Files
Bubberstation/code/game/objects/items/weapons/explosives.dm
2016-12-01 21:33:14 -08:00

117 lines
4.0 KiB
Plaintext

//In this file: C4
/obj/item/weapon/c4
name = "C-4"
desc = "Used to put holes in specific areas without too much extra hole."
gender = PLURAL
icon = 'icons/obj/grenade.dmi'
icon_state = "plastic-explosive0"
item_state = "plasticx"
flags = NOBLUDGEON
w_class = WEIGHT_CLASS_SMALL
origin_tech = "syndicate=1"
var/timer = 10
var/open_panel = 0
parent_type = /obj/item/weapon/grenade/plastic/c4
/obj/item/weapon/c4/New()
wires = new /datum/wires/explosive/c4(src)
image_overlay = image('icons/obj/grenade.dmi', "plastic-explosive2")
..()
/obj/item/weapon/c4/Destroy()
qdel(wires)
wires = null
target = null
return ..()
/obj/item/weapon/c4/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] activates the [src.name] and holds it above [user.p_their()] head! It looks like [user.p_theyre()] going out with a bang!</span>")
var/message_say = "FOR NO RAISIN!"
if(user.mind)
if(user.mind.special_role)
var/role = lowertext(user.mind.special_role)
if(role == "traitor" || role == "syndicate")
message_say = "FOR THE SYNDICATE!"
else if(role == "changeling")
message_say = "FOR THE HIVE!"
else if(role == "cultist")
message_say = "FOR NAR-SIE!"
else if(role == "revolutionary" || role == "head revolutionary")
message_say = "VIVA LA REVOLUTION!"
else if(user.mind.gang_datum)
message_say = "[uppertext(user.mind.gang_datum.name)] RULES!"
user.say(message_say)
target = user
message_admins("[ADMIN_LOOKUPFLW(user)] suicided with [name] at [ADMIN_COORDJMP(src)]",0,1)
message_admins("[key_name(user)] suicided with [name] at ([x],[y],[z])")
sleep(10)
explode(get_turf(user))
user.gib(1, 1)
/obj/item/weapon/c4/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/screwdriver))
open_panel = !open_panel
user << "<span class='notice'>You [open_panel ? "open" : "close"] the wire panel.</span>"
else if(is_wire_tool(I))
wires.interact(user)
else
return ..()
/obj/item/weapon/c4/attack_self(mob/user)
var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num
if(user.get_active_held_item() == src)
newtime = Clamp(newtime, 10, 60000)
timer = newtime
user << "Timer set for [timer] seconds."
/obj/item/weapon/c4/afterattack(atom/movable/AM, mob/user, flag)
if (!flag)
return
if (ismob(AM))
return
if(loc == AM)
return
if((istype(AM, /obj/item/weapon/storage/)) && !((istype(AM, /obj/item/weapon/storage/secure)) || (istype(AM, /obj/item/weapon/storage/lockbox)))) //If its storage but not secure storage OR a lockbox, then place it inside.
return
if((istype(AM,/obj/item/weapon/storage/secure)) || (istype(AM, /obj/item/weapon/storage/lockbox)))
var/obj/item/weapon/storage/secure/S = AM
if(!S.locked) //Literal hacks, this works for lockboxes despite incorrect type casting, because they both share the locked var. But if its unlocked, place it inside, otherwise PLANTING C4!
return
user << "<span class='notice'>You start planting the bomb...</span>"
if(do_after(user, 50, target = AM))
if(!user.unEquip(src))
return
src.target = AM
loc = null
var/message = "[ADMIN_LOOKUPFLW(user)] planted [name] on [target.name] at [ADMIN_COORDJMP(target)] with [timer] second fuse"
bombers += message
message_admins(message,0,1)
log_game("[key_name(user)] planted [name] on [target.name] at [COORD(target)] with [timer] second fuse")
target.add_overlay(image_overlay, 1)
user << "<span class='notice'>You plant the bomb. Timer counting down from [timer].</span>"
addtimer(src, "explode", timer * 10)
/obj/item/weapon/c4/proc/explode()
if(qdeleted(src))
return
var/turf/location
if(target)
if(!qdeleted(target))
location = get_turf(target)
target.overlays -= image_overlay
target.priority_overlays -= image_overlay
else
location = get_turf(src)
if(location)
location.ex_act(2, target)
explosion(location,0,0,3)
qdel(src)
/obj/item/weapon/c4/attack(mob/M, mob/user, def_zone)
return