Files
Bubberstation/code/game/objects/structures/artstuff.dm
tralezab 3c1f235e9f AIs can now select portraits as their display (#53994)
A new option has been added to the AI display radial menu alongside random, "Portrait"

It opens a small menu that lets you peruse all of the portraits and select one as your display.

This can let avid artists draw exactly what they want their AI to be like, and not-so-avid artists to bring tears to my eyes.
2020-11-20 05:37:08 +02:00

416 lines
11 KiB
Plaintext

///////////
// EASEL //
///////////
/obj/structure/easel
name = "easel"
desc = "Only for the finest of art!"
icon = 'icons/obj/artstuff.dmi'
icon_state = "easel"
density = TRUE
resistance_flags = FLAMMABLE
max_integrity = 60
var/obj/item/canvas/painting = null
//Adding canvases
/obj/structure/easel/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/canvas))
var/obj/item/canvas/C = I
user.dropItemToGround(C)
painting = C
C.forceMove(get_turf(src))
C.layer = layer+0.1
user.visible_message("<span class='notice'>[user] puts \the [C] on \the [src].</span>","<span class='notice'>You place \the [C] on \the [src].</span>")
else
return ..()
//Stick to the easel like glue
/obj/structure/easel/Move()
var/turf/T = get_turf(src)
. = ..()
if(painting && painting.loc == T) //Only move if it's near us.
painting.forceMove(get_turf(src))
else
painting = null
/obj/item/canvas
name = "canvas"
desc = "Draw out your soul on this canvas!"
icon = 'icons/obj/artstuff.dmi'
icon_state = "11x11"
flags_1 = UNPAINTABLE_1
resistance_flags = FLAMMABLE
var/width = 11
var/height = 11
var/list/grid
var/canvas_color = "#ffffff" //empty canvas color
var/used = FALSE
var/painting_name = "Untitled Artwork" //Painting name, this is set after framing.
var/finalized = FALSE //Blocks edits
var/author_ckey
var/icon_generated = FALSE
var/icon/generated_icon
// Painting overlay offset when framed
var/framed_offset_x = 11
var/framed_offset_y = 10
pixel_x = 10
pixel_y = 9
/obj/item/canvas/Initialize()
. = ..()
reset_grid()
/obj/item/canvas/proc/reset_grid()
grid = new/list(width,height)
for(var/x in 1 to width)
for(var/y in 1 to height)
grid[x][y] = canvas_color
/obj/item/canvas/attack_self(mob/user)
. = ..()
ui_interact(user)
/obj/item/canvas/ui_state(mob/user)
if(finalized)
return GLOB.physical_obscured_state
else
return GLOB.default_state
/obj/item/canvas/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Canvas", name)
ui.set_autoupdate(FALSE)
ui.open()
/obj/item/canvas/attackby(obj/item/I, mob/living/user, params)
if(user.a_intent == INTENT_HELP)
ui_interact(user)
else
return ..()
/obj/item/canvas/ui_data(mob/user)
. = ..()
.["grid"] = grid
.["name"] = painting_name
.["finalized"] = finalized
/obj/item/canvas/examine(mob/user)
. = ..()
ui_interact(user)
/obj/item/canvas/ui_act(action, params)
. = ..()
if(. || finalized)
return
var/mob/user = usr
switch(action)
if("paint")
var/obj/item/I = user.get_active_held_item()
var/color = get_paint_tool_color(I)
if(!color)
return FALSE
var/x = text2num(params["x"])
var/y = text2num(params["y"])
grid[x][y] = color
used = TRUE
update_icon()
. = TRUE
if("finalize")
. = TRUE
if(!finalized)
finalize(user)
/obj/item/canvas/proc/finalize(mob/user)
finalized = TRUE
author_ckey = user.ckey
generate_proper_overlay()
try_rename(user)
/obj/item/canvas/update_overlays()
. = ..()
if(!icon_generated)
if(used)
var/mutable_appearance/detail = mutable_appearance(icon,"[icon_state]wip")
detail.pixel_x = 1
detail.pixel_y = 1
. += detail
else
var/mutable_appearance/detail = mutable_appearance(generated_icon)
detail.pixel_x = 1
detail.pixel_y = 1
. += detail
/obj/item/canvas/proc/generate_proper_overlay()
if(icon_generated)
return
var/png_filename = "data/paintings/temp_painting.png"
var/result = rustg_dmi_create_png(png_filename,"[width]","[height]",get_data_string())
if(result)
CRASH("Error generating painting png : [result]")
generated_icon = new(png_filename)
icon_generated = TRUE
update_icon()
/obj/item/canvas/proc/get_data_string()
var/list/data = list()
for(var/y in 1 to height)
for(var/x in 1 to width)
data += grid[x][y]
return data.Join("")
//Todo make this element ?
/obj/item/canvas/proc/get_paint_tool_color(obj/item/I)
if(!I)
return
if(istype(I, /obj/item/toy/crayon))
var/obj/item/toy/crayon/C = I
return C.paint_color
else if(istype(I, /obj/item/pen))
var/obj/item/pen/P = I
switch(P.colour)
if("black")
return "#000000"
if("blue")
return "#0000ff"
if("red")
return "#ff0000"
return P.colour
else if(istype(I, /obj/item/soap) || istype(I, /obj/item/reagent_containers/glass/rag))
return canvas_color
/obj/item/canvas/proc/try_rename(mob/user)
var/new_name = stripped_input(user,"What do you want to name the painting?")
if(painting_name != initial(painting_name) && new_name && user.canUseTopic(src,BE_CLOSE))
painting_name = new_name
SStgui.update_uis(src)
/obj/item/canvas/nineteen_nineteen
icon_state = "19x19"
width = 19
height = 19
pixel_x = 6
pixel_y = 9
framed_offset_x = 8
framed_offset_y = 9
/obj/item/canvas/twentythree_nineteen
icon_state = "23x19"
width = 23
height = 19
pixel_x = 4
pixel_y = 10
framed_offset_x = 6
framed_offset_y = 8
/obj/item/canvas/twentythree_twentythree
icon_state = "23x23"
width = 23
height = 23
pixel_x = 5
pixel_y = 9
framed_offset_x = 5
framed_offset_y = 6
/obj/item/canvas/twentyfour_twentyfour
name = "ai universal standard canvas"
desc = "Besides being very large, the AI can accept these as a display from their internal database after you've hung it up."
icon_state = "24x24"
width = 24
height = 24
pixel_x = 2
pixel_y = 1
framed_offset_x = 4
framed_offset_y = 5
/obj/item/wallframe/painting
name = "painting frame"
desc = "The perfect showcase for your favorite deathtrap memories."
icon = 'icons/obj/decals.dmi'
custom_materials = list(/datum/material/wood = 2000)
flags_1 = NONE
icon_state = "frame-empty"
result_path = /obj/structure/sign/painting
/obj/structure/sign/painting
name = "Painting"
desc = "Art or \"Art\"? You decide."
icon = 'icons/obj/decals.dmi'
icon_state = "frame-empty"
custom_materials = list(/datum/material/wood = 2000)
buildable_sign = FALSE
var/obj/item/canvas/C
var/persistence_id
/obj/structure/sign/painting/Initialize(mapload, dir, building)
. = ..()
SSpersistence.painting_frames += src
AddElement(/datum/element/art, OK_ART)
if(dir)
setDir(dir)
if(building)
pixel_x = (dir & 3)? 0 : (dir == 4 ? -30 : 30)
pixel_y = (dir & 3)? (dir ==1 ? -30 : 30) : 0
/obj/structure/sign/painting/Destroy()
. = ..()
SSpersistence.painting_frames -= src
/obj/structure/sign/painting/attackby(obj/item/I, mob/user, params)
if(!C && istype(I, /obj/item/canvas))
frame_canvas(user,I)
else if(C && C.painting_name == initial(C.painting_name) && istype(I,/obj/item/pen))
try_rename(user)
else
return ..()
/obj/structure/sign/painting/examine(mob/user)
. = ..()
if(C)
C.ui_interact(user)
/obj/structure/sign/painting/wirecutter_act(mob/living/user, obj/item/I)
. = ..()
if(C)
C.forceMove(drop_location())
C = null
to_chat(user, "<span class='notice'>You remove the painting from the frame.</span>")
update_icon()
return TRUE
/obj/structure/sign/painting/proc/frame_canvas(mob/user,obj/item/canvas/new_canvas)
if(user.transferItemToLoc(new_canvas,src))
C = new_canvas
if(!C.finalized)
C.finalize(user)
to_chat(user,"<span class='notice'>You frame [C].</span>")
update_icon()
/obj/structure/sign/painting/proc/try_rename(mob/user)
if(C.painting_name == initial(C.painting_name))
C.try_rename(user)
/obj/structure/sign/painting/update_icon_state()
. = ..()
if(C?.generated_icon)
icon_state = "frame-overlay"
else
icon_state = "frame-empty"
/obj/structure/sign/painting/update_overlays()
. = ..()
if(C?.generated_icon)
var/mutable_appearance/MA = mutable_appearance(C.generated_icon)
MA.pixel_x = C.framed_offset_x
MA.pixel_y = C.framed_offset_y
. += MA
var/mutable_appearance/frame = mutable_appearance(C.icon,"[C.icon_state]frame")
frame.pixel_x = C.framed_offset_x - 1
frame.pixel_y = C.framed_offset_y - 1
. += frame
/obj/structure/sign/painting/proc/load_persistent()
if(!persistence_id)
return
if(!SSpersistence.paintings || !SSpersistence.paintings[persistence_id] || !length(SSpersistence.paintings[persistence_id]))
return
var/list/chosen = pick(SSpersistence.paintings[persistence_id])
var/title = chosen["title"]
var/author = chosen["ckey"]
var/png = "data/paintings/[persistence_id]/[chosen["md5"]].png"
if(!title)
message_admins("<span class='notice'>Painting with NO TITLE loaded on a [persistence_id] frame in [get_area(src)]. Please delete it, it is saved in the database with no name and will create bad assets.</span>")
if(!fexists(png))
stack_trace("Persistent painting [chosen["md5"]].png was not found in [persistence_id] directory.")
return
var/icon/I = new(png)
var/obj/item/canvas/new_canvas
var/w = I.Width()
var/h = I.Height()
for(var/T in typesof(/obj/item/canvas))
new_canvas = T
if(initial(new_canvas.width) == w && initial(new_canvas.height) == h)
new_canvas = new T(src)
break
new_canvas.fill_grid_from_icon(I)
new_canvas.generated_icon = I
new_canvas.icon_generated = TRUE
new_canvas.finalized = TRUE
new_canvas.painting_name = title
new_canvas.author_ckey = author
C = new_canvas
update_icon()
/obj/structure/sign/painting/proc/save_persistent()
if(!persistence_id || !C)
return
if(sanitize_filename(persistence_id) != persistence_id)
stack_trace("Invalid persistence_id - [persistence_id]")
return
if(!C.painting_name)
return
var/data = C.get_data_string()
var/md5 = md5(lowertext(data))
var/list/current = SSpersistence.paintings[persistence_id]
if(!current)
current = list()
for(var/list/entry in current)
if(entry["md5"] == md5)
return
var/png_directory = "data/paintings/[persistence_id]/"
var/png_path = png_directory + "[md5].png"
var/result = rustg_dmi_create_png(png_path,"[C.width]","[C.height]",data)
if(result)
CRASH("Error saving persistent painting: [result]")
current += list(list("title" = C.painting_name , "md5" = md5, "ckey" = C.author_ckey))
SSpersistence.paintings[persistence_id] = current
/obj/item/canvas/proc/fill_grid_from_icon(icon/I)
var/h = I.Height() + 1
for(var/x in 1 to width)
for(var/y in 1 to height)
grid[x][y] = I.GetPixel(x,h-y)
//Presets for art gallery mapping, for paintings to be shared across stations
/obj/structure/sign/painting/library
persistence_id = "library"
/obj/structure/sign/painting/library_secure
persistence_id = "library_secure"
/obj/structure/sign/painting/library_private // keep your smut away from prying eyes, or non-librarians at least
persistence_id = "library_private"
/obj/structure/sign/painting/vv_get_dropdown()
. = ..()
VV_DROPDOWN_OPTION(VV_HK_REMOVE_PAINTING, "Remove Persistent Painting")
/obj/structure/sign/painting/vv_do_topic(list/href_list)
. = ..()
if(href_list[VV_HK_REMOVE_PAINTING])
if(!check_rights(NONE))
return
var/mob/user = usr
if(!persistence_id || !C)
to_chat(user,"<span class='warning'>This is not a persistent painting.</span>")
return
var/md5 = md5(lowertext(C.get_data_string()))
var/author = C.author_ckey
var/list/current = SSpersistence.paintings[persistence_id]
if(current)
for(var/list/entry in current)
if(entry["md5"] == md5)
current -= entry
var/png = "data/paintings/[persistence_id]/[md5].png"
fdel(png)
for(var/obj/structure/sign/painting/P in SSpersistence.painting_frames)
if(P.C && md5(P.C.get_data_string()) == md5)
QDEL_NULL(P.C)
log_admin("[key_name(user)] has deleted a persistent painting made by [author].")
message_admins("<span class='notice'>[key_name_admin(user)] has deleted persistent painting made by [author].</span>")