Files
Bubberstation/code/modules/reagents
Nick d3fe8eabbd Increases oculine metabolism and adds a chem threshold (#83358)
## About The Pull Request
This pr increases the metabolism rate from 0.25 to 1 for oculine and
adds a 30u threshold and changes the amount of oculine a carrot contains
from 100 potency from 25 units to 10 units(still very reasonable amount
since you usually farm in batches of 10)

## Why It's Good For The Game
Oculine at the moment gives you soft night vision lets me give you a
comparision

This is without Oculine in system

![image](https://github.com/tgstation/tgstation/assets/24854897/a33161bd-3c44-45ea-8274-33d7d866b9ec)

This is with Oculine in system

![image](https://github.com/tgstation/tgstation/assets/24854897/8a157edc-4a92-4ba0-8cbc-d6c21c43a613)


Currently how it is you make 90 units beaker and it lasts you a hour
trough the round its pretty easy to make
Which is kinda ridicilous because at that point it just becomes chug a
beaker and have bootleg NV this PR
Will make the chem a little more situational it still will lost long
enough to benefit in a combat scenario
just not enough to chug a beaker and not care about for it the rest of
the round

## Changelog

🆑
balance: Adds a threshold to oculine and increases metabolism, and
reduces the amount of oculine in a carrot
/🆑
2024-05-29 19:19:09 -04:00
..