mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-28 10:31:59 +00:00
* Speeds up world init. * Armor is now new inited for obj and the first level of subpaths. * Actions is now lazyinited and deleted with empty. * Actiontypes is now only inited when actually used and deleted once it pre-fills actions with the action buttons. * Pipes now prefill their node list(s) in new() using new /list/ (count) syntax to speed up the list initaliztions and remove the init proc. * Pipes no longer store their item version, instead creating it on the fly when deconned * Walls no longer store their metal stacks, instead creating it on the fly when deconned. * obj, walls, floor, plating, item, machinery, structure, pipe, pipenet, atom, and movable no longer have an (init) proc. (along with a few other smaller examples) * Atmos can pass checking is now a var with the ability to have a proc be call in advance cases. * (as a side effect, I had to fix a few things that were calling atmosCanPass rather then using the pre-calculated list, this should speed up chemfoam and flame effects greatly) * Reverts upload limit (remind me one day to defuck this, it could easily be a config thats not editable by vv to make changes easier) * Makes apc update icon a bit faster. APC new is some what high on the profile of world init, still not sure why, but this stood out as a waste of cpu so i fixed it. * Fixes runtime with atmos backpack water tanks. * Makes smoothing faster (and fixes turfs smoothing twice at init) * Makes apcs init faster by replacing some spawns with addtimer * fix transit turfs.
113 lines
3.4 KiB
Plaintext
113 lines
3.4 KiB
Plaintext
/obj/structure
|
|
icon = 'icons/obj/structures.dmi'
|
|
pressure_resistance = 8
|
|
obj_integrity = 300
|
|
max_integrity = 300
|
|
var/climb_time = 20
|
|
var/climb_stun = 2
|
|
var/climbable = FALSE
|
|
var/mob/structureclimber
|
|
var/broken = 0 //similar to machinery's stat BROKEN
|
|
|
|
/obj/structure/New()
|
|
if (!armor)
|
|
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
|
|
..()
|
|
if(smooth)
|
|
queue_smooth(src)
|
|
queue_smooth_neighbors(src)
|
|
icon_state = ""
|
|
if(ticker)
|
|
cameranet.updateVisibility(src)
|
|
|
|
/obj/structure/Destroy()
|
|
if(ticker)
|
|
cameranet.updateVisibility(src)
|
|
if(opacity)
|
|
UpdateAffectingLights()
|
|
if(smooth)
|
|
queue_smooth_neighbors(src)
|
|
return ..()
|
|
|
|
/obj/structure/attack_hand(mob/user)
|
|
. = ..()
|
|
add_fingerprint(user)
|
|
if(structureclimber && structureclimber != user)
|
|
user.changeNext_move(CLICK_CD_MELEE)
|
|
user.do_attack_animation(src)
|
|
structureclimber.Weaken(2)
|
|
structureclimber.visible_message("<span class='warning'>[structureclimber.name] has been knocked off the [src]", "You're knocked off the [src]!", "You see [structureclimber.name] get knocked off the [src]</span>")
|
|
interact(user)
|
|
|
|
/obj/structure/interact(mob/user)
|
|
ui_interact(user)
|
|
|
|
/obj/structure/ui_act(action, params)
|
|
..()
|
|
add_fingerprint(usr)
|
|
|
|
/obj/structure/MouseDrop_T(atom/movable/O, mob/user)
|
|
. = ..()
|
|
if(!climbable)
|
|
return
|
|
if(ismob(O) && user == O && iscarbon(user))
|
|
if(user.canmove)
|
|
climb_structure(user)
|
|
return
|
|
if ((!( istype(O, /obj/item/weapon) ) || user.get_active_held_item() != O))
|
|
return
|
|
if(iscyborg(user))
|
|
return
|
|
if(!user.drop_item())
|
|
return
|
|
if (O.loc != src.loc)
|
|
step(O, get_dir(O, src))
|
|
return
|
|
|
|
/obj/structure/proc/climb_structure(mob/user)
|
|
src.add_fingerprint(user)
|
|
user.visible_message("<span class='warning'>[user] starts climbing onto [src].</span>", \
|
|
"<span class='notice'>You start climbing onto [src]...</span>")
|
|
var/adjusted_climb_time = climb_time
|
|
if(user.restrained()) //climbing takes twice as long when restrained.
|
|
adjusted_climb_time *= 2
|
|
if(isalien(user))
|
|
adjusted_climb_time *= 0.25 //aliens are terrifyingly fast
|
|
structureclimber = user
|
|
if(do_mob(user, user, adjusted_climb_time))
|
|
if(src.loc) //Checking if structure has been destroyed
|
|
density = 0
|
|
if(step(user,get_dir(user,src.loc)))
|
|
user.visible_message("<span class='warning'>[user] climbs onto [src].</span>", \
|
|
"<span class='notice'>You climb onto [src].</span>")
|
|
add_logs(user, src, "climbed onto")
|
|
user.Stun(climb_stun)
|
|
. = 1
|
|
else
|
|
user << "<span class='warning'>You fail to climb onto [src].</span>"
|
|
density = 1
|
|
structureclimber = null
|
|
|
|
/obj/structure/examine(mob/user)
|
|
..()
|
|
if(!(resistance_flags & INDESTRUCTIBLE))
|
|
if(resistance_flags & ON_FIRE)
|
|
user << "<span class='warning'>It's on fire!</span>"
|
|
if(broken)
|
|
user << "<span class='notice'>It looks broken.</span>"
|
|
var/examine_status = examine_status()
|
|
if(examine_status)
|
|
user << examine_status
|
|
|
|
/obj/structure/proc/examine_status() //An overridable proc, mostly for falsewalls.
|
|
var/healthpercent = (obj_integrity/max_integrity) * 100
|
|
switch(healthpercent)
|
|
if(100 to INFINITY)
|
|
return "It seems pristine and undamaged."
|
|
if(50 to 100)
|
|
return "It looks slightly damaged."
|
|
if(25 to 50)
|
|
return "It appears heavily damaged."
|
|
if(0 to 25)
|
|
return "<span class='warning'>It's falling apart!</span>"
|