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**Major Changes** - Increased win condition to require 66% - Added a switchblade. A relatively cheap and decently robust melee weapon for gangsters. - Capped how much influence you can get every income at 50 - Limited gang spraycan use to 15 - Pistol cost increased to 30 Influence - Promotion cost now scales to how many bosses you already have. The more bosses, the more expensive it will be. It starts off cheap at 20 influence now. **Minor Changes** - Tagging a territory now tells you what territory you actually tagged! - Added an option to silence the verbose territorial updates you get from gangtools - Capped how much influence you can get every income at 50 - Updated Centcom report on gangs - Spraycans always show their inhands now, instead of only when uncapped - Antag panel now shows how much influence each gang has - Cleaned up gang code in the traitor panel - Fixed non-gangers getting gang messages when trying to spray on an invalid territory