with all other /mob/living while drill code has been changed to check for maxHealth * 2 when gibbing instead of a hardcoded 200.
2020-11-25 13:44:01 -08:00
..
2020-11-23 14:00:23 -08:00
2020-11-25 13:44:01 -08:00
2020-10-26 12:28:11 -03:00
2020-11-25 13:12:12 +01:00
2020-11-23 14:00:23 -08:00
2020-11-25 13:12:12 +01:00