Files
Bubberstation/code/modules/bitrunning/event.dm
Waterpig bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

99 lines
3.1 KiB
Plaintext

/datum/round_event_control/bitrunning_glitch
name = "Spawn Bitrunning Glitch"
admin_setup = list(
/datum/event_admin_setup/minimum_candidate_requirement/bitrunning_glitch,
/datum/event_admin_setup/listed_options/bitrunning_glitch,
)
category = EVENT_CATEGORY_INVASION
description = "Causes a short term antagonist to spawn in the virtual domain."
dynamic_should_hijack = FALSE
min_players = 1
max_occurrences = 0
typepath = /datum/round_event/ghost_role/bitrunning_glitch
weight = 100
/// List of servers on the station
var/list/datum/weakref/active_servers = list()
/datum/round_event_control/bitrunning_glitch/can_spawn_event(players_amt, allow_magic = FALSE)
. = ..()
if(!.)
return .
active_servers.Cut()
validate_servers()
if(length(active_servers))
return TRUE
/// All servers currently running, has players in it, and map has valid mobs
/datum/round_event_control/bitrunning_glitch/proc/validate_servers()
active_servers.Cut()
for(var/obj/machinery/quantum_server/server in SSmachines.get_machines_by_type(/obj/machinery/quantum_server))
if(server.validate_mutation_candidates())
active_servers.Add(WEAKREF(server))
return length(active_servers) > 0
/datum/event_admin_setup/listed_options/bitrunning_glitch
input_text = "Select a role to spawn."
/datum/event_admin_setup/listed_options/bitrunning_glitch/get_list()
var/list/available = list("Random")
available += subtypesof(/datum/antagonist/bitrunning_glitch)
return available
/datum/event_admin_setup/listed_options/bitrunning_glitch/apply_to_event(datum/round_event/ghost_role/bitrunning_glitch/event)
if(chosen == "Random")
event.forced_role = null
else
event.forced_role = chosen
/datum/event_admin_setup/minimum_candidate_requirement/bitrunning_glitch
output_text = "There must be valid mobs to mutate!"
/datum/event_admin_setup/minimum_candidate_requirement/bitrunning_glitch/count_candidates()
var/datum/round_event_control/bitrunning_glitch/cyber_control = event_control
cyber_control.validate_servers()
var/total = 0
for(var/datum/weakref/server_ref in cyber_control.active_servers)
var/obj/machinery/quantum_server/server = server_ref?.resolve()
if(isnull(server) || QDELETED(server))
continue
total += length(server.mutation_candidate_refs)
return total
/datum/round_event/ghost_role/bitrunning_glitch
minimum_required = 1
role_name = "Bitrunning Glitch"
fakeable = FALSE
/// Admin customization: What to spawn
var/forced_role
/datum/round_event/ghost_role/bitrunning_glitch/spawn_role()
var/datum/round_event_control/bitrunning_glitch/cyber_control = control
if(!length(cyber_control.active_servers))
return WAITING_FOR_SOMETHING
var/datum/weakref/server_ref = pick(cyber_control.active_servers)
var/obj/machinery/quantum_server/unlucky_server = server_ref?.resolve()
if(isnull(unlucky_server))
return WAITING_FOR_SOMETHING
cyber_control.active_servers.Cut()
if(!unlucky_server.validate_mutation_candidates())
return WAITING_FOR_SOMETHING
var/mob/spawned = unlucky_server.setup_glitch(forced_role)
if(isnull(spawned))
return WAITING_FOR_SOMETHING
spawned_mobs += spawned
return SUCCESSFUL_SPAWN