Files
Bubberstation/code/game/objects/structures/spawner.dm
Profakos 50b37c8c7f Faction defines (#73681)
## About The Pull Request

Quite a lot of mobs had faction defines as a string, which always has a
chance for error. For example, the clown mob spawner had their faction
written as "clown", when the official faction name was "clowns", and a
define existed for it anyways! This PR moves every single string based
factions over here. No references or special role factions. Hopefully I
didn't miss anything.

I also moved a global define used for picking your uplink provider's
flavour to the only file that used it, datum_traitor.dm, and renamed
them a bit to avoid confusion.

I have also noticed that the mimic faction was assigned to the petrified
player with += instead of |=. |= would ensure no duplicate factions, so
I have changed it.

Future improvement:
I have noticed that there is a lot of bloat with factions that contain
only one or two entries (examples: gnomes, floating eyeballs, penguins,
the pet lizards), and some always appear in pairs (vines and plants, the
rare exceptions being killer tomatoes and strange reagent spawned pine
trees), but trimming consolidating them is a matter for a different
time.

## Why It's Good For The Game

Makes assigning factions a bit less error prone.

I can finally remove the ```/// Later all mob factions will be moved
here and their current factions replaced with faction defines.```
comment. Later is NOW.

## Changelog
Nothing player facing
2023-02-28 16:44:08 -07:00

140 lines
5.7 KiB
Plaintext

/obj/structure/spawner
name = "monster nest"
icon = 'icons/mob/simple/animal.dmi'
icon_state = "hole"
max_integrity = 100
move_resist = MOVE_FORCE_EXTREMELY_STRONG
anchored = TRUE
density = TRUE
var/max_mobs = 5
var/spawn_time = 30 SECONDS
var/mob_types = list(/mob/living/basic/carp)
var/spawn_text = "emerges from"
var/faction = list(FACTION_HOSTILE)
var/spawner_type = /datum/component/spawner
/obj/structure/spawner/Initialize(mapload)
. = ..()
AddComponent(spawner_type, mob_types, spawn_time, max_mobs, faction, spawn_text)
/obj/structure/spawner/attack_animal(mob/living/simple_animal/user, list/modifiers)
if(faction_check(faction, user.faction, FALSE) && !user.client)
return
return ..()
/obj/structure/spawner/syndicate
name = "warp beacon"
icon = 'icons/obj/device.dmi'
icon_state = "syndbeacon"
spawn_text = "warps in from"
mob_types = list(/mob/living/basic/syndicate/ranged)
faction = list(ROLE_SYNDICATE)
/obj/structure/spawner/skeleton
name = "bone pit"
desc = "A pit full of bones, and some still seem to be moving..."
icon_state = "hole"
icon = 'icons/mob/simple/lavaland/nest.dmi'
max_integrity = 150
max_mobs = 15
spawn_time = 15 SECONDS
mob_types = list(/mob/living/simple_animal/hostile/skeleton)
spawn_text = "climbs out of"
faction = list(FACTION_SKELETON)
/obj/structure/spawner/clown
name = "Laughing Larry"
desc = "A laughing, jovial figure. Something seems stuck in his throat."
icon_state = "clownbeacon"
icon = 'icons/obj/device.dmi'
max_integrity = 200
max_mobs = 15
spawn_time = 15 SECONDS
mob_types = list(/mob/living/simple_animal/hostile/retaliate/clown, /mob/living/simple_animal/hostile/retaliate/clown/fleshclown, /mob/living/simple_animal/hostile/retaliate/clown/clownhulk, /mob/living/simple_animal/hostile/retaliate/clown/longface, /mob/living/simple_animal/hostile/retaliate/clown/clownhulk/chlown, /mob/living/simple_animal/hostile/retaliate/clown/clownhulk/honcmunculus, /mob/living/simple_animal/hostile/retaliate/clown/mutant/glutton, /mob/living/simple_animal/hostile/retaliate/clown/banana, /mob/living/simple_animal/hostile/retaliate/clown/honkling, /mob/living/simple_animal/hostile/retaliate/clown/lube)
spawn_text = "climbs out of"
faction = list(FACTION_CLOWN)
/obj/structure/spawner/mining
name = "monster den"
desc = "A hole dug into the ground, harboring all kinds of monsters found within most caves or mining asteroids."
icon_state = "hole"
max_integrity = 200
max_mobs = 3
icon = 'icons/mob/simple/lavaland/nest.dmi'
spawn_text = "crawls out of"
mob_types = list(/mob/living/simple_animal/hostile/asteroid/goldgrub, /mob/living/simple_animal/hostile/asteroid/goliath, /mob/living/simple_animal/hostile/asteroid/hivelord, /mob/living/simple_animal/hostile/asteroid/basilisk, /mob/living/basic/wumborian_fugu)
faction = list(FACTION_MINING)
/obj/structure/spawner/mining/goldgrub
name = "goldgrub den"
desc = "A den housing a nest of goldgrubs, annoying but arguably much better than anything else you'll find in a nest."
mob_types = list(/mob/living/simple_animal/hostile/asteroid/goldgrub)
/obj/structure/spawner/mining/goliath
name = "goliath den"
desc = "A den housing a nest of goliaths, oh god why?"
mob_types = list(/mob/living/simple_animal/hostile/asteroid/goliath)
/obj/structure/spawner/mining/hivelord
name = "hivelord den"
desc = "A den housing a nest of hivelords."
mob_types = list(/mob/living/simple_animal/hostile/asteroid/hivelord)
/obj/structure/spawner/mining/basilisk
name = "basilisk den"
desc = "A den housing a nest of basilisks, bring a coat."
mob_types = list(/mob/living/simple_animal/hostile/asteroid/basilisk)
/obj/structure/spawner/mining/wumborian
name = "wumborian fugu den"
desc = "A den housing a nest of wumborian fugus, how do they all even fit in there?"
mob_types = list(/mob/living/basic/wumborian_fugu)
/obj/structure/spawner/nether
name = "netherworld link"
desc = null //see examine()
icon_state = "nether"
max_integrity = 50
spawn_time = 60 SECONDS
max_mobs = 15
icon = 'icons/mob/simple/lavaland/nest.dmi'
spawn_text = "crawls through"
mob_types = list(/mob/living/basic/migo, /mob/living/basic/creature, /mob/living/basic/blankbody)
faction = list(FACTION_NETHER)
/obj/structure/spawner/nether/Initialize(mapload)
. = ..()
START_PROCESSING(SSprocessing, src)
/obj/structure/spawner/nether/examine(mob/user)
. = ..()
if(isskeleton(user) || iszombie(user))
. += "A direct link to another dimension full of creatures very happy to see you. [span_nicegreen("You can see your house from here!")]"
else
. += "A direct link to another dimension full of creatures not very happy to see you. [span_warning("Entering the link would be a very bad idea.")]"
/obj/structure/spawner/nether/attack_hand(mob/user, list/modifiers)
. = ..()
if(isskeleton(user) || iszombie(user))
to_chat(user, span_notice("You don't feel like going home yet..."))
else
user.visible_message(span_warning("[user] is violently pulled into the link!"), \
span_userdanger("Touching the portal, you are quickly pulled through into a world of unimaginable horror!"))
contents.Add(user)
/obj/structure/spawner/nether/process(delta_time)
for(var/mob/living/living_mob in contents)
if(living_mob)
playsound(src, 'sound/magic/demon_consume.ogg', 50, TRUE)
living_mob.adjustBruteLoss(60 * delta_time)
new /obj/effect/gibspawner/generic(get_turf(living_mob), living_mob)
if(living_mob.stat == DEAD)
var/mob/living/basic/blankbody/newmob = new(loc)
newmob.name = "[living_mob]"
newmob.desc = "It's [living_mob], but [living_mob.p_their()] flesh has an ashy texture, and [living_mob.p_their()] face is featureless save an eerie smile."
src.visible_message(span_warning("[living_mob] reemerges from the link!"))
qdel(living_mob)